Was there a particular reason given for the scaling of starship weapon damage at 10x that of personal weapons...other than multiplying by 10 making for easy math? Would using a multiplier of five bork* the system in some manner that I'm just not seeing yet?
The reason I'm asking is I'm toying with an idea for an alternative critical injury resolution (a topic that is of some interest to a few forum participants), and it would be preferable to keep the scaling multiplier at five for two reasons: 1- the core of my alternative resolution, and 2- when explaining the scale to players they are given one multiplier value for scaling starship weapon damage to personal , rather than one for scaling starship weapon damage to personal and another for critical injury resolution.
Thanks in advance for your input.
* I've seen this word used frequently on the forums as a descriptive expletive, but if in doing so here I've inadvertently offended any Swedish chefs I offer my sincere apologies.
Edited by Brother Orpheo