I really liked most of what you're saying, Kshatriya (I really hope they don't go crazy with the Force Powers),
but this bit seems a bit off:
"True to the movies mechanically" is sort of an exercise in fanwank simply because it's trying to cram the square peg of cinematic moments into the round hole of game mechanics: the latter simply never influenced the former; the movie scenes were written and acted in ways that were necessary to plot, not to prove examples for a mechanical system.
If I buy the DC Heroes RPG, I'd expect it's designers to have been trying to create rules that encourage the feel of the comics it's based off. The Song of Ice and Fire RPG should feel like the Sean Bean is out there, somewhere. Same with Babylon 5, Buffy, Elric!, Middle Earth, Prime Directive, Serenity, or any other RPG based on a non-RPG fictional world.
Same with Star Wars. The designers did a pretty good job of simulating how the Star Wars universe works (as represented, primarily, in the films). I disagree that that's a fools errand - it's the basic task they should have set themselves.
"Let's make me a Star Wars RPG. Not a space-fantasy game with psionics and laserswords - a Star Wars RPG."
If that's the case, I think they largely succeeded. Not completely, sure - because you're right, that ain't possible - but they get it close enough.
Edited by Col. Orange