How many attack dice can we get?

By Jedhead, in X-Wing

So, I am a looong time lurker on this forum...first time poster. Just felt brave today, I guess.

I was thinking today about generating attack dice. Is there any way to get above seven in a 100 point list? What is the best way to do it? And, of course, you need to have a target lock and a focus on this strength-seven attack, because the more overkill the better!

DISCLAIMER: This is NOT a serious list. More of a theoretical exercise/fun thing. So please, no posts about how horrible this list is and how easy it would be to kill it. I know that it would be ridiculously terrible. This is for fun.

Here is my effort, which I have designated Silly Squadron in honor of the late Aaron Allston.

Silly Squadron :

Ibtisam

FCS + HLC + Adv. torps + Opportunist

Jan Ors

Squad Leader

Garven

So the way it works: Jan passes an action to Ibtisam using Squad Leader so she can lock. Garven shoots, and gives Ibtisam the focus, because that's what he does. Ibtisam attacks last, uses opportunist on her heavy torps for six dice, or on her HLC for five, and Jan naturally allows her to bump these to seven and six, respectively. Ibtisam then uses her fire control system if necessary, because--you never know--something might survive and need to be shot with a million dice the next round, too! So what that Ibtisam now can't evade? Who needs to evade? It's seven dice! And you will get off one shot before you die, so it's all worth it! Unfortunately, opportunist won't always apply, and expose won't work on your secondary weapons...

Any thoughts on getting in more dice? On a more efficient way of doing it? Because, clearly, this list is all about efficiency. ;) Maybe something on the Imperial side? I seldom fly Imps, so I didn't really consider them yet.

Edited by Jedhead

I'm actually almost tempted to try something like that. My partner may crap his pants when he sees me rolling that many dice

Silly Squadron! And Dinner Squadron! "Consider yourselves humiliated, Folar out." Bravo sir, bra-vo.

I almost want to try a variant of your list:

Jan Ors + Squad Leader
Wes Janson + Expose

Ibtisam + FCS + APT + Opp

Wes fires first for the Alliance with 3 to 6 primary dice (3 + R1 + Expose + Jan) thus encouraging the target to use any possible means of defense. Wes then strips a remaining focus or evade if the target still has one. Ibtisam then fires with anywhere from 3 to 6 dice with primary (3 + R1 + Opp + Jan if any or all apply), or up to 7 dice with APT (5 + Jan + Opp). If you could line up both attacks with TL before hand... ouch. With Ibtisam having FCS, it's a real possibility with a properly flown B to get off 5 or 6 dice every round with a TL reroll assuming the target lives long enough.

So you could, in theory, throw up 6 to 12 dice at one target every round at PS 8 & 6.

Imperials are harder as they don't have as many increase dice abilities. At a quick try I came up with these:

Soontir Fel + Expose or Opportunist PS9

Carnor Jax + Expose or Opportunist PS8

Howlrunner PS8

Mauler Mithel + Expose or Opportunist PS7

On this Imperial list, you've got three ships that can all hit at 3 to 5 dice (3 + R1 + Expose for Int / 2 + R1 + Mauler + Expose) plus Howlrunner's reroll 1 die each without needing TL. If Carnor gets in to R1 against the target, its 5 dice with no focus/evade. This could give you (3 to 5) + (3 to 5) + (2 to 3) + (2 to 5) for a total of 10 to 18 dice in one round if you could get all ships on target at R1 at the same time...

OR

Soontir Fel + Expose + Royal Guard + TC + Stealth

Carnor Jax + Expose + Royal Guard + TC + Stealth

Mauler Mithel + Expose + TC
This build only ends up at 94 points which feels like there's something wasted... like 6 points. It sacrifices Howl for some TL and stealth ability. Not sure if this is at all worth it. It lets you roll up to 15 dice still, with full reroll if needed, but it's a pretty fragile build.



And Duh...

You could also take this for 100 points.

Saber Squadron + Expose

Saber Squadron + Expose

Saber Squadron + Expose

Saber Squadron + Expose

It's only PS4, but gives you 3 and up to 5 dice each (3 + R1 + Expose) for a total of 12 to 20 dice in one round but with no reroll or focus modifiers.

