Okay, that is a misleading title, but it's almost true!
We had a session tonight in which I provided the PCs with a variety of possible motivations to rescue a Twi'lek from a slave auction. There was a moral AND a potential financial reward involved if they did.
Many parties would have charged right in and said "OK we'll go slaughter everybody at the auction and rescue the slave."
But our party are not a super-combat-heavy group, they are mainly explorers. Their characters debated what to do about it, in-character, for a great session of roleplay in which we didn't have a single combat encounter!
The players eventually did decide to rescue the girl, but they've now worked out a very careful strategy about how to do it. They're not veteran fighters--they want to do it without getting shot, if possible.
I'm just very proud of my players right now!