Okay so I'm beginning my game soon. I was going to modify the beginner game to familiarize my players with the system appropriate to how they created their characters, backstory, etc.
They all created their characters, they decided they wanted to be a group of bounty hunters and that is why they are together (they aren't bounty hunter class, their characters are just "bounty hunters") it's a group of 5 players. They didn't want the millennium falcon, they thought it was too cliche, so I let them pick a ship. The "Boba Fett" ship was just too small for a group of 5 to have important roles in space combat. They went with the medium freighter, it sucks in combat and one off players is a pilot who is excited to play as a pilot, so I went ahead as GM and said their will be a cloakshape fighter on board. I don't mind doing so because it'll give him a chance to shine and I do want to have some space combat in my campaign as a GM.
So I was thinking, some of the roles are probably meant for NPC players such as "captain" and "loadmasters" but I though this could be valuable if I can create my own system to give the other players something to do. For instance I have a player who picked colonist politico, good at social things and I though well she can fill in as the captain, making skill checks to increase other players chances at success, the ship also has a pilot, copilot, engineer, and a gunner. It also says it has a loadmaster. So what else can I do to create a system for the captain, also anything for a loadmaster? It's a big ship and it makes gunning down tie fighters difficult as well as maneuvering, I like the idea of giving the pilot a fighter to be able to play as he wants, but what can I do with the other members of their large ship to make it seem like they contributing? They all liked the idea the of "captain" performing a leadership check to add boost die or reduce difficulty die.