Loot Drops

By crazytom, in Game Masters

Heavy Blaster Pistols & Padded Armor. No Stimpacks. No pocket change. Encumbrance 4 for 1250 credits.

@ 25%-75% value = 312-936 credits

Divided 5 ways = 62.5-187.5 credits per player

Meals 5-15 credits per day if ration packs only (10-50 per meal otherwise)

Lodging 50 credits

Ship repairs at 500 credits per hull trauma

Docking fees 50-150 credits per day

Refueling 500 credits per refuel

Stimpacks 25 credits per character per encounter

Now you add in augments and item power ups usually requiring 1000 credit investments to begin with and the cost total stays down. Imagine if you have to pay bail for a PC or bribe an official or Bounty Hunter to look the other way. And don't forget to add that awkward look when a player comes up and pulls out 4 suits of armor covered in blood and blaster bolts out of a backpack.

NPCs can loot, too. Characters can be looted and left for dead following a "TPK" scenario, and even separated characters that go down from exceeding their WT might wake to find someone has misappropriated their belongings. The opposition also wants new/better gear and a pocket full of credits from hocked goods.

Turnabout is fair play, I say.

Edited by Brother Orpheo

It would be funny to start conducting all encounters near the many open bottomless chasms of the Star Wars universe.

Every time an NPC gets killed he falls into the open shaft and plummets out of sight!

It would be funny to start conducting all encounters near the many open bottomless chasms of the Star Wars universe.

Every time an NPC gets killed he falls into the open shaft and plummets out of sight!

Why no railings in Star Wars? Very dangerous place if someone carelessly leaves banana peels lying about...........

WIPE TO: DEATH STAR INTERIOR -

Palpatine: "Okay, so we have bottomless pits all over this thing. Can we at least get some railings that are taller than 3 feet high?"

Death Star Designer: "Certainly, my liege. But it will increase the project's budget by 10%. It shouldn't put us over budget by more than half a billion credits"

Palpatine: "Fine. No rails."

Palpatine had rails. Vader threw him over some. I think he has serious double standards, no rails for anyone except himself.....hrrmph............. :angry:

Rails are like putting a sign up next to a self destruct button and saying "DON'T TOUCH THIS". You're asking for trouble once you throw 'em up.

Say the characters defeat some significant opposition, and in the aftermath they loot a newer/better weapon or two and maybe a few handfuls of credits. They get greedy, and decide to ransack the joint/cargo holds...

...and find six or eight individuals frozen in carbonite!

As this isn't a standard procedure for transporting bounties (or anyone, for that matter), what could possibly be the reason for it here? Who are these individuals? Are they bounties, or is there a more sinister/benign plot at stake? And just exactly who were these foes the characters just defeated, and for whom did they work...?

Do the characters decide to take possession of this find? If so, will they sell them off or dig deeper into the mystery? Perhaps the individuals are "Project X" operatives/assassins, or virus carriers, or both, and their frozen state is for the safety of transport until they reach their intended destination(s)? Perhaps they are "doppleganger" infiltrators? Maybe they're just absurdly wealthy eccentrics keeping death at bay until the myth of the Sith's power over death is at hand?

Edited by Brother Orpheo

Hi there! I am a new GM and just had my first session with my group. We have created custom characters, and I ran them through the first part of "Under a Black Sun" the RPG day adventure. After they finish the adventure, I am going to run them through my own custom campaign.

What are people generally do with loot drops, or are they done at all? Let's say my PCs finish off a Nemesis, and afterwards they search through his starship and find... whatever. Are GMs generally leaving loot around for players? Or do most just use the monetary system and allow PCs to buy their own stuff.

I kind of feel a combination would work. Just wanted to know what other GMs are doing.

I mostly leave it to them if they want to salvage a few weapons reasonably. Then the 'job' they are on probably means someone hired them for X amount of credits. Depending on the scenario there might be some credit chips, there might not. I don't necessarily leave them lying about to be found. There might be a particularly nice weapon on some Rival or Nemesis. I definitely leave what might be valuable cargo or items that could be sold, but that is partly as loot and partly as plot hooks to get them somewhere else. I don't include the standard treasure chest in every boss room. Their ship was part of their payment for doing a job for someone.

Most of the time, in the movies, the battles are just the good guys trying to hold off the bad guys long enough to make their escape. There are only a couple times where it's a battle to the last man. Maybe there shouldn't be enough time for your characters to loot anyone?

Most of the time, in the movies, the battles are just the good guys trying to hold off the bad guys long enough to make their escape. There are only a couple times where it's a battle to the last man. Maybe there shouldn't be enough time for your characters to loot anyone?

Agreed. Most encounters should fall in to this category. Star Wars battles/action is usually an on-the-go, frenetic exercise where you're constantly on the move and trying to survive.

If your PCs are about to go "loot" the bodies of their enemies, I say that's the perfect time for that heavily armed airspeeder or armed mob of angry reinforcements to arrive in order to keep 'em honest. :D

Here's a few "looting" events that occurred in my campaign:

1) During a "heist," the party was to steal a single blaster that was an ancestral piece from Alderaan. They then stole a Bowcaster, