OK, we all know about the x10 modifier. fine. I get that. However, what if we were able to 'keep the change' when personal scale weapons damage planetary scale objects?
IOW, if a vehicle with Armor 1 is hit by a blaster rifle for 11 Damage, the weapon penetrates the armor but doesn't do anything. With this variant, it would do 0.1 damage. It may seem insignificant, but it does mean that a withering hail of blaster bolts could potentially destroy a lightly armored vehicle. It also means that the successes matter (right now, 2-11 successes in this example all have the effect of penetrating the armor but doing no damage).