Any Rhymer List Suggestions ?

By SoulCrusherEx, in X-Wing

well iam thinkin of giving Rhymer a chance to shine while iam doing pretty fine with mixed swarm lists where i use one PS 2 bomber and another mixed swarm with 2 PS2 bomber but this time i thought about a named bomber pilot to get into the ring.

and i dont know what and how to build a good squad for him what i own is listed in my signature

pls help guyz O.O

I'd suggest:

Rhymer with PTL, Advanced Protons, Advanced Protons - 41 pts

Howlrunner w/swarm tactics - 20 pts

Black Squadron w/Draw Their Fire - 15 pts

Academy Pilot - 12 pts

Academy Pilot - 12 pts

With Rhymer, I don't think you get your money's worth if you don't go with dual advanced torpedoes. You can either fly him with Howl's mini-swarm and make use of the black squadron bodyguard or delay him a little bit and come in on a flank. The important thing is not to waste time at range three. Get right into range two and unload that ordnance.

Its been a while but I think I had some success with this:

Rhymer + PTL + Advanced Proton Torpedoes + Concussion Missiles

Academy Pilot x5

99 points

Its been a while but I think I had some success with this:

Rhymer + PTL + Advanced Proton Torpedoes + Concussion Missiles

Academy Pilot x5

99 points

sounds good ;O 6 ties to field makes my enemy hurt i guess i try both lists ^^

Here is one I've had a lot of success with:

Rhymer+Proton Bomb

Omnicron

Howelrunner

Soontir+PtL

Rhymer should stay behind the Shuttle to guard it's rear. That Proton Bomb crit is a fantastic deterrent. Howelrunner is there for rerolls, and Soontir is your rabbit with teeth that flushes out the rebel scum that gets behind your Great White Whale.

Edited by Stone37

I agree with having the two APT's on him but you should have a black with SL to give him a focus so you can get the most out of your torps.

Even if your running Jonus with him for the re-rolls you want the TL and focus in the same turn

you should have a black with SL to give him a focus

sl from a black can't give him an action. has to be given to a lower pilot skill. And in the original list he put PTL on Rhymer to solve that problem anyway.

Edited by negative9

I agree with the above posters. Rhymed does not need any support other than PtL.

I prefer Advanced Protons and Cluster missiles on him as well.

Because he is so expensive, you really need to have as many cheap ties as possible in support.

This one is my favorite.

Only played it 3 times, but it was pretty fun every time.

Its been a while but I think I had some success with this:

Rhymer + PTL + Advanced Proton Torpedoes + Concussion Missiles
Academy Pilot x5
99 points

Used this in a couple tournies

Rhymer - APT, APT, PTL

Howlrunner - SqL

3x Obsidian

I got rocked by

Darth Vader w/ Assault & Squad Leader

Rhymer w/Seismic Charge, Cluster Missile x 2

Jonus w/Draw Their Fire & Seismic Charge

If Rhymer has PTL you don't need Jonus to help with the Advanced Proton Torpedoes. As for Cluster Missiles, I'd only us them if I had Jonus for the rerolls, which provides for both attack rolls.

Any Rhymer suggestions?
.....Don't?

Actually, now that Wave 4 is going to have cheaper missiles and torps, his ability might become decently costed. Range 1 Stress-Torps or Ion-Missiles would be interesting, and it's a full kit of missiles/torps for the cost of 1 Concussion and 1 Adv. Torp...

I'm excited to try:

Rhymer APT APT PTL 41

OGP Vader 24

Backstabber 16

Dark curse 16

3 pts to spend

Or

Rhymer same as above 41

Yorr sensor jammer rebel captive 31

Backstabber

Academy pilot

He is very expensive, his unique ability costs 4 points when most only cost 1. I still really like Rhymer & Jonus just for thier higher pilot skill and elite talent slot, regardless of their abilities. PTL is just too important for missiles and torpedoes for me to worry about him being a couple points too high, or how useful his ability is.

Edited by Radarman5

A guy i faced last night ran rhymer jonus and vader all with assault missiles pretty much neutered my b wings. only reason why i won that was to superior flying and i had chewie on god mode.

I'd suggest:

Rhymer with PTL, Advanced Protons, Advanced Protons - 41 pts

Howlrunner w/swarm tactics - 20 pts

Black Squadron w/Draw Their Fire - 15 pts

Academy Pilot - 12 pts

Academy Pilot - 12 pts

With Rhymer, I don't think you get your money's worth if you don't go with dual advanced torpedoes. You can either fly him with Howl's mini-swarm and make use of the black squadron bodyguard or delay him a little bit and come in on a flank. The important thing is not to waste time at range three. Get right into range two and unload that ordnance.

