Hi fellow GMs, a quick question if you will.
I have a character in a campaign plan I would like to keep alive, a major antagonist of the Chaos perspective. Now it is likely they will beat him (it's actually part of his plan to lose and be taken in so he can infiltrate and get out later, long story) however I doubt that the group of players I am with are likely to want to let him live. The character will request a parley but I am confident that the players are not likely to allow it. The only way I achieved it last time was when I had him holding a virus bomb in front of him, as even they were not stupid enough to realise that destroying that would doom not just them but the rest of the innocent planet. The result was achieved and got the players to actually talk to the antagonist instead of actually shooting first since there was a big risk of setting the device off. In the end they did take a shot but only when they spent a while stalling so they could move around him to avoid hitting the device.
So my question to you guys then, do you put such situations in? How do you prevent major plot antagonists from being killed immediately? Do you even allow it at all, instead the players kill them and the plot entirely has to change. If you do have such instances though, how would you find a way to make them less likely to take that fatal kill shot. The example I provided was Chaos but if you have examples from Tau, Eldar, Orks etc then please do let me know. I need ideas...
Edited by Calgor Grim