help with April Fools game

By Liloki, in Game Masters

So it turns out that game night for my ongoing EotE game lands on April 1st. I figured it would be fun to run a game session filled with the same Dark Humour that runs through most of our sessions except times 1,000.

Normally the group only goes full murderhobos when they can play it for laughs. So I am going to do a reversal for the April Fools session. They will be playing pre-made characters in three different vignettes. Each vignette has them playing a group of characters that they went murderhobos on just prior to their demise. Think of it as something like playing three games of Fiasco.

Each of the vignettes will also have a sort of mini-game scoring mechanism to play for laughs. "Winner" of each vignette gets bonus XP.

[Vignette 1: Just Another Day at the Office]

The players will be taking on the roles of a crew of the GR-75 transport that their characters hijacked in their very first game session. This one is a One Act played for laughs as they are on shore leave the night before they head out on the last leg of their trip. Basically their last night on the town before they have a month long trip to the Far Outer Rim and back (spoiler: they never make it past the first refuel point on this leg of the trip).

Scoring for this vignette will be based on who can mess with their co-workers the most without completely screwing up their ability to function on the job. Need ideas for more non-lethal co-worker pranks, etc. that they can play on each other.

The crew of GR-75 "The Crib"

Chet "Awesomelaser" (Pilot & Captain | Human Male) D-Bag kinda guy, gave himself his own nickname, tries to impress women he meets on shore leave by taking them back to "The Crib" and giving them "the tour"

Drama : Sleeping with the Engineer's ex-girlfriend

Power Goal : Get with tha ladieeees

Pongo Kor'Dall (Co-Pilot | Bothan Male) Frisky Bothan who is rather reckless in his decision making probably due to his liberal use of alcohol

Drama : caught space STD from previous shore leave

Power Goal : seek medical treatment for said STD

Drice Kimeln (Engineer | Twi'lek Male) Gearhead who is more into machines than other sentients, his last girlfriend dumped him because of this and slept with Chet

Drama : Obsessive-Compulsive about the ship

Power Goal : cockblock Chet

Kreenk (Cargo Master | Trandoshan Male) Portly trandoshan who seems to know shady fences wherever the crew goes, which helps since he has cargo fall off the transport to pad his personal accounts

Drama : has been stealing from the cargo

Power Goal : sell the goods without getting busted

Jaina Harik (Ship's Mate | Human Female) Hard-working crew member who made the mistake of sleeping with the captain

Drama : is now secretly pregnant with Chet's baby

Power Goal : get Chet to commit without revealing pregnancy

Andrial Vane (Ship's Mate | Human Female) Worked her way up from the streets to make an honest living but still haunted by the demons of her past

Drama : addicted to death sticks

Power Goal : stay clean and sober

Ham Pelles (Ship's Mate | Human Male) People sometimes joke that he has some wookie blood in him as he is a rather sizable fellow with "generously active" hair follicles

Drama : overly hairy

Power Goal : laser hair removal

The crew has 16 hours of shore leave in which to attempt to accomplish their power goals and/or prank the heck out of each other.

[Vignette 2: Rancor Station]

A Two Act that starts with the characters playing a game of sabacc to see who gets stuck with perimeter patrol duty for the night. The characters are part of the station personnel of a hidden hyperspace scanning facility on a remote planet off most nav charts. Basically their days are incredibly boring except for the fact the heavily forested planet is also home to rancors. The facility has a secure electrified perimeter fence to keep the rancors from wanting to break in.

Except on this fateful night, a crew of shady operators decides that they will airlift a rancor onto the facility which begins Act II. The players running the characters that are part of the facility personnel must desperately defend against the terrifying attack. Scoring for this vignette is based on who has the best death scene.

The Station Personnel that the players will be playing as:

Lad Haruss (Mechanic | Human Male) Younger brother of Garm, who got him the job to get him off the streets and away from the influence of the swoop gang that Lad was hanging around with, racing enthusiast

Characteristics : 2/2/3/2/2/2

WT/ST/Soak : 12/12/4

Skills : Computers, Mechanics, Perception

Talents : Solid Repairs, Fine Tuning

Pathos : Agoraphobic

Garm Haruss (Scout | Human Male) Older brother to Lad, had to look out for his younger brother after their parents died, no nonsense kinda guy

Characteristics : 2/2/2/3/2/2

WT/ST/Soak : 12/13/4

Skills : Cool, Perception, Survival

Talents : Shortcut, Grit

Pathos : Claustrophobic

Dodo Tetsu (Heavy | Rodian Male) taking the job at the hidden and remote facility in order to pay off gambling debts, compulsive gambler always trying to make wagers out of everything

