Expansion Preview Speculations (Spoilers) You have been warned!

By Arithion, in X-Wing

Hello! I made this thread so that those talking about the new expansions have a place to talk. One idea is one I was having with the YT-1300 and some of the new crew cards from the Tantive Pack. Could I get some opinions on it?

Chewie piloting the YT-1300, with MF upgrade, R2-D2, C3-PO, Engine Upgrade, Push the Limit.

rd-d2.png

c-3po.png

The idea is that every turn with R2-D2 you get a shield back if you have none. While with your limited number of evade dice, having C-3PO will give an extra one for guessing right. Might be a bit risky but, I think it could be a good strategy.

Edited by Arithion

Oh joy.

People can finally have their invulnerable falcons.

15 points atop chewie, doesn't leave a lot of room for wingmen, and gives no gunner, so with evade + boost to get past just an obvious green lowers damage output.

C3po guesses 0 and you have 2 evades, but only once a round.

R2 doesn't work till your out of shields, and his drawback is not stopped by chewie.

I'm afraid you lose a lot of offence on this plan, the non gunner, defensive falcon is the kind of falcon interceptors like. High attack squads with 4 ships or more ought to do well against this tank. 12 dice expecting 8 damage w focus. You cancel 2.25 per turn. So take 5.75 and regen 1-2 shields we expect 3 rounds of firing. At full strength. So it's really dependent on the wingmen. I'd be more afraid if you drop engine and r2 and take a gunner and use the rest for nice escorts.

3PO in the Falcon is better spent guessing "0" (5 out of 8) meaning at least one 1 evade (possibly second from evade action) no matter what you roll.

Also, R2 (passenger) doesn't work well with Chewie - read both abilities and you'll see why.

Edited by Iffo

Think so? So if the card's second effect cannot be used, then you can't use it as a whole?

You can use R2D2 with Chewie, it's just that when he flips a card face up, chewie does not flip it back down. so 3/8ths of the time, cRew2d2 is going to hurt chewie.

Yeah with the Crew R2 you are taking the risk of nullifying Chewies pilot skill. If I was going to use this combo of crew on a Falcon it would probably be on Han as he has a re roll as his ability which would help to make up for the lack of a gunner.

Eh, it doesn't hurt Chewie any more than it hurts any other pilot.

Except that R2D2 specifically acts against chewie's pilot ability - so you're paying for 2 abilities that work against eachother - kindof like using Expose and R2F2

Can someone explain why C-3PO comes with the Tantive IV expansion?

Unless I'm missing something, the CR90 has zero evade dice and cannot use 3PO.

Seems like an odd precedent to start: putting cards in sets that cannot possibly be used in that set...

Can someone explain why C-3PO comes with the Tantive IV expansion?

Unless I'm missing something, the CR90 has zero evade dice and cannot use 3PO.

Seems like an odd precedent to start: putting cards in sets that cannot possibly be used in that set...

If it works like the transport, Tantive may have a reinforce action or something similar that provides evade dice?

I've been asking myself that question for a little while now, but have not thought much on it as it is unlikely I'll get one.

Can someone explain why C-3PO comes with the Tantive IV expansion?

Unless I'm missing something, the CR90 has zero evade dice and cannot use 3PO.

Seems like an odd precedent to start: putting cards in sets that cannot possibly be used in that set...

For someone firing their primary weapon at it at range 3. It will function the same as the Falcon - always guess zero.

Might not be super thematic on the CR90, but I'm sort of glad we have him.

Also, R2 (passenger) doesn't work well with Chewie - read both abilities and you'll see why.

Why not? It's not like the two ability negate each other. One provides immunity to natural crits, while the other provides a benefit at the cost of the possibility of extra crits. Overall, Chewie is less less likely to be crippled by a bunch of crits stacking, which makes Crew2-D2 better for him.

Deleting my comment I apparently can't read haha

Edited by Cptnhalfbeard

The tantive has 0 agility, there is nowhere that it says it doesn't get to roll evade dice. At range 1 or 2 you roll all 0 of your dice, so you still get to use 3PO, guess 0 and you will be right 100 % of the time...

c-3po.png

If you roll 0 dice, you can't activate C-3PO.

The tantive has 0 agility, there is nowhere that it says it doesn't get to roll evade dice. At range 1 or 2 you roll all 0 of your dice, so you still get to use 3PO, guess 0 and you will be right 100 % of the time...

c-3po.png

If you roll 0 dice, you can't activate C-3PO.

Ahh you saw it before I deleted it (wow you're quick!) yeah I had a brain fart and went back and reread it after posting, you're right :)

C3PO was made for the Falcon ^^

He's telling Han the odds.

Don't ever tell me the odds!

Btw, I admit I didn't quite appreciate the brilliance of that 3PO card until you mentioned that quote... He is all about the odds:)

Can someone explain why C-3PO comes with the Tantive IV expansion?

Unless I'm missing something, the CR90 has zero evade dice and cannot use 3PO.

Seems like an odd precedent to start: putting cards in sets that cannot possibly be used in that set...

The simple answer is that... this is where we first see them.. so cinematicly this makes sense. Game wise, its the best way to introduce them. The Tantive may not be able to use 3PO, but it could get good use from R2... I think it's perfect timing on this one.

I think there is an escape pod in the package ...

Maybe THIS vessel has a defense value.

Question.

There's some chatter on here about R2-D2 crew on a Chewbacca Falcon. R2-D2 has a chance to flip a damage card over to a face-up, which in this case bypasses Chewbacca's card ability. My question is, would Determination on Chewbacca allow you to discard a flipped damage with the pilot trait? May make an interesting synergy on an EPT that I rarely think is worth it. But, I am thinking that the text "when you are dealt" means it wouldn't actually work that way. May have answered my own question, but looking for opinions.

Thoughts?

No, because flipping is not the same as being dealt.

Might be a bit risky but, I think it could be a good strategy.

Where is the risk? You 100% sure evade one damage every round at Range 1-2. Against secondary weapons its always available (unless you sneak behind asteroid)

Does not sound too expensive for me.

Alright, I got another topic then I wanna bring up for opinions. I'm sure alot of people have seen the Tie Swarms, that get put out. I know mine runs with Howlrunner and Mauler both with Swarm Tactics, then adding in five additional Academy Pilots. I've never tested it, but from most the videos I've seen. Tie Swarms stick together and bump into each other in order to stay in range to hit the same target with saturated fire right?

If this is the case, how will they run against the Z-95 swarms? I ask this because the Z-95 is a missile boat basically. Using what information they have on the Squad Builder website, they have the Bandit Squadron Pilot plugged in. You can field four Bandit Squadron Pilots with Assault Missiles and Shield Upgrades, at 86 points. Leaving enough points left over for a single Bandit Squadron Pilot or maybe the PS 4 or 6 Z-95 no upgrades.

With four Assault Missiles, pending the Z-95s live long enough to get target locks and a firing position. Four Assault Missiles have a good chance of wiping out the Tie Fighter Swarm in one go right? Mainly due to the Swarms sticking together within Range 1 of each other. Thus they suffer the one damage from Assault Missile card effect if the target of the missile takes a single damage.

Do you think it will make the Imperial Player break up the Tie Swarm into 1 to 2 ship pairs to engage the Z-95s in ship to ship dogfights instead of a swarm?

Edited by Arithion