Rules are up!!!!

By grim_reaper_zig, in Talisman

The_Warlock said:

Cidervampire said:

Really looking forward to playing this one but a few things struck me as being a bit odd/problematic.

As others have pointed out, there are no rules stating how certain cards should be played in the Dungeon.

The 2nd edition had these clarifications:

"5.3 The Horse, the Warhorse and the Horse and Cart may not be taken into the Dungeon; you must discard these cards when you enter the Dungeon. ( I think a later FAQ clarified that the cards were left on the dungeon doorway)

10.1 The Destruction, Displacement, Metamorph and Divination spells may be used on Dungeon cards.

10.2 The Hex and Barrier spells may be played on Dungeon spaces.

10.3 The Misdirection spell may be played on a player who is in the Dungeon.

10.4 The Teleport spell may not be used by a character who is in the Dungeon.

Otherwise, the Dungeon counts as a Region for the purposes of casting spells.

11. Events in the Dungeon

11.1 The following Events do affect characters in the Dungeon:

Evil Darkness, Halloween, Magic Vortex, Market Day and Taxation.

11.2 The Blizzard does not affect players in the Dungeon"

All of these rules seem to make sense and it seems a bit odd they were left out. I realise they may have bogged down the rules a bit but as they knew they were planning on producing the expansions they could have worded the cards in a way that further clarification would not be needed.

Except point 5.3 and 10.4, all these clarifications can be put in a FAQ but are not really needed, since the paragraph "Special Abilities involving Adventure Cards in the Dungeon" (Page 10) says that "When used within the Dungeon Region, these special abilities and effects apply to cards from the Dungeon deck instead".

Since Dungeon is a separate Region by all means, Events that affects a Region (Blizzard, Siren, Storm) have no effect in the Dungeon, while Events that affect the land (Evil Darkness, Magic Vortex, Market Day) are applicable to Dungeon as well.

Teleport might be used in Dungeon? I guess this could be done; if you want to face the mighty Lord of Darkness immediately (and perhaps be crushed), why shouldn't you try that? In 2nd edition the Treasure Chamber was the winning line, therefore they must stop players from using Teleport.

Cidervampire said:

I kind of like the end of the 2nd ed Dungeon board. The Dungeon had to be discovered by drawing a doorway adventure card which meant it didn't come into play for a while but it gave anyone a chance to win no matter how far behind they were. I did once win a game in 15 mins, not sure if that is a good thing but it was fun at the time.

I also liked that for the same reason. It was an easy way to the Crown if you were lucky, but now it would be ridiculous with Fate. The idea of the Lord of Darkness is good, I only feel that a 8+ victory is too much. A 4+ would have been enough for me, but I believe FFG is planning to gradually upgrade the Inner Region.

About the teleport...

If you are strong enough to defeat the Lord of Darkness you could teleport to him and defeat him..( i think this may not be allowed sad.gif

Maybe that Talismansilat can ask John Goodenough if those rules from second edition are still active.

I hope i can still carry a mule in the Dungeon otherwise i can't take to much objects with me in the Dungeon... preocupado.gif

Something that was raised over on BGG, you need minimum of 21 for your combat roll (if LoD rolls a 1) to get to the Crown. But what about the Assassin? Can he Assassinate LoD? I'm guessing so (as RAW, of course, I don't allow backstabbing board enemies).

Dam said:

Something that was raised over on BGG, you need minimum of 21 for your combat roll (if LoD rolls a 1) to get to the Crown. But what about the Assassin? Can he Assassinate LoD? I'm guessing so (as RAW, of course, I don't allow backstabbing board enemies).

In my eyes, you need at least have a strength or craft of 18 to have a chance to get to the Crown of Command.

If LOD rolls a 6 (highest) and your character rolls a 6 too then you have 6+ and you get to the Crown of Command.

If the LOD rolls lower( easy victory) gran_risa.gif

Velhart said:

In my eyes, you need at least have a strength or craft of 18 to have a chance to get to the Crown of Command.