And if/when your opponent gets to unload on Rhymer at R3? He gets to blow up and take nearly half of the squads points with him. The BSP may be there to help protect the bomber from crits (and at that price you need to do that) but there is still a very good chance of Rhymer going down with an unspent APT.

Here is one I've had a lot of success with:

Rhymer+Proton Bomb

Omnicron

Howelrunner

Soontir+PtL

Rhymer should stay behind the Shuttle to guard it's rear. That Proton Bomb crit is a fantastic deterrent. Howelrunner is there for rerolls, and Soontir is your rabbit with teeth that flushes out the rebel scum that gets behind your Great White Whale.

Wouldn't Jonus with Veteran Instincts just be much better here than Rhymer? It would be +1 PS for 3 points less and an ability that you still wouldn't be using. With those three points you save you could put Vader on that Omicron Shuttle.

And if/when your opponent gets to unload on Rhymer at R3? He gets to blow up and take nearly half of the squads points with him. The BSP may be there to help protect the bomber from crits (and at that price you need to do that) but there is still a very good chance of Rhymer going down with an unspent APT.

Yep. That can certainly happen, and I won't claim to be an expert bomber pilot who can avoid it either. Rhymer does have a few things going for him though. He's a high PS, so he can barrel roll back if he's just barely in range 3 and he shoots early. Also, if you don't fly him with Howl, you present a choice to your opponents: concentrate on they huge point sink that is rhymer, or concentrate on a small howlrunner swarm.

If you're going to run Rhymer, I think you need the APTs, it's the only way I see his ability being worthwhile. If you just want to drop proton bombs, you're right that Jonus is much better.

If you're going to run Rhymer, I think you need the APTs, it's the only way I see his ability being worthwhile.

I think you are right. His ability costs five points so you really, really have to use it to very good effect. Which means on more than one shot.

Replacing one APT with cluster missiles for the first range 3 shot is worth considering.

Rhymer's main problem is that you pay 5 points for his ability. The best use of it is to equip Advanced Torps - and PTL

26 + 6 + 3 = 35 points for a single shot. And he still is almost worthless in R3. So you equip a R3 Weapon like Concussion or Homing Missiles. Preferebly Concussions, because they are only 4 points.

35 + 4 = 39 Points.

Now you still only got a single 'Rhymer Special' 5-Hit-Shot ... and you want to habe at least 2 of them:

39 + 6 = 45 Points

Then you encounter Wedge and Luke and ... BOOOM there goes 45 points

Rhymer's main problem is that you pay 5 points for his ability. The best use of it is to equip Advanced Torps - and PTL

26 + 6 + 3 = 35 points for a single shot. And he still is almost worthless in R3. So you equip a R3 Weapon like Concussion or Homing Missiles. Preferebly Concussions, because they are only 4 points.

35 + 4 = 39 Points.

Now you still only got a single 'Rhymer Special' 5-Hit-Shot ... and you want to habe at least 2 of them:

39 + 6 = 45 Points

Then you encounter Wedge and Luke and ... BOOOM there goes 45 points

It is for this very reason I like Jonus better. He's cheaper and gives dice re-rolls to allies when they use secondary weapons. Put him behind the Lambda and equip that whale with a cannon for maximum fun.

Yes and if you encounter a Biggs Squad you are most likely ****** with your Gammas....

While your Gammas have a TL on Rooks, Reds, Blues or whatever flies before Biggs, they can't unload their ordnance and are forced to shoot at Biggs who entered R3 after the Gammas aquired the locks....

And Jonus has no firecrackers or isn't in range of Biggs...

No alpha strike = Bombers lose

Yes and if you encounter a Biggs Squad you are most likely ****** with your Gammas....

While your Gammas have a TL on Rooks, Reds, Blues or whatever flies before Biggs, they can't unload their ordnance and are forced to shoot at Biggs who entered R3 after the Gammas aquired the locks....

And Jonus has no firecrackers or isn't in range of Biggs...

No alpha strike = Bombers lose

For my last competitive play I BANKED on see Biggs a few times. My friend came up with a list during a friendly match and I tweaked it a bit for competitive play:

Jonus+Proton Bomb

Omicron+Adv. Sensors+Heavy Laser Canon

Howlrunner

Saber+PtL

Jonus stays behind the Shuttle and provides it with re-rolls. Howlrunner give the Saber a re-roll and both force the action to remain in front of the shuttle.

... aha ...

22 points for 2 rerolls on a shuttle?

You call this competitive?