Giving Kir a Hand (+ squad idea) (and parenthesis!)

By Cptnhalfbeard, in X-Wing

I love abilities that give a boost to attacks (who doesn't, right?) - whether it be added dice or added hit results. Kir has caught some attention with his ability to spend an evade token for a hit result (a good offense is the best defense). The (understandable) lack of EPT slot has made him a little trickier to get the most bang for your buck. Ideally, we would need him to have TL, focus, AND evade to get the most out his attack (greedy little bugger). Here is my thought on getting close to that (and I welcome any other suggestions):

Kir Kanos

Howlrunner + squad leader

Soontir Fel + opportunist

Lieutenant Lorrir

So the idea is, Kir takes his action, then gets another from howlrunner (despite her ability I don't see her as being the primary target), so Kir would have an evade and focus, then would get a "mini-TL-esque" effect from howlrunner. While I know opportunist on a high PS pilot isn't great, I'm sure it'll get some use, and the fact that he gets a focus with the extra die would be sweet. Lorrir is there just to round out the 100 points, and I think he's neat.

So... Thoughts? Other suggestions?

Don't put Opportunist on Fel, because he will be shooting first at people who have tokens.

I dont understand why people are so against using opportunist on high pilot ships, I understand that you'll be shooting first but there are many things in this game that deny actions, Stress, Asteroids, Collisions. Its called opportunist for a reason. for when the opportunity comes when fel is behind a yt1300 that just landed on a rock.

My point exactly guitarquero - it makes all other actions a bad idea - if they TL or barrel roll or boost or anything else it may give me an extra attack die and focus. I'm cool with that.

The same thing happens with sensor jammer. Yeah you can take a focus every round and make my sensor jammer do nothing, but then that means you have to take focus every round which may not be what you want to do.

Also this post was more about Kir ^_^

I like Kir and have flown him very effectively and also to no effect. You have to have a big threat so that he doesn't get turned on right away and destroyed early. He does very well against other high PS pilots as when his turn comes around most have already shot so he can safely use the token. Sadly, his high PS makes Squad leading him difficult.

Squad leader's a natural choice and since he's only PS6, Mauler and Turr Phennir (who gets his free action from his attack) are also decent choices. Darth Vader is also a fit, though cost prohibitive and the cost/benefit analysis starts to shrink quickly if you dedicate a beefy leader to getting Kir that evade.

I'm not yet even convinced that Kir really needs that bonus action reliably to be effective. He's going to need to hang on the flanks, R2-3 to even get his ability into play, so I have a feeling he'll be that guy that is either ignored for higher priority shots or you can lure folks into taking R3 shots against him (which is fine, also).

I'm curious to see how this would work out:

Kir Kanos (24)
Stealth Device (3)
Colonel Jendon (26)
Fire-Control System (2)
Ion Cannon (3)
Intelligence Agent (1)
Weapons Engineer (3)
Shield Upgrade (4)
Turr Phennir (25)
Marksmanship (3)
Stealth Device (3)
Total: 97
Kir being a bastard to hit, with SD giving him 4 evade dice, an evade as his action and operating at a distance netting him possibly another evade die for a max total of 6 evades, most people are first going to concentrate on other annoyances.
Jendon throwing TL's around and serving as an early warning system as to who's going to end up where.
Turr is in there for added hypermobility and picking up stray TL's.

I dont understand why people are so against using opportunist on high pilot ships, I understand that you'll be shooting first but there are many things in this game that deny actions, Stress, Asteroids, Collisions. Its called opportunist for a reason. for when the opportunity comes when fel is behind a yt1300 that just landed on a rock.

Opportunist is trash , I have tried to love it but for 4 points its an extreme waste.

Any upgrade to primary attack SHOULD be expensive, which means it is up to you to put it in a place in your list that it will get the most out of it. Logically, that is on a relatively low-PS pilot, after your Ace has stripped a token. Putting it on someone like Wedge and then assuming the enemy will hit asteroids is a strategy with minimal return. As is trying to block with your low PS pilots. If they do not use a token against an attack from Wedge or Han, they will suffer severe damage or be destroyed, so then you can use Opportunist on a lower PS ship to add some punch to the cleanup. Also, I do not like putting high-cost EPTs on already expensive ships. Wedge always has a big target, so why would you increase his already expensive cost?

Any upgrade to primary attack SHOULD be expensive, which means it is up to you to put it in a place in your list that it will get the most out of it. Logically, that is on a relatively low-PS pilot, after your Ace has stripped a token. Putting it on someone like Wedge and then assuming the enemy will hit asteroids is a strategy with minimal return. As is trying to block with your low PS pilots. If they do not use a token against an attack from Wedge or Han, they will suffer severe damage or be destroyed, so then you can use Opportunist on a lower PS ship to add some punch to the cleanup. Also, I do not like putting high-cost EPTs on already expensive ships. Wedge always has a big target, so why would you increase his already expensive cost?

If you kit out wedge and give him engine upgrades you can make him pretty hard to hit. People really get caught up on the math and miss how huge the roll of properly maneuvering your ships really is. IMO the game is maneuvering/actions/ defense. As long as you survive you can always take another shot.

If you kit out wedge and give him engine upgrades you can make him pretty hard to hit. People really get caught up on the math and miss how huge the roll of properly maneuvering your ships really is. IMO the game is maneuvering/actions/ defense. As long as you survive you can always take another shot.

BINGO! You can't hit what isn't in your firing arch. Math is good for jousts, but you shouldn't be jousting.

not quite what I said. There are definitely upgrades I like on some expensive pilots, but opportunist, which was the example in the list I was talking about, seems like a small return on a high cost. for the same four points I can take push the limit and R2 astromech and get use from it every turn.

not quite what I said. There are definitely upgrades I like on some expensive pilots, but opportunist, which was the example in the list I was talking about, seems like a small return on a high cost. for the same four points I can take push the limit and R2 astromech and get use from it every turn.

PTL is the staple of the staples .