If LOD rolls a 6 (highest) and your character rolls a 6 too then you have 6+ and you get to the Crown of Command.

If the LOD rolls lower( easy victory) gran_risa.gif

That Str 18 in battle isn't really unthinkable. Warhorse, Colossus, Mercenary, Weapon (esp. with Enchant Weapon and maybe even Blade Sharp) can boost battle Str quickly. If you add all those to the Assassin, who negated LoDs die roll alltogether... Of course, I still think the straight path to the Crown would've been taken a long time ago with those boosters.

Dam said:

Velhart said:

In my eyes, you need at least have a strength or craft of 18 to have a chance to get to the Crown of Command.

If LOD rolls a 6 (highest) and your character rolls a 6 too then you have 6+ and you get to the Crown of Command.

If the LOD rolls lower( easy victory) gran_risa.gif

That Str 18 in battle isn't really unthinkable. Warhorse, Colossus, Mercenary, Weapon (esp. with Enchant Weapon and maybe even Blade Sharp) can boost battle Str quickly. If you add all those to the Assassin, who negated LoDs die roll alltogether... Of course, I still think the straight path to the Crown would've been taken a long time ago with those boosters.

That's the problem or maybe not...

If it would be too easy, no one would take the path to the Crown of Command anymore.

At least you can try to win from the LOD to get a treasure card, but as you said. even then you are already packet to go to the Crown of Command...

Maybe they made the LOD too strong.

He is double so strong as in third edition. what the.. sorpresa.gif

Yes, but in 3rd ED. You only got 2 Gold and Talisman. Pretty nothing. We don't know any single Treasure Card yet. Maybe really worth will be going to Dungeon for one of those cards. Looks like no one Treasure Card will be a Weapon or Armour card. I thought Wand of Dragonfire would be, but I was wrong. Cloak of Feathers isn't Armour either. Maybe good solution will be once going to Dungeon to kill LoD and get the best Treasure which will boots S. or C. then going to it again, quick Teleport and going to CoC space.

Nemomon said:

Yes, but in 3rd ED. You only got 2 Gold and Talisman. Pretty nothing. We don't know any single Treasure Card yet. Maybe really worth will be going to Dungeon for one of those cards. Looks like no one Treasure Card will be a Weapon or Armour card. I thought Wand of Dragonfire would be, but I was wrong. Cloak of Feathers isn't Armour either. Maybe good solution will be once going to Dungeon to kill LoD and get the best Treasure which will boots S. or C. then going to it again, quick Teleport and going to CoC space.

That's right gran_risa.gif

We also don't know how dangerous the Dungeon cards are. If they are easy ( as example) you can walk a long time in the Dungeon to boost yourself up and try to win from the lord and after that, try it again as you already said.

But if the Dungeon is difficult, then you have a hard time to reach the lord, and i am sure that you think twice if you want to enter the Dungeon again;)

Off course, if you can defeat a lord, then battles with enemies will be easy, but if they are other dangerous cards there, where you lost objects, followers or something greater beyond that , then you hope you don't draw those cards or land on it gran_risa.gif

I am talking about, Green Mist, Sliding Walls, Cave in, Slaver etc

On top of that, they are a lot of spaces where you must draw 2 dungeon cards. So it is possible that you encounter 2 strong enemies that you must fight together gran_risa.gif

Bring on the dungeon ! gran_risa.gif can't wait anymore.

Velhart said:

Nemomon said:

Yes, but in 3rd ED. You only got 2 Gold and Talisman. Pretty nothing. We don't know any single Treasure Card yet. Maybe really worth will be going to Dungeon for one of those cards. Looks like no one Treasure Card will be a Weapon or Armour card. I thought Wand of Dragonfire would be, but I was wrong. Cloak of Feathers isn't Armour either. Maybe good solution will be once going to Dungeon to kill LoD and get the best Treasure which will boots S. or C. then going to it again, quick Teleport and going to CoC space.

That's right gran_risa.gif

We also don't know how dangerous the Dungeon cards are. If they are easy ( as example) you can walk a long time in the Dungeon to boost yourself up and try to win from the lord and after that, try it again as you already said.