Characteristics : 3/3/2/2/1/2

WT/ST/Soak : 13/11/5

Skills : Athletics, Ranged-Heavy, Resilience

Talents : Barrage, Burly

Pathos : deathly allergic to flour

Astin Breichon (Scholar | Human Male) Humiliated by his academic rivals on Coruscant after they tore apart his doctoral thesis on transpecies genetics, fled to the Outer Rim to drown his sorrows in alcohol while eking out a living

Characteristics : 2/2/3/2/2/2

WT/ST/Soak : 12/13/4

Skills : Deception, Knowledge-Education, Knowledge-Xenology

Talents : Grit, Resolve

Pathos : is a sad drunk

Darro Zapal (Big Game Hunter | Human Male) Used to be a small-time reality holovid celebrity on his homeworld, fled after scandal involving a completely staged ratings stunt

Characteristics : 2/3/2/2/2/2

WT/ST/Soak : 14/12/4

Skills : Cool, Ranged-Heavy, Stealth

Talents : Forager, Toughened

Pathos : OVERLY DRAMATIC

Cadan Vookto (Driver | Duros Male) Sought a long-term posting that would keep him on the ground due to his phobia, got posted at this station and thought his prayers were answered

Characteristics : 1/3/3/2/2/2

WT/ST/Soak : 12/12/3

Skills : Gunnery, Mechanics, Piloting-Planetary

Talents : All Terrain Driving, Gearhead

Pathos : Pteromerhanophobic (fear of flying)

The characters have 2 ranks in their listed skills and default to base Characteristic for everything else. The Heavy has a Heavy Blaster Rifle and the Big Game Hunter has an E-11s. Everyone else has a standard blaster pistol.

[Vignette 3: Dilettante Birthday Ball]

Another Two Act. This one involves members of a planet's high society power elite in the week leading up to the Royal Princess' Annual Birthday Ball. The characters for this one are three couples (a Lord and Lady each) of Politicos. The Ladies spend the week trying to secure the best dressmakers on the planet and uncovering other nobles' skeletons in the closet in order to fuel gossip at the party. The Lords spend the week trying to jockey for position in the chambers of parliament while trying to rack up favors owed.

Act II is the Birthday Ball itself. The characters get to use the resources they managed to gain in Act I to gain Social Standing at the event. Scoring is based on who has gained the most social standing at the Princess' Birthday Ball before the final curtain.

I mainly need help with ideas for making the first vignette work and more amusing for all involved. However, any ideas on implementing the other two vignettes would be welcome as well.

EDITED: To add station personnel for Vignette 2

Edited by Liloki

Off the top of my head, during Act 1 the freighter is impounded and the PCs are hired to "recover" the ship and deliver its cargo.

Unless they check the cargo they won't know what it consists of however what they don't know is that it wasn't registered so the Imperial Customs Officer who arrived just as they took off in the ship registers it as suspicious giving them an otherwise unwarranted link to the Rebels.

Their trip if they get curious reveals the cargo consists of various types of clothing from high end to the downright weird for example clown costumes and the latest trend on Coruscant...

When their ship jumps into orbit of the world they're delivering the cargo to they're suddenly attacked by a pair of tie fighters that strafe them before heading down to the planet below... assuming they got off lightly its then they realise that their ship is damaged and they need to land immediately to avoid crashing... their last sight is the Corellian Corvette parked in their way as their pilot desperately tries to avoid careering into it and if successful manages to crashland the ship but inadvertedly causing a chain reaction with the other ships they clip along the way...

Act 2 the secret Imperial Facility where the crew are dreadfully bored, the facility is surrounded by an electrified fence to keep out the hostile menagerie in the forests cloaking the facility and recently the wildlife has been getting a little out of hand possibly due to bored stormtroopers using them for target practice.

Inside they received word of a ship blasting its way out of the port mentioned in Act 1, but it raises little concern as they learn of a party on the otherside of the forest by a group of nobles.

A little bitter the crew on sensor duty detect an air barge (think oversized landspeeder designed to carry heavy loads) passing nearby, they accidentally activate the Facilities defences shooting down the barge causing it to drop its cargo an enraged Rancor onto the landing bay of the Facility and in the resulting chaos it breaks down the electrified exterior defences allowing the enraged wildlife access to the interior of the facility resulting in a bloody battle...

At this point the communications officer is about to alert the nearby stationed Star Destroyer about the incoming freighter when they're attacked panicking they send out a garbled distress call causing the Star Destroyer Captain to send out a TIE patrol to investigate... in the process they shoot down the freighter sending it careering down towards the nobles' spaceport...

Act 3 the nobles plan their new shindig ordering an array of costumes however they use the same supplier whose forced to use a freighter thats subsequently impounded due to the machinations of a rival.

Fortunately they hire a group of mercenaries to recover the ship and deliver the cargo.

