Barrel Roll and Lieutenant Lorrir... all possibles moviments barrel roll

By Salamanderjunior, in X-Wing

Hi guys...

I admit I'm a little ass, and I got some questions about the barrel roll.

I need help if possible with diagrams and drawings illustrating what I know. I appreciate the help.

Just this week I found that the barrel roll can be performed by placing the ship a little bit forward and can be performed by placing the ship a little bit backward. This opens up a huge range of flexibility.
I thought he could only be performed by placing the ship forward. I was wrong.
1) In addition to the two options for perform barrel roll (final position forward and final position backward) is there any other final position? Or is it just these two?
2) That is what really intrigues me. As would be made ​​all possible options barrel roll with the ability of Lieutenent Lorrir? I know only that it is this.
diagram-B.png
And the other possible, how would? mainly backward.
Thank you.

Well, it's often considered left forward, left, left backward, right forward, right, right backward as the "6" positions a barrel roll can do.

As for Lorrir, and some of these could end up being very similar, he can basically use THREE templates. The 1 straight, the 1 bank RIGHT, and the 1 bank LEFT. And he can use these both to the right and left of his ship. In your above example, he is using the 1 bank right template.

So, then lorrir has the standard 6 barrrel rolls, and then using the right bank template on the left side (as you have shown above), he can do: from front of base to front of base (as pictured), from front of base to back of base (moves him forward along new angle), from back of base to front of base (moves the ship backwards from original angle), from bakc of base to back of base (gives a tighter radius turn). Those 4 maneuvers can be done off of the right side with the left bank template, for a total of 8 more (up to 14 now).

And now you can use the bank left template from the left side (or bank right for the right) to do some funky stuff. The same 4 combinations stated above can be used, totaling 22 barrel rolls that Lorrir can do.

And then he can boost as well, giving him 26 final positions after his maneuver (22 + 3 + 1 for staying still).

You can also "kind of" recreate Lorrir's ability with PTL Sabers by combining boost and barrel roll if you want a full squad of barrel rolling shenanigans. The PTL Saber could boost and barrel roll to almost the same position (probably a little more foward).

It'll be quite a bit forward. If you bank boost to the right, and then BR back right, it'll be farther "away" and farther forward. Plus, you can't do the left bank template BR to the left type move.

Here's an example of some of the ending spots. Not all of them but the rest are really just a matter of front or back of the base.

ltlorrir_zpsf7c46513.png

Edited by VanorDM

The issue with the Boost/Barrel Roll combo, while good, cannot come even close to the backward curve Lorrir can do. The angle on that is going to be key for flanking. "Ohh, you flew past all my ships, sorry, no arc." Watches as Lorrir uses his slip to go backwards and angle outward. "Shoot".

Probably should have stressed "kind of" more. I was mostly thinking about the 1st post's pic and getting the same result of jumping out of arc and keeping them in yours. I stand corrected.

Lorrir's ability is excellent and cleverly limited by FFG by making him PS5

Lorrir's ability is excellent and cleverly limited by FFG by making him PS5

That's exactly what turns me off about him.

You can't be sure it will put you in a good position except against low PS ship AND you get a stress token. Make him a higher PS or don't give a stress token for the maneuver, but not both, especially with all those stress inducing weapons coming.

But being PS5 makes him very appealing for a 'Squad Leader' push. Even a 'standard' Royal guard pilot can Squad-lead him to perform some brutal shenanigans

But being PS5 makes him very appealing for a 'Squad Leader' push. Even a 'standard' Royal guard pilot can Squad-lead him to perform some brutal shenanigans

This I could see working, use squad leader to make him barrel roll later. Good point. Maybe not with a PS6, but PS8 or 9. Vader seems like the obvious choice.

Vader with Squad Leader -31pts

Lorrir -23pts

Kir Kanos - 24pts

Royal Guard -22pts

Use Squad Leader to either make Lorrir Barrel Roll or Give a Focus to Kir Kanos. I'll have to try it out.

I can't wait to get my hands on the Imperial Aces! Too many options to try!