But if the Dungeon is difficult, then you have a hard time to reach the lord, and i am sure that you think twice if you want to enter the Dungeon again;)

Off course, if you can defeat a lord, then battles with enemies will be easy, but if they are other dangerous cards there, where you lost objects, followers or something greater beyond that , then you hope you don't draw those cards or land on it gran_risa.gif

I am talking about, Green Mist, Sliding Walls, Cave in, Slaver etc

On top of that, they are a lot of spaces where you must draw 2 dungeon cards. So it is possible that you encounter 2 strong enemies that you must fight together gran_risa.gif

Bring on the dungeon ! gran_risa.gif can't wait anymore.

From now we can say enemies are rather hard. We already know few enemies with S. or C. more than 7 (new one appeard in the Rules .pdf ). They will be great enemies for changing them to the Experience. Few those enemies and boosting S. or C. to be near LoD ones will be easy.

As You know, I like Timescape. In 2nd Ed. going to Timescape was easier than going to the Dungeon (because of stupid Doorways), but Timescape was more dangerous than Dungeon. Strong enemies gave enough amount of Experience to trying to defeat Warp Demon. Only Polish Dungeon was a little harder, because B.P.I.R.F. Sfera, when released "Jaskinia" (The Cave), also added few really dangerous cards to the Dungeon.

I think same will be with current Dungeon. Strong enemies will give us possibility to deafeat LoD.

As for "Draw 2 Cards" spaces. Yes, that may be a painful thing. Personally I'm playing with house rule, that is forcing to lose one Live per enemy in battles. Normally, You can lost only one live regardless of numbers of enemies in battle. With that, Dungeon will be hard.

BTW, Dungeon will be released in this month, so we will not wait long (/me wish that).

Nemomon said:

Velhart said:

Nemomon said:

Yes, but in 3rd ED. You only got 2 Gold and Talisman. Pretty nothing. We don't know any single Treasure Card yet. Maybe really worth will be going to Dungeon for one of those cards. Looks like no one Treasure Card will be a Weapon or Armour card. I thought Wand of Dragonfire would be, but I was wrong. Cloak of Feathers isn't Armour either. Maybe good solution will be once going to Dungeon to kill LoD and get the best Treasure which will boots S. or C. then going to it again, quick Teleport and going to CoC space.

That's right gran_risa.gif

We also don't know how dangerous the Dungeon cards are. If they are easy ( as example) you can walk a long time in the Dungeon to boost yourself up and try to win from the lord and after that, try it again as you already said.

But if the Dungeon is difficult, then you have a hard time to reach the lord, and i am sure that you think twice if you want to enter the Dungeon again;)

Off course, if you can defeat a lord, then battles with enemies will be easy, but if they are other dangerous cards there, where you lost objects, followers or something greater beyond that , then you hope you don't draw those cards or land on it gran_risa.gif

I am talking about, Green Mist, Sliding Walls, Cave in, Slaver etc

On top of that, they are a lot of spaces where you must draw 2 dungeon cards. So it is possible that you encounter 2 strong enemies that you must fight together gran_risa.gif

Bring on the dungeon ! gran_risa.gif can't wait anymore.

From now we can say enemies are rather hard. We already know few enemies with S. or C. more than 7 (new one appeard in the Rules .pdf ). They will be great enemies for changing them to the Experience. Few those enemies and boosting S. or C. to be near LoD ones will be easy.

As You know, I like Timescape. In 2nd Ed. going to Timescape was easier than going to the Dungeon (because of stupid Doorways), but Timescape was more dangerous than Dungeon. Strong enemies gave enough amount of Experience to trying to defeat Warp Demon. Only Polish Dungeon was a little harder, because B.P.I.R.F. Sfera, when released "Jaskinia" (The Cave), also added few really dangerous cards to the Dungeon.

I think same will be with current Dungeon. Strong enemies will give us possibility to deafeat LoD.