Meanwhile at the world where the party is being held they've been stocking the nearby reserve with various prized violent beasts as part of a planned hunt.

Unaware the preserve actually hides a secret Imperial Facility they arrange for a Rancor to be delivered however as it was about to be delivered its mistaken for a hostile craft and shot down by the secret Imperial Facility defences.

Looking on at the fires in the forest they can only look on in wonder as a freighter crashlands narrowly avoiding their own ships but taking out the power supply to the fences keeping the wildlife in the preserve...

The closing of this scene sees a few of the nobles wondering how to top this next year as the enraged and now freed wildlife start attacking the gathered nobles, their retainers and anyone else currently on the grounds...

Now making that anything other than darkly comical would be tough!

Edited by copperbell

In each vignette the players will be using pre-made characters that I give them. The shared joke is that each group of characters they are playing were NPCs who died at the hands of their actual characters in murderhobo fashion.

Having the scoring system in each vignette is just another thing to play for laughs and to give the players incentive to play out the farcical scenarios since the players know the characters they've just been handed for each sequence end up dead because of their own characters' actions.

Your suggestions do make it so any GM can take these adventure seeds and make them into usable content for their own groups. Thanks for that. :)

Your scenario for April Fool's sounds fun, if a bit dark for my taste. Personally, my favorite April Fool's game ever was a game where the players didn't realize what was happening. They heard a rustling in the bushes, went to investigate, and saw a man shaking the bushes, wearing a shirt that said "SET CREW". Then they hear "CUT!" and the lights come up. They realize their characters are on a soundstage filming a movie, but are actually their characters, gear and all. And the villain also arrived and disappears into the city. We all had a blast.

First of all, I wanted to express how hilarious I think this April Fool's game is. Second, I'd like to offer some suggestions for Vignette 1: I am personally a fan of filling a co-worker's office full of balloons, though I generally reserve this for special occasions. You could wire the drawers shut on a co-worker's desk. You could hide a wireless doorbell somewhere in their desk and ring it randomly throughout the day. There is the always popular, wrap a co-worker's office or cubicle in cellophane or aluminum foil. Fill up cups of water (or mousetraps for the truly devious) and place them to where there is no way to step into their office or cubicle without removing them.

First of all, I wanted to express how hilarious I think this April Fool's game is. Second, I'd like to offer some suggestions for Vignette 1: I am personally a fan of filling a co-worker's office full of balloons, though I generally reserve this for special occasions. You could wire the drawers shut on a co-worker's desk. You could hide a wireless doorbell somewhere in their desk and ring it randomly throughout the day. There is the always popular, wrap a co-worker's office or cubicle in cellophane or aluminum foil. Fill up cups of water (or mousetraps for the truly devious) and place them to where there is no way to step into their office or cubicle without removing them.

Thanks! These are the kinds of things I need help with brainstorming for Vignette 1.

I figure once I have a long list of pranks then I'll go through and Star Wars-ify them. Assign them some mechanics to pull off as well as time/costs and give them a scoring value. That way the players can have a default list of things to do to each other in case they don't come up with devious pranks of their own.

Some other possibilities for pranks: a co-worker of mine once put a dried sardine in the Kleenex box on my desk. In retaliation, I removed his ethernet cables from the wall jacks, put scotch tape over the connectors, and plugged it back into the wall. Took him hours to figure out why he didn't have network connection, and he was the network engineer too :) Also have put a piece of paper taped over the laser on the bottom of a mouse. I've swapped the wireless dongles for the wireless mice between the PC's of two co-workers who sat next to each other, so each mouse controlled the other person's PC. I've seen pictures of people taping an air horn under a co-workers chair so that when they sit, they press down on the release button. Same thing with an air horn taped to a wall right where the doorstop should be, so the horn goes off when the door gets pushed all the way open. Scotch tape over the mouthpiece on their desk phones. The ever popular "take a screenshot of their desktop, set it as their background, and remove all their icons." Glue a shiny coin to the floor, see how many people try to pick it up. and yes, 90% of these have happened in my office :)

Let me know if you need more :)

Working on the characters for each of the vignettes this evening. Will update the main post afterwards. In the meantime... those are some great pranks. Looking forward to incorporating them.

And if you have more pranks, bring em on. The more the merrier :lol:

I like the turn-about, putting them in situations they've put NPCs in!

I've planned out similar encounters with that "one-off, rewarded for spectacular death" idea. 40k, using the Last Chancers as a backdrop. Haven't gotten to run it yet though.

Added the characters for the first two vignettes that my players will be using for this game. Still working on the pranking mechanics for Vignette 1.

As for Vignette 2, scoring for Best Death Scene needs to be worked out. If they can incorporate the Pathos of their character they get a bonus. Any ideas for dimensions/criteria on which to score a death scene for this?