Played 3 games involving aces last night. 2 games against, and 1 with.
Carnor Jax turns out to be more annoying than I expected him to be. My opponent used him with Shield and Hull upgrades, and it made a surprisingly large difference in durability. He just poked around at range 1 of as much of my stuff as possible and was a serious disruption.
I ran this:
Carnor Jax, PtL, Stealth
Saber, Opportunist
Saber, Opportunist
Howlrunner
He Played
Blue + Advanced Sensors
Blue + Advanced Sensors
Blue + Advanced Sensors
Biggs
Carnor was all about Focus + Evade, to stay alive while hanging around as many of his clustered ships as possible. We both pushed up early (Jax going in much faster than the sabers and howlrunner), and with a strategic boost + barrel roll on turn 2, Carnor ended up in range 1 of all 4 enemy ships, behind the B-Wings and next to Biggs and my Sabers were at range 3. Carnor lit up Biggs with 3 hits / 2 damage (biggs did a damage back and knocked off the stealth device on Carnor) and the the sabers finished him off Biggs. I wasn't able to activate Opportunist due to a focus on biggs, but at least he couldn't spend it either for defense. The return fire from the B-Wings was ineffectual as they couldn't spend their focus tokens. The following turn my opponent ended up not being able to focus on advanced sensor moves, so he either had to barrel roll with advanced sensors, red maneuver, or hit a rock. He chose the barrel roll, and the others target locked one of the sabers. The sabers coasted in to range 1, while jax pulled a hard 2 to clear the stress and then boosted to get arc on one of the other Bs. The two sabers used opportunist at range one of one of the Bs that had used target lock, and combined with the reroll from howlrunner and focus tokens managed 9 hits between the 2 of them, which took out the B-Wing before it could fire.
The remainder of the game was pretty much clean up, though I did end up losing Jax before it was all said and done.