Shuttle Article on FFG

By Kelvan, in X-Wing

The problem with the Lamd dah is that is maneuvers are to predictable. In a streatch X-Wing is like a game of chess. You try to predict your opponents moves. Lamdas are just to easy to out fly them. I was pumped when I first seen all the information for the Lamda. As a fan of the Firespary I was looking forward to adding another big ship to my Empire fleet. 21 points on a ship with 10 health. Amazing! then I played 4 of them against 3 interceptors. Being the firs ttime my opponent had played against a Lamda he took them head on. Big mistake. I took out 2 of his 3 ships like nothing. One of the Lamdas was beat up with a few hull left and another lost a few shields. The interceptor that was still standing was Soontir Fel. Once my oppoenent flew behind my shuttles he started to pick them off one by one. Having 4 ships I only got his interceptor in arc one last time. He easily suvived my one last shot at him. And then continued to finish off my ships. My high hopes for the ship were quickly crushed.

I would say the Lame dah next to the Advance Tie are the most wrothless ships in the collection. And 3rd on the list I'd place Tie Bombers.

And the only thing that makes anyone play a Lamda or a Advance Tie is Vader. I've yet to see a Lamda and Advance Tie in the same build.

The Lamda can be a support ship. That's about it. Much like the Hawk having more then one is often a waste.

When I see a Lamda in play I often ignore it. I don't see it as a threat. If its my only shot I'll shoot at it. But if its at range 1 and something is at range 3. I'll shoot at the range 3 in most cases.

I challenge Ricky White to take me on and beat me with one of his Lame dah builds. I would let him choose from any of my 10 most frequently played builds. I will record and post the results on my youtube channel. We can play on vassel or FFG Game center the day of or after regionals. Yes Ricky Im calling you out.

- See more at: http://teamcovenant.com/r2eq/2014/03/14/ffg-talks-about-the-lambda/#sthash.4VcmUPwM.dpuf

You challenge the King of Lambda City!? My only problem is picking which lambda to kill you with.

I've been playing the shuttle a lot lately, but I have yet to find a configuration where I would really want to take it over a firespray. I tried the FCS+gunner version last week, which is the one I had the highest expectations from, but found myself playing against a B-wing squadron where it would often score just a single hit on the first shot and then not get a chance to use the target lock on gunner.

The two times I found it most useful were just omicron+vader or omicron+advanced sensors + engine upgrade, as they kept the point cost lower and it was easier to get performance equal to its cost. Dumping points into more expensive shuttle builds has never seemed worth it.

I'm sure I'm not playing it to its full potential but if it's this much work just to get basic functionality out of it I don't really see the point. It does make a fantastic scenario piece though.

The first mentality to start with is would you take it over a firespray plus a tie?

As a trailing gun there is no better ship than the lambda. So far it is the best location for Heavy Laser cannon amongst all the ships that can equip it.

Consider these:

Omicron w/ HLC, Sensors, Engine (35)

Bounty Hunter w/HLC (40)

Krassis w/ HLC (43)

Clearly the card of importance here is Heavy Cannon. Which ship is likely going to fire it the most? I'd say the lambda for several reasons. 1. The zero maneuver lets it keep ships in the front arc 1 more turn than the Firesprays. 2. The 5-8 points you spent on your other ships will (hopefully) be spent on ships scary enough to draw fire away from the lambda.

Per shot Krassis is on average going to do the most damage, but more than likely the Omicron will in total put more hurt on the enemy with 8 points to spread round wherever you like.

The idea that the lambda is a support ship is kinda ludicrous. Most good builds for them makes them the main gun in the list. Imperials only have 3 ships with 3 attack dice and the lambda is the most cost efficient of the three.

