Hi all, im thinking of starting a new RT group and need a bit of advice. What i want to know is do the published materials improve in quality for the GM?
The last group i ran had fun, it was fun for me and we got the first two scenarios done. However, for me it was a right pain to prepare as there is a lot missing from the published material.
For example maps, trying to create an area of sufficient complexity for the task in hand without turning it into a serious time vacuum i found to be a real pain. Especially as a first time GM. Into the Maw provided the main maps required, Whispers on the Storm had no maps what so ever. The one it actually did provide was more of a diagram of Installation 23 and was very difficult to decipher, especially since i am meant to give it to the group for them to form their plan of attack.
That and the scenario seemed half finished with simple notes of extra parts stuffed in. Whispers on the Storm had a list of Additional Locations for the GM to use for expanding the story, a nice idea that i do like but felt i had forced use these as i found the scenarios far too short without them. Svard -> Cog -> Installation 23 is too quick for what is meant to be a very important scenario with the rewards it holds. Those additional locations accounted for more then half of the groups total play time and were fun, but that was a lot of additional work for me.
In comparison i was speaking to my Pathfinder GM about how Paizo do their scenarios and he could not believe the amount of work i had to put in and how little FFG provide. Even something as simple as artwork to help bring the scenes alive, Cog is described brilliantly but a picture to hold up would be infinitely better. The materials provided by Paizo give him everything he needs so he can just focus on making it fun.
I want to run RT, i like the game, i like the universe and i want to make a real effort for this group to last. But i dont know if i can justify the time and head aches needed to put together a basic nights play