Alright, I got another topic then I wanna bring up for opinions. I'm sure alot of people have seen the Tie Swarms, that get put out. I know mine runs with Howlrunner and Mauler both with Swarm Tactics, then adding in five additional Academy Pilots. I've never tested it, but from most the videos I've seen. Tie Swarms stick together and bump into each other in order to stay in range to hit the same target with saturated fire right?
If this is the case, how will they run against the Z-95 swarms? I ask this because the Z-95 is a missile boat basically. Using what information they have on the Squad Builder website, they have the Bandit Squadron Pilot plugged in. You can field four Bandit Squadron Pilots with Assault Missiles and Shield Upgrades, at 86 points. Leaving enough points left over for a single Bandit Squadron Pilot or maybe the PS 4 or 6 Z-95 no upgrades.
With four Assault Missiles, pending the Z-95s live long enough to get target locks and a firing position. Four Assault Missiles have a good chance of wiping out the Tie Fighter Swarm in one go right? Mainly due to the Swarms sticking together within Range 1 of each other. Thus they suffer the one damage from Assault Missile card effect if the target of the missile takes a single damage.
Do you think it will make the Imperial Player break up the Tie Swarm into 1 to 2 ship pairs to engage the Z-95s in ship to ship dogfights instead of a swarm?
The four missiles will NOT wipe a swarm. You will be better off if you can focus AND target lock, or if there is a good buff on the Z95 pilot we haven't seen. The ability to fire first is a great boon but in all likelihood the TIEs can severely outmaneuver the Zs if there are a few left after the alpha strike.
