A while back, I asked Sam Stewart a question regarding what looked to be a conflict between a bit of rules text on page 278 and the individual descriptions of various Force power upgrades.
The rule text in question is the last sentence found in the second column, third paragraph of page 278, which states:
"Unless specified otherwise, each ability may be activated multiple times."
Single sentence, stuck at the end of a paragraph, and fairly easy to miss.
Now, if you look at some of the Upgrades, such as the Duration Upgrades for Move and Influence, or the Range Upgrades for any of three powers, they all end with a version of the following sentence:
"The Force user may activate this multiple times, increasing the (Upgrade) multiple times. However, remember the Force user must still spend Force points to activate the power's actual effects."
Now, the answer I got back from Sam was that, in effect, the above text was completely redundant, and that by his answer, you can activate any upgrade or basic effect of a Force Power multiple times so long as you have the Force Points to pay for it all.
So for instance, you could trigger the Strength Upgrade of Move multiple times, even though it doesn't have the "may activate multiple times" game text that other Move Upgrades have, thus potentially allowing for Force-based stunts in the vein of Force Unleashed (aka the gold standard for overpowered Force-users) on a semi-regular basis with a Force Rating 3, gaining the ability to potentially hurl capital ships around with your mind. Or if you rolled two Light Side points when using Sense's basic effect, you could both sense all life forms within Short Range and the emotions of one Engaged person. Perhaps most worrisome effect is that a Force-user could trigger the basic effect of Influence several times on the same target, in effect dealing 1 point of Strain per each Force Point spent on the target (which coincidentally would largely cover Vader's Force grip/choke that we see in the films, figuring he was using on Rival-tier NPCs).
So while I do have to eat some crow in regards to being able to activate a Force ability several times as the default, this really does worry me in light of Force & Destiny being on the horizon. I asked a follow-up in regards to Ongoing Effects and committing multiple Force dice to the same effect (which I've long read to be that you can't do), but it might be a while before I get an answer, which given the above response to the initial question I'm kind of dreading.
For my own games, I'll probably stick with my initial interpretation and strike that sentence found on page 278 so as to keep Force-users in check. While I'm a big fan of the Jedi, I really don't want to see this system suffer the "Jedi superhero" problems that prior editions of the game were subject to. I really do hope this gets a second look in light of Force & Destiny allowing PCs to go past Force Rating 3. To be blunt, in spite of all the talk of all three games being designed as a universal whole, the above regarding Force-users (with a long and notorious history of being unbalanced) feels to be very short-sighted.