I'm thinking of taking a pen to some of the town items to tweak some of the less used ones (in a 4 hero game, anyway). Also, I like the way that some of effects are available to heroes from the start, but only on a good roll. Any thoughts?
Dagger: 2 surges = Bleed
Morning star: 2 surges=+1 damage Even if it's mainly for the off-hand bonus, it should still be useable in its own right.
Throwing Knife: Cost=25 Because it's never worth a fatigue potion
Bow: 2 surges=+1 damage
Sling: 2 surges=Daze
Mage Staff: Can also be used to make a melee attack with Reach, R&Y dice, surge=+1 damage For when Mok draws Weapons Master or Valadir draws Water Pact.
Immolation: 2 surges=Burn Since Sunburst appeared, Immolation rarely gets picked, even with the reduced surge cost.