As for "Draw 2 Cards" spaces. Yes, that may be a painful thing. Personally I'm playing with house rule, that is forcing to lose one Live per enemy in battles. Normally, You can lost only one live regardless of numbers of enemies in battle. With that, Dungeon will be hard.

BTW, Dungeon will be released in this month, so we will not wait long (/me wish that).

This month? sorpresa.gif

As far as i know. it will be release in may...

The weekly Gamer Newsletter from FFG yesterday said it would be released next Tuesday the 21st...

"The official release date for Talisman: The Dungeon is Tuesday, April 21st. Pre-order your copy today through your Friendly Local Game Store or order it from the FFG online store."

I think the Reaper can go either way in the Dungeon, even if playing fight or flight. The Reaper follows normal movement, not optional movement :D .

talismanisland said:

The weekly Gamer Newsletter from FFG yesterday said it would be released next Tuesday the 21st...

"The official release date for Talisman: The Dungeon is Tuesday, April 21st. Pre-order your copy today through your Friendly Local Game Store or order it from the FFG online store."

Nice, but i have order Talisman the Dungeon expansion at my local shop today, and he says that it will take 2 months until he receive the boardgame from FFG sad.gif ( same as reaper)

So that would be juli for me i think.... sad.gif

Dam said:

The_Warlock said:

Rules don't say anything about Objects/Followers that are not applicable in the Dungeon. I won't allow Characters to use Riding Horse, Flying Carpet and even Horse and Cart in the Dungeon. Obviously this will generate problems.

It'll be like Camelot then, "let's not go there, 'tis a silly place" gui%C3%B1o.gif . Seriously, a huge (assuming of course) Bronze Dragon fits in there. Of course, corridors might be narrow and all, with the Dragon having an exit of its own, but still.

Also, before seeing the Dungeon deck, I have feeling you'll find a lot more than 4 Objects if you go all the way to the Treasure Room. What about Mule? Maybe they'll add Porter Follower. No mention of the Reaper, guess no special rules apply to him, he can move to and from Dungeon freely (though I'm sorta initially feeling he should stick to the 3 main regions.

I agree with Dam

If i can't take a mule or horse and cart with me in the dungeon, then i can't pick up a lot of objects or magic objects.

That's not fun

If a dragon fits in, then the dungeon is large enough demonio.gif ( but now i am already thinking how you can walk trough a kitchen with a horse and card,

Mule is possible but horse?mmm ( we have a mule in the kitchen gran_risa.gif

And why should i enter the dungeon if i know that i must discard my mule at the gate. sorpresa.gif Losing all my precious items( Golem Golem haha partido_risa.gif

All the talk in the other topic about no mercy between players... but Here we have complaints about the old way of not being able to bring your horsey & mule? You want an edge to wack each other, but you don't want the game to have its own edge to wack you? Come on, now! gui%C3%B1o.gif For players who grab for toys there should be ways for the game - not just other players - to take them away.

More I hear (haven't fully compared the new rules and to old ones), the more it seems old rulings were left out in this new edition. sorpresa.gif

One thing I liked about the old 2e Dungeon was that it forced adventurers to get some backbone and be more than hoarders... or at least the way we played it. Hence they better have some grit if they're going try for a shortcut to the CoC. And that's the way we'll be playing it again.

As to that bronze dragon... of course it has its own way in and out. How else could it have gotten in there in the first place? (All right, yes, a dragon in a "dungeon" is silly, but... there it is.) happy.gif

JCHendee said:

As to that bronze dragon... of course it has its own way in and out. How else could it have gotten in there in the first place? (All right, yes, a dragon in a "dungeon" is silly, but... there it is.) happy.gif

What about that silly Ghoul who could bring his pet Dragon to the Dungeon, but not his Horse & Cart partido_risa.gif ? For a Str-7, that Dragon sure fits in small places.

In third edition, you can have mules and horse and cart followers in the dungeon. gran_risa.gif It looks like they follow that line demonio.gif

But you can not use the horse because there is only one realm die in third edition.

