I like the abstract nature of space combat in AoR, but I can't stop thinking about the fleet of awesome looking models I have for X-Wing. Has anyone successfully incorporated X-Wing into their RPG? The benefits are that maneuvering, positioning and shield facing will make a difference (eliminating 'I put all my shields to the front, all that time') and that it simply looks awesome. The downside is that a game of x-wing in the middle of your RPG could take a long time and may leave some players bored.
Two points I think need to be focused upon,
1) The game needs to be quick.
2) PC abilities need to be able to shine. Co-pilots & crew on a YT-1300 need to have an impact and pilot abilities need to be represented.
The fact that the players will probably only be running 1-6 ships will help. If they're all pilots, thats 1 ship each. The GM then needs to make sure he doesn't throw 16 TIEs at them. Maybe an extremely abstracted use of the X-Wing rules, focusing on ship placement and leaving the dice and states to the RPG?
What are your thoughts?
Any success (or not so successful) stories out there?
Jake