Some of my Favorite Shuttle lists:

98 points
Pilots
------
Omicron Group Pilot (24)
Lambda-Class Shuttle (21), Darth Vader (3)
Howlrunner (21)
TIE Fighter (18), Push the Limit (3)
Academy Pilot (12)
Academy Pilot (12)
Obsidian Squadron Pilot (13)
Backstabber (16)
==================
100 points
Pilots
------
Academy Pilot (12)
Academy Pilot (12)
Carnor Jax (34)
TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Hull Upgrade (3), Targeting Computer (2)
Captain Kagi (42)
Lambda-Class Shuttle (27), Sensor Jammer (4), Heavy Laser Cannon (7), Engine Upgrade (4)
==================
100 points
Pilots
------
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Kath Scarlet (40)
Firespray-31 (38), Expert Handling (2)
Omicron Group Pilot (24)
Lambda-Class Shuttle (21), Darth Vader (3)
==================
Click to change squadron details
98 points
Pilots
------
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Omicron Group Pilot (38)
Lambda-Class Shuttle (21), Advanced Sensors (3), Heavy Laser Cannon (7), Rebel Captive (3), Engine Upgrade (4)
==================
100 points
Pilots
------
Colonel Jendon (40)
Lambda-Class Shuttle (26), Fire-Control System (2), Gunner (5), Weapons Engineer (3), Engine Upgrade (4)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
==================
100 points
Pilots
------
Captain Yorr (44)
Lambda-Class Shuttle (24), Advanced Sensors (3), Heavy Laser Cannon (7), Rebel Captive (3), ST-321 (3), Engine Upgrade (4)
Royal Guard Pilot (28)
TIE Interceptor (22), Push the Limit (3), Hull Upgrade (3)
Royal Guard Pilot (28)
TIE Interceptor (22), Push the Limit (3), Hull Upgrade (3)

The idea that the lambda is a support ship is kinda ludicrous. Most good builds for them makes them the main gun in the list. Imperials only have 3 ships with 3 attack dice and the lambda is the most cost efficient of the three.

This....

I think there are a few here who have no idea how awesome the shuttle is... and their words here only prove it....

As I said before, keep your ignorance of the shuttle.. I'll use it to take you out.. hehe

This thread is really making me torn as to whether I should buy a Lamba or the Aces expansion for my next purchase.

This thread is really making me torn as to whether I should buy a Lamba or the Aces expansion for my next purchase.

Both.....

I agree with one post. If some of the higher Lamdas had a elite upgrade there would be some great options and the Lamda wouldn't be so lame.

Not sure where you get the idea they are so lame... there is much information to the opposite idea, here and other places in this forum.. check Sablegryphons thread on the Lambdas.. they are a great ship in a list..

Both arguments are valid if you are looking for different results out of the shuttle.

For some, De Bad Wolf for example, obviously feels that the Lambda usually does not earn it's points back in terms of return, so for him it is a lame ship to add to his lists.

For others, who obviously are looking for a different kind of return from the shuttle, it is gunna be a great ship that adds some of awesome "punchiness" (or punching bag) factor to their lists.

Really it is a matter of perspective and how you play the game.

Edited by catachan23

Well, some people like the shuttle. In the tournament I played today, 1/4 of the people playing brought at least one shuttle, including the guy who went undefeated over the 5 games he played.

No so much a matter of Personal Preference as lack of Percieving it being used well by an experienced pilot. If you only give it a game or 3 you are doing it and yourself a disservice.

I would say the Lame dah next to the Advance Tie are the most wrothless ships in the collection. And 3rd on the list I'd place Tie Bombers.

Well, if the Gammas had an EPT, the bombers would perform much better...I agree that there are many popular lists that give bomber list a hard time ... especially BiggsWith an EPT the Gammas could equip deadeye to at least get gid of their ordnance before they die ... at least most of them.

I find if you fly bombers alongside someone with SL then you can fire off your ord in one turn.

If your gonna take more than one missile/torp consider taking a homming missile, you won't need to spend that TL so you have it ready for your next ord shot

Oh, yeah. That tourney I mentioned a couple posts ago? Two of the lists were bomber only and my own was a bomber/shuttle hybrid. Not a Tie swarm to be had.