But in fourth edition, you roll with a D6 dice, so they must make a rule for it i think

Dam said:

JCHendee said:

As to that bronze dragon... of course it has its own way in and out. How else could it have gotten in there in the first place? (All right, yes, a dragon in a "dungeon" is silly, but... there it is.) happy.gif

What about that silly Ghoul who could bring his pet Dragon to the Dungeon, but not his Horse & Cart partido_risa.gif ? For a Str-7, that Dragon sure fits in small places.

Hahaha partido_risa.gif

If a big pet dragon fits in the entrance of the dungeon, then a horse and card fits there too gran_risa.gif

The whole dungeon would actually be destroyed by his size partido_risa.gif

JCHendee said:

As to that bronze dragon... of course it has its own way in and out. How else could it have gotten in there in the first place? (All right, yes, a dragon in a "dungeon" is silly, but... there it is.) happy.gif

Of course everyone is missing the point that Dragons are magical creatures and can take other physical forms.

cool.gif

Getting into a Dungeon would not be any problem at all..

BanthaFodder said:

JCHendee said:

As to that bronze dragon... of course it has its own way in and out. How else could it have gotten in there in the first place? (All right, yes, a dragon in a "dungeon" is silly, but... there it is.) happy.gif

Of course everyone is missing the point that Dragons are magical creatures and can take other physical forms.

cool.gif

Getting into a Dungeon would not be any problem at all..

Other physical forms?

You are kidding me partido_risa.gif gran_risa.gif

Maybe they make a big hole in the dungeon to get in demonio.gif

So you are not sure that Dragon's are magical creatures ? You think maybe they are real ?

Why could a powerful magician not change their form ? In Talisman you can turn a Troll into a Toad.

Anyway, that precise lexicon of truth, Wikipedia, lists Chinese Dragons as being able to take human form

The character Silvara in the DragonLance chronicles was a silver dragon who took the form of an Elf.

Beware of the dungeon, there be dragons...

It is much more confusing as to the reasoning for having a library in a dungeon. Very progressive.

BanthaFodder said:

So you are not sure that Dragon's are magical creatures ? You think maybe they are real ?

Why could a powerful magician not change their form ? In Talisman you can turn a Troll into a Toad.

Anyway, that precise lexicon of truth, Wikipedia, lists Chinese Dragons as being able to take human form

The character Silvara in the DragonLance chronicles was a silver dragon who took the form of an Elf.

Beware of the dungeon, there be dragons...

It is much more confusing as to the reasoning for having a library in a dungeon. Very progressive.

Real? off course not, it is all fantasy.

But dragons are dragons, and not humans, unless a powerful magican or elf etc can change into a dragon. Then it is because of a spell.

The troll is turn into a toad because of a magic spell gui%C3%B1o.gif

Velhart said:

Real? off course not, it is all fantasy.

But dragons are dragons, and not humans, unless a powerful magican or elf etc can change into a dragon. Then it is because of a spell.

The troll is turn into a toad because of a magic spell gui%C3%B1o.gif

I think the difference of opinion that we are having is maybe that Dragon's can or cannot cast magic spells.

If you agree that in the Talisman realm it is possible to transmogrify by means of a magic spell, then the only

reason for a Dragon not to be able to change their physical form is if they are unable to cast spells.

I would argue that a Dragon is actually very proficient at casting spells and thus able to enter the dungeon.

However, we are veering wildly off-topic...

BanthaFodder said:

Velhart said:

Real? off course not, it is all fantasy.

But dragons are dragons, and not humans, unless a powerful magican or elf etc can change into a dragon. Then it is because of a spell.

The troll is turn into a toad because of a magic spell gui%C3%B1o.gif

I think the difference of opinion that we are having is maybe that Dragon's can or cannot cast magic spells.

If you agree that in the Talisman realm it is possible to transmogrify by means of a magic spell, then the only

reason for a Dragon not to be able to change their physical form is if they are unable to cast spells.

I would argue that a Dragon is actually very proficient at casting spells and thus able to enter the dungeon.

However, we are veering wildly off-topic...

I understand your point gui%C3%B1o.gif

So the dungeon will be released tommorow?

Maybe we get more information about it?( cards etc)