Edited by Red Castle

But aren't most ships being used currently in the PS 1-4 range? All unique pilots are not THAT common, so he is still pretty useful against most ships being used.

Also, being PS5, you can use him to block higher PS ships, and later, squad lead him to detach and fire back at the blocked ship.

If you performed the Lorrir trap well, you'll even have a focus token, and your opponent will be actionless.

Lorrir may not be "super powerful," but I'll be goddamned if his little trick doesn't look like the most fun in the whole Aces box.

Ok, so the 6(ish) standard Barrel Roll positions are:

Left-Front==========Right-Front
Left-Centre========Right-Centre
Left-Back==========Right-Back

Lorrir multiplies each of these by 3 (Fore-bank, Centre, and Aft-bank), so he has 18(ish) locations instead of 6(ish).

Edited by DraconPyrothayan

This guy is what I'm looking forward to the most. The guy I play with almost exclusively like either all-high PS or all-low PS. Either way I'm good. Either I get to fly him around the low guys, or use him as an excellent blocker for the high guys.

Both him and Kir are my 2 borderline pilots... they both have the potential to be SOOOOOO good but both of them are going to require a lot of flying to really feel them out. They are middling in PS and no EPT and require "loss of action" to get their effect (Lorrir stress and Kir loses the evade action he took).

Would putting Lorrir's ability on an A-wing (yes, giving the A-wing a fifth action in the barrel role) make it overpowered? I know, random.

Would putting Lorrir's ability on an A-wing (yes, giving the A-wing a fifth action in the barrel role) make it overpowered? I know, random.

Well, basically you're giving him Target Lock and a green 5 that he doesn't currently have, while trading 2 Shields for 1 Hull and an attack die... so no, he's pretty OP already ;-).

Would putting Lorrir's ability on an A-wing (yes, giving the A-wing a fifth action in the barrel role) make it overpowered? I know, random.

Well, basically you're giving him Target Lock and a green 5 that he doesn't currently have, while trading 2 Shields for 1 Hull and an attack die... so no, he's pretty OP already ;-).

(Head down muttering) Sadly, I cannot quite tell if that is meant seriously or in jest.

I mean, it would give an A-wing 5 actions to choose from and make it even more maneuverable. But it would still only be firing two attack. So...?

Would putting Lorrir's ability on an A-wing (yes, giving the A-wing a fifth action in the barrel role) make it overpowered? I know, random.

Well, basically you're giving him Target Lock and a green 5 that he doesn't currently have, while trading 2 Shields for 1 Hull and an attack die... so no, he's pretty OP already ;-).

(Head down muttering) Sadly, I cannot quite tell if that is meant seriously or in jest.

I mean, it would give an A-wing 5 actions to choose from and make it even more maneuverable. But it would still only be firing two attack. So...?

As opposed to giving an Interceptor a Targeting Computer (giving it 5 actions to chose from, and keeping it's maneuverability, but still only be firing 3 attack)

So I had a little time and a sufficient CAD Program to make this drawing, its not absolutely accurate but it does show the significant additional area that he can roll into as well as the much wider possible firing arcs he can roll into position for.:

LieutenantLorrirBarrelRollandFiringArcDi

As you can see what can be done in a normal barrel roll compared to what LL can do is significant.

Whether it is enough to offset his lack of EPT (no PTL) is debatable but I will certainly be willing to give him a go

Edited by Mace Windu

As you can see what can be done in a normal barrel roll compared to what LL can do is significant.

I have been waiting for this exact image for so long. Thanks, buddy!

Mace-Windu-and-Obi-Wan-Kenobi-mace-windu

Sorry to drag this thread up again but thought I would post another pic to show Lt. Lorrir's arc expanding abilities

In addition to the overall scope in the pic I posted before, I have shown in the pic below that depending on which orientation you want to be in at the end of the move you are effectively getting a -0.5 K-Turn, which really makes his maneuverability exceptional.

LLSharp1BackRoll.jpg

Edited by Mace Windu

No linkage. But looks like it will be a useful image.