Oh, it isn't really an issue for me. I have a force-user in my group, but I'm sure he'll be far more concerned with the new stuff he can get in F&D and not what new characters can start with.
I'm well aware. My statements were in response to the proposition of giving force-users more XP at character creation for the porposes of developing their force abilities. I oppose on the grounds that they'd already have 20 more XP to dedicate to the force versus a character who has to split their focus.
I was supporting the system being balanced as is, and against giving more XP to better fit a developed force user concept.
The system I was trying to suggest was that you have two options. The first option is that F&D characters start just like EotE and AoR characters. They wouldn't have a free FR1 or any powers unless they use their starting XP for it. The second option is that you let everyone start with extra XP so that the F&D character can have his FR and powers out of the gate but at the same time, everyone else gets to start with a little more as well.
By having those options in the book you give everyone a chance to play the character they want to play.
Nothing wrong with that. I'm not so sure F&D characters would need something like that to be fun to play, but nothing wrong with the idea.