Disclaimer: These questions are pretty nitpicky, so the standard answer to all of these would be: "The GM should decide if the story necessitates it or not". But for those of us that are nitpicky and want to ponder over these minor details, I invite you to join me.
1. How far can a Jetpack go? Are jetpacks designed with repulsorlifts? (core book mentions "anti-grav", but I don't know what the difference is).
2. The smuggler comes with the Hidden Compartments talent, but some ships naturally come with areas that you can hide in, like maintenance grating, crawl spaces, etc. Would it make more sense to you if Hidden Compartments made it so that the object gains a hidden area that's customized (so npcs familiar with the object would not notice), and immune to most scanning equipment?
3. What are the available functions for a ship's sensors? Can it scan for structural integrity? Life signs? Material analysis? It probably can recognize stellar objects like stars, story-type nebulas, but would it be able to give you a complex readout of a planet's atmosphere?
Can it scan itself? (I'm thinking no, since sensors have fire arcs)
For fun, does anyone know if the Falcon can turn it's radar to the sides?