I would say the Lame dah next to the Advance Tie are the most wrothless ships in the collection. And 3rd on the list I'd place Tie Bombers.

Well, if the Gammas had an EPT, the bombers would perform much better...I agree that there are many popular lists that give bomber list a hard time ... especially BiggsWith an EPT the Gammas could equip deadeye to at least get gid of their ordnance before they die ... at least most of them.

I find if you fly bombers alongside someone with SL then you can fire off your ord in one turn.

If your gonna take more than one missile/torp consider taking a homming missile, you won't need to spend that TL so you have it ready for your next ord shot

Just because I've said these ships are not the best doesn't mean I hate them. I frequently fly large ships. So that really isn't an issue. I've done several builds with bomber and lamdas. and Lamda , bomber, Firesprays. Non have ever faired well against most builds. Id like someone to prove me wrong. As models go I really like both ships. Play wise I think they are the worst in the series. So if you think you can prove me wrong I welcome anyone to try and beat me on vassal with your Lamda or Bomber build. And just throwing 1 base ship of either into the build doesnt count as that ships build. Either have 2 of that ship or atleast a named pilot. Im not going to argue Omni with Vader isn't a good use of points. But thats all the Lamda is good for is a sacrifical pawn. Just messange me and we can set up a time and I will post video regardless of outcome on youtube. I will pick my squad randomly with dice. The challenge is on do you dare to accept?

Kelvan:

Nice article. I've been quite busy, looks like I missed some good conversation in this thread. I'm glad to see FFG taking an interest in promoting the craft. You were a great choice to write that article. Sad they wouldn't let you use my naming convention. :)

At this point, no one who faces my shuttle in battle for the first time leaves the table thinking those points were wasted. 32 points (as my favorite is the Buzzsaw option), can be quite deadly and played right, they can be brutal. Even if they are the last craft I have, I can put up a good showing and occasionally pull ou the win. Most notably against an X-Wing.

If there is one thing I wish I could get with the Lambda, it is Barrel Roll. I hunger after this single ability. I'm quite interested to find out what ability the Tactician crew will provide as this may open new Lambda horizons.

No, this craft is powerful, and it has so many upgrade options that it will only grow more so with time and new cards.

what the lambda really needs is a rear firing arc, like the Firespray. Nevermind if the Lambda now costs a bit more, or the rear firing arc uses 2 atk instead of 3.

replacing the rear AA cannons with Anti Pursuit Lasers is one of the worst decision they could have done IMHO

Edited by Duraham

Dam it! What a great article, just getting into this game and I'd discounted this ship, now I'm going to have to buy it. This game is going to take away all my spends!

The idea that the lambda is a support ship is kinda ludicrous. Most good builds for them makes them the main gun in the list. Imperials only have 3 ships with 3 attack dice and the lambda is the most cost efficient of the three.

The pilot abilities of all three named pilots are support abilities. Kagi draws target locks, Jendon passes his away, Yorr intentionally acquires stress. I think kinda ludicrous is a too strongly stated.

The idea that the lambda is a support ship is kinda ludicrous. Most good builds for them makes them the main gun in the list. Imperials only have 3 ships with 3 attack dice and the lambda is the most cost efficient of the three.

The pilot abilities of all three named pilots are support abilities. Kagi draws target locks, Jendon passes his away, Yorr intentionally acquires stress. I think kinda ludicrous is a too strongly stated.

That's correct, but I hardly equate the pilot abilities of the ship with how the ship is flown. I'd say its more accurate to say the shuttle helps its support craft out in small ways than being a support craft itself.

Consider dog fighter yorr and 2 sabers with ptl and shield. Yorr is actually the main gun and the sabers are tough flankers. He may draw stress once or twice but was primarily purchased for pilot skill.

what the lambda really needs is a rear firing arc, like the Firespray. Nevermind if the Lambda now costs a bit more, or the rear firing arc uses 2 atk instead of 3.

replacing the rear AA cannons with Anti Pursuit Lasers is one of the worst decision they could have done IMHO

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!