Because of my last thread ( http://community.fantasyflightgames.com/index.php?/topic/101463-question-on-multiple-attacks/ ) and actually confronting my GM about his take on full round actions, and two attacks per turn (He sided that his house rule of everyone is able to make two attacks, with no special abilities to aid them, or negative them. And yet, someone with two weapons, including all of the needed talents, can still only fire twice just like everyone else who has one weapon, BUT ALSO take negatives) I see no reason in wasting money and exp on getting such a useless group of abilities to fight with two weapons (Im sure it works better when the actual rules are followed, but oh well).
So, now, I come to you all to aid in making a Tank, in every sense of the word.
I attempted to look up everything on my own, but without actually owning the books/pdfs, a lot of the sites had ALOT of items, and I couldn't really make much out of it. Especially with prices/rarity.
I wish him to be high defense, and high damage. I am not expecting him to go in, and able to jump around everyone, and dodge everything. Just as long as he can put out the damage, and take the hits, I will be okay with it.
So, what is the most bang for my buck when it comes to two handed cannons?
Also, what is the best route for heavy armor?
OR... Or...
An assassin type character. Completely move away from the whole Heavy Arms, tank type. Maybe melee weapons, thrown, knives, Power Blades. Quick in battle, and quick to leave it, unharmed and untouched.
I recall having about 7000-8000 thrones, and about 2750 exp to start off with (I do not have the sheets in front of me). What do you all suggest? What would be useful, which has better outcomes in your experience?
Thank you all, again, for your aid.
Edited by Mislead Prophet