I could see them updating the scoring, they did it for SWLCG once they saw how skewed the results were becoming. I've actually warmed up to the idea of:
4pt win
3pt mod win
2pt draw
1pt mod loss
0pt loss
That way every game has 4 points up for grabs, and you're playing for how those 4 points are distributed.
They also need to do something about their tie breakers. Not only does their tiebreaker not go deep enough, it isn't based on player performance. I can't help it if in the first round I'm matched up against the worst player at the tourney. I had a swift victory and got my 4 points (according to my system)... but then ended up tied with someone who got a decent player at the beginning, and had a stronger SoS. I have no control over how that works. Plus, it severely handicaps the player that loses to someone undefeated in the first round and then won the following 3 games, vs someone who won 3 games and then lost to the same undefeated person in the 4th round. I've done the math on the SoS, and ignoring modified wins, the person that lost in the 4th round has a variance of 6 games on his SoS... the guy that lost in the 1st has 10 variance, and is down by 3 on SoS to begin with.
So if you split the variance, the guy that loses in the first round loses SoS by 1 game. If we give each game a 50% win ratio, that means that the person that lost in the final round to the same person that lost in the first will win the tie breaker only 22.7% of the time. Meanwhile the guy that lost in the final round will win the tie breaker 59.8% of the time. They will tie 17.4%... And that 17% of the time, there is no further tiebreaker to determine who wins.
I like the idea of a point for a modified loss. It gives the person who is losing in a close games something to fight for still and does not necessarily kill your SoS as much when your opponent only gets 3 points for the modified win. But I still think 5 points for an outright/unmodified win should still be used - make a full win worth more than a combined modified-win/modified-loss. That is following the idea of soccer that uses 3 points for a win but 1 point each for a tie - just modified to fit the Star Wars tourney point structure.
And be design in a Swiss tournament, you have to accept that if you lose in the first round you probably are not going to play nearly as tough of opponents over the course of the tourney as you are if you lose in the last round - which will affect your SoS. Hopefully the person you lost to in round 1 has a good tournament and finishes near the top, but that doesn't always happen. I have lost to a person in the first round and won the rest of my games and the person that beat me I was his only win. In that case my SoS was not the best. It happens and you just have to deal with it.
Is FFGs tie-break system the best - no. Chess uses Swiss format and has different tie breakers the TO can choose from that seem to work fine. Some of the tiebreaks used have decently complex math so I am not going to go into them here - just stating a fact. When I ran tournaments, I let the computer handle that. But chess does have the rating system that eliminates a lot of the first round pairing randomness that Star Wars still needs to deal with though.
I would like to see improvements in the FFG tournament structure, but they are not going to be easily implemented. Until then, we have to use the rules they have provided us. A good place to start would be a standardized software program for running tournaments that does all the pairings and SoS calculations for you automatically. I have looked and couldn't find anything out there that worked well - pairings were fine, but SoS calculations were something else. A program directly from FFG for TOs to use would be nice - or at least if they could work with a software developer to come up with something. Most local tournaments are small enough to run by hand but getting into Regionals/Nationals/Worlds - it is so much smoother if the tournaments can be automated as much as possible.
Lee
I could see them updating the scoring, they did it for SWLCG once they saw how skewed the results were becoming. I've actually warmed up to the idea of:
4pt win
3pt mod win
2pt draw
1pt mod loss
0pt loss
That way every game has 4 points up for grabs, and you're playing for how those 4 points are distributed.
They also need to do something about their tie breakers. Not only does their tiebreaker not go deep enough, it isn't based on player performance. I can't help it if in the first round I'm matched up against the worst player at the tourney. I had a swift victory and got my 4 points (according to my system)... but then ended up tied with someone who got a decent player at the beginning, and had a stronger SoS. I have no control over how that works. Plus, it severely handicaps the player that loses to someone undefeated in the first round and then won the following 3 games, vs someone who won 3 games and then lost to the same undefeated person in the 4th round. I've done the math on the SoS, and ignoring modified wins, the person that lost in the 4th round has a variance of 6 games on his SoS... the guy that lost in the 1st has 10 variance, and is down by 3 on SoS to begin with.
So if you split the variance, the guy that loses in the first round loses SoS by 1 game. If we give each game a 50% win ratio, that means that the person that lost in the final round to the same person that lost in the first will win the tie breaker only 22.7% of the time. Meanwhile the guy that lost in the final round will win the tie breaker 59.8% of the time. They will tie 17.4%... And that 17% of the time, there is no further tiebreaker to determine who wins.
I like the idea of a point for a modified loss. It gives the person who is losing in a close games something to fight for still and does not necessarily kill your SoS as much when your opponent only gets 3 points for the modified win. But I still think 5 points for an outright/unmodified win should still be used - make a full win worth more than a combined modified-win/modified-loss. That is following the idea of soccer that uses 3 points for a win but 1 point each for a tie - just modified to fit the Star Wars tourney point structure.
And be design in a Swiss tournament, you have to accept that if you lose in the first round you probably are not going to play nearly as tough of opponents over the course of the tourney as you are if you lose in the last round - which will affect your SoS. Hopefully the person you lost to in round 1 has a good tournament and finishes near the top, but that doesn't always happen. I have lost to a person in the first round and won the rest of my games and the person that beat me I was his only win. In that case my SoS was not the best. It happens and you just have to deal with it.
Is FFGs tie-break system the best - no. Chess uses Swiss format and has different tie breakers the TO can choose from that seem to work fine. Some of the tiebreaks used have decently complex math so I am not going to go into them here - just stating a fact. When I ran tournaments, I let the computer handle that. But chess does have the rating system that eliminates a lot of the first round pairing randomness that Star Wars still needs to deal with though.
I would like to see improvements in the FFG tournament structure, but they are not going to be easily implemented. Until then, we have to use the rules they have provided us. A good place to start would be a standardized software program for running tournaments that does all the pairings and SoS calculations for you automatically. I have looked and couldn't find anything out there that worked well - pairings were fine, but SoS calculations were something else. A program directly from FFG for TOs to use would be nice - or at least if they could work with a software developer to come up with something. Most local tournaments are small enough to run by hand but getting into Regionals/Nationals/Worlds - it is so much smoother if the tournaments can be automated as much as possible.
Lee
I hate the idea of giving points to the loser of a modified match. This will only encourage the losing play to turn and run for the last few turns to get the 1 point. It will make matches last longer then they need to. Keep in mind the SoS is the system being used right now by FFG if you are about to lose and it's going to be a modified win for your opponent, be the man and congratulate him on his full win and give it to him. After all he counts toward your SoS now and those points help you too.