Hi all,
I have recently started to read the rulebook, and loving it so far, although coming from old d6 I am having troubles with some concepts. Hope you can help me!
Please tell me if the following is correct:
1. - Failure counters success. You can have success in excess and triggers beneficial results (like more damage), but having failure in excess doesn't bring extra pain to the PC's.
2.- Threat counters advantage. You can have them both in excess. It's the active player (the player whose turn is currently on) the one who decides how to spend advantage. It's the GM the one who decides how to spend threat.
3.- Triumph and Despair have two effects: as success and failure, and also to trigger special effects. This second "ability" cannot be cancelled. so it's possible to have in a single roll Triumph and Despair at the same time. Tipically, a player decides how to spend Triumph, and the GM decides how to spend Despair.
4.- When not in combat (for example, calculating Astrogation), any Advantage or Triumph is also selected by the active player, and any Threat or Despair, by the GM.
5.- When building the dice pool, in general and as a rule, it's the player who contributes with positive dice, while the NPC's bring the negative dice. Even for opposed checks, unless rules suggest the NPC should be the "active player" (comes to mind Defensive Slicing, where you add setback dice to opponent's roll)
Thanks all!
Edited by arunwe2012