Advanced Sensors - what's the point??

By Papamambo, in X-Wing

I've seen a lot of builds here that include Advanced Sensors. My question is why? I especially see this paired up quite often with the B-wing.

What are the advantages to doing an action prior to movement?? The ONLY one I can possibly see is performing an action and then bumping an opponent. As you performed the action first, you wouldn't lose an action..

Is there something else I'm missing?

- red maneuver: You can perform your action.

- barrel roll/boost: Start your maneuver from a different location. So you end up in a different location. And you can avoid asteroids or ships.

Getting your action whether or not someone blocks you is Huge. Barrel Rolling so they don't even block you is huge. Performing a Koiogran and still getting your action is huge.

And - they create Hypermobile B-wings. These are B-wings with Eng Upgrade, Advanced Sensors (and if you use a named pilot), Push the Limit. This allows you to Boost And Barrel Roll before you move, so you can choose a rather simple 1 bank left or something, and if your opponent went a 2 hard right, you can barrel roll backwards, bank right (with boost) and the do your move and you will likely have him in your sights, despite choosing the wrong direction. These are literally the most maneuverable ships in the game when equipped as such.

Edited by Syleh Forge

Well, never losing your action is very strong. For example a focus decreases misschance by half. Squads that rely on blocking the opponent don't work against you.

Also a smart use of bumping into enemy ships denies shots against you. One less ship shooting at you can be huge.

Yes you are.

the AdvSen lets you do things like barrel roll before moving. That means if someone puts a ship where you'll end up to block you, you can barrel roll before you move and end up some other place.

It also lets you TL before you move, which can sometimes put you out of range.

Or you can pair it up with an Engine Upgrade which lets you either barrel roll or boost before you move, giving you a crap load of options on where you'll end up at the end of your maneuver.

Here is a perfect example from a recent game.

Take a Target Lock, then Koio behind your enemy, end up at Range 1 and watch him tremble.

End up facing an asteroid and then barrel roll out of the way - great for getting that extra green die.

Action and then red manoeuvre is very strong too.

One of my favorite uses of it is BR right, and execute a 2 bank left. It basically ends up being a 2 forward, but rotate 45 degrees. And against inexperienced players, can really catch them off guard going through an asteroid field.

Also makes navigating through asteroids a lot easier too.

Sorry about the offtopic, but that's what I love about this forum - someone posts a question like this and no one bashes them for not knowing / not understanding the game like they do!!

And yeah, AS is awesome for all the reasons listed in the other replies! In short: Not losing actions is HUGE! Being able to change your maneuver (in a way) just before you execute it is even better.

They also bring massive utility to a Shuttle with an Engine Upgrade. The number of maneuvering positions you can now occupy make up for the terrible dial.

Now give that bad-boy B-wing PTL and watch your opponent cry!!! TL+Focus then K-turn then adv torp their ugly arse!

Gotta be worth it!

Gotta love this game!

Puts me in mind of that Big Bang episode where Penny is playing Halo and goes "Sheldon...Grenade!"

For the best example of AS value available out there:

The World Championship Final Match 2013


I get use of Advanced Sensors, but is it good with PTL? I was under the impression that, if a red maneuver is revealed when you have a stress token, the opponent can change your dial.

So using adv to focus, then PTL to TL, then attempting a K-turn is a penalty, isn't it?

Now give that bad-boy B-wing PTL and watch your opponent cry!!! TL+Focus then K-turn then adv torp their ugly arse!

Gotta be worth it!

Gotta love this game!

Puts me in mind of that Big Bang episode where Penny is playing Halo and goes "Sheldon...Grenade!"

Except that you can't K-Turn while stressed, so you can't use PtL the same turn you K-Turn. Your opponent will cry, but of joy since he now can pick your maneuver.

So using adv to focus, then PTL to TL, then attempting a K-turn is a penalty, isn't it?

Yes it is. Don't do that.

I get use of Advanced Sensors, but is it good with PTL? I was under the impression that, if a red maneuver is revealed when you have a stress token, the opponent can change your dial.

So using adv to focus, then PTL to TL, then attempting a K-turn is a penalty, isn't it?

It is still very good. You can make both your action, get stress, and then make a green maneuver to remove your stress token, leaving you still fresh for your next round if you do need to make a red maneuver.

So using adv to focus, then PTL to TL, then attempting a K-turn is a penalty, isn't it?

Yes it is. Don't do that.

Good. I felt rather silly then, but Rocket Launchers post confused me a little.

*returns to corner*

Ta!

Now give that bad-boy B-wing PTL and watch your opponent cry!!! TL+Focus then K-turn then adv torp their ugly arse!

Gotta be worth it!

Gotta love this game!

Puts me in mind of that Big Bang episode where Penny is playing Halo and goes "Sheldon...Grenade!"

This is not going to work, since after the two actions (due to PTL I guess, since you mention PTL) you will have a stress, and when revealing a red maneuver while stressed you have to hand the dial over to your opponent... and I'm sure you will not end up in a good position then :-)

Sorry my bad!

But still TL+focus and collide and blow the doors off another ship :)

Adv Sensors with PTL can work quite well.... you do your 2 actions, get stressed, then reveal a green maneuver, which immediatley clears your stress.

The only problem is that only 2 B-Wing Pilots have the Elite option, and Ibtisam works best while stressed, so you actually do want her to keep the stressed during combat.

It's a weird fit on Ibs but not a terrible one. You can use it to generate her a stress on a turn where you're not doing a green (or red) move, taking a focus and target lock, or taking an F or TL and rolling to control distance or fire arcs.

And don't forget, if she has a stress the AdvS won't work the next round, but , she could pull a green move to clear stress, then immediately PTL to get a stress back, and kick in her ability.

The nice thing is it gives her some flexibility because she has the choice of when to use AdvS and when to use her ability. You have to do a little juggling from round to round to get the most out of it but it can be quite an effective combo on her.

It certainly does give her flexibility...

HOWEVER,,,,

By that point you are probably spending a ton of points on her and kinda stacking too many points into a single ship. My ideal Ibtisam has Engine Upgrade, PTL, Adv Sensors, and HLC.... WAY too many points for a serious game.

It certainly does give her flexibility...

HOWEVER,,,,

By that point you are probably spending a ton of points on her and kinda stacking too many points into a single ship. My ideal Ibtisam has Engine Upgrade, PTL, Adv Sensors, and HLC.... WAY too many points for a serious game.

Aww, no APT x2 for that R1 hurt? And to just fill the remaining slots?

Advanced Sensors are one of the best cards in the game, perhaps too good. It's right up there with PTL in my book, only much more limited in the number of ships than can take it. They essentially make B-Wings "idiotproof" (no insult intended) because you can correct for a multitude of mistakes. Bad dial choice? Advanced sensors to correct. Going to collide with a rock or ship? Fix with advanced sensors or at least get your action first. Red maneuver? Advanced sensors.

It's REALLY powerful.