On a more efficient way of doing it?

Drop Garven. Ibtisam uses focus. Jan gives TL via SL.

x-wing/b-wing + expose + range 1 + jan ors can give you 6 dice potentially every turn.

Wedge, opportunist, APT, with Jan Ors

5 with APT, +1 opportunist, +1 Jan thats 7, but Wedges ability -1 from agility

so near enough 8!

I'm actually almost tempted to try something like that. My partner may crap his pants when he sees me rolling that many dice

Yes. This is exactly why I want to do this. Just trying it at least once for laughs and gasps of horror from my brothers would make it worth this. Coolfishboy's suggestions with Wedge would be equally entertaining, and I was also thinking of throwing together a list with Wes Janson as suggested by Slugrage. Imagine the pure helplessness of of being targeted by that many dice...with no defensive buffs. It would almost equal the pure helplessness of this list when any damage is done to it :) If only expose wasn't so completely horrible...

And Duh...

You could also take this for 100 points.

Saber Squadron + Expose

Saber Squadron + Expose

Saber Squadron + Expose

Saber Squadron + Expose

It's only PS4, but gives you 3 and up to 5 dice each (3 + R1 + Expose) for a total of 12 to 20 dice in one round but with no reroll or focus modifiers.

Yes, there are a few builds like this possible that would be fun to try just to roll that many dice. Granted, a traditional Academy swarm will be rolling right in the middle of that range anyway. Stupid ties. :P What I really want, though, is to find a build where I could roll all of those dice...and have my modifiers. Without modifiers, life is just so bland. Hence Silly Squadron was inspired.

As a side note, wouldn't it be fun to one-shot a b-wing? I know I can't do it yet, but my dream is to one day make it happen.

Edited by Jedhead

I would like to point out that 7 dice opens up the possibility of 1-shotting a Firespray.

4x Hits/Crits for shield stripping
3x Crits (looking for Direct Hit! or a successful Minor Explosion for all of these)

And the Firespray needs to completely whiff their defense.

The Empire has a way to approximate these results: Slave 1 with Darth Vader, Adv. Torps, and Opportunist results in 6 dice, followed by a guaranteed Crit.

I would like to point out that 7 dice opens up the possibility of 1-shotting a Firespray.

4x Hits/Crits for shield stripping

3x Crits (looking for Direct Hit! or a successful Minor Explosion for all of these)

And the Firespray needs to completely whiff their defense.

The Empire has a way to approximate these results: Slave 1 with Darth Vader, Adv. Torps, and Opportunist results in 6 dice, followed by a guaranteed Crit.

I hadn't even thought of that! This makes me so much more excited about this ridiculous build. I like that Empire build as well.

The possibility of crits makes one-shotting a b-wing possible as well, of course, but crit generation is so unreliable that it may or may not work, especially as some dice are likely to miss altogether, even with a focus and TL. So maybe another build is needed, one that makes crit generation more reliable. But where will I get enough dice and reliable crit generation? *Sigh* I guess you can't have it all...

I would like to point out that 7 dice opens up the possibility of 1-shotting a Firespray.

4x Hits/Crits for shield stripping

3x Crits (looking for Direct Hit! or a successful Minor Explosion for all of these)

And the Firespray needs to completely whiff their defense.

The Empire has a way to approximate these results: Slave 1 with Darth Vader, Adv. Torps, and Opportunist results in 6 dice, followed by a guaranteed Crit.

I hadn't even thought of that! This makes me so much more excited about this ridiculous build. I like that Empire build as well.

The possibility of crits makes one-shotting a b-wing possible as well, of course, but crit generation is so unreliable that it may or may not work, especially as some dice are likely to miss altogether, even with a focus and TL. So maybe another build is needed, one that makes crit generation more reliable. But where will I get enough dice and reliable crit generation? *Sigh* I guess you can't have it all...

The new E-Wing Pilot that lets you turn a hit into a crit if you're shooting at a ship in his firing arc would help :D

The new E-Wing Pilot that lets you turn a hit into a crit if you're shooting at a ship in his firing arc would help :D

Yes, that would help! If only he wasn't such a points sink. My self-imposed 100 point limit is just too tight :( . I'm still having fun throwing this list together, though.