I am really excited to be getting my beginner box and core rulebook this week. I have been devouring lots of EoE related information and I can't wait to get started with all of it. (I even had the Long Arm of the Hutt scenario printed and sprial-bound
)
I saw a great thread about tweaks to the Long Arm scenario which gave me lots of good ideas. Everyone in my group has good rpg experience and I of course want them to have the most fun and best experience learning the new system. So if anyone has ideas on punching up the Escape from Mos Shutta scenario I'd love to hear them. In particular I have heard the TIE encounter is kind of basic (which I understand, I mean this is the intro game) but I'm sure the players would be able to handle a bit of extra complexity if it means a more exciting fight.
One thought I had was to have extra gamorreans guarding the landing bay at the end. I mean, these guys are obviously trying to get offworld and that's the only ship available so Teemo would have sent thugs to watch the landing bay, right? I was also planning on tangentially introducing Thweek the kubaz spy as foreshadowing for the Long Arm scenario.