Maybe we should make a Missile Boat thread so as not to clutter this one too much.I would love to see the Missile Boat (preferably the sleeker original than the updated boxy one) but I'm not sure how FFG would implement that. Perhaps SLAMs as a Mod/System Upgrade, that allow you to move twice if you don't shoot, or something (personal idea I threw around). Otherwise, I'm stumped on balanced stats and how to incorporate the extra missiles. Maybe some sort of title card* that allows you to re-use a missile/torp card once before discarding, or that is discarded instead of a missile or torp card? (*so it isn't abused outside of its rightful home on the missile boat =3)
I think the missile boat could work well if it had something like a garbage basic weapon with only attack power 1. Then give it a 2 point discount on all missiles/torpedos and a generous number of missile shots. Also ship it with some kind of super basic missile upgrade card that only costs 2 points that would be essentially free on the missle boat. I'm thinking something like range 2-3 strength 3 no frills. It would be too basic to be attractive on other ships in most circumstances but keep the missile boat viable for a few shots if you didn't want to go for more expensive options.
While I like the idea of a missile discount, I think it's important to maintain the aesthetic of X-Wing that only unique pilots have special rules on the card.
Definitely agree with attack power 1, since it only has a stubby single cannon which is basically your SLAM battery.
I suppose FFG could create a Missile Boat only mod, something like 'additional missile racks'. Or maybe it could be a systems upgrade, but I don't want to risk unbalancing the B-Wing (although, I gather B-Wings are preferred for their knife-fighting and it sounds like extra missiles would be a waste of adv. sensors for a B-Wing)
If someone doesn't beat me too it, I might roll out a thread =)
Here's me beating you to it! How would you incorporate the Missile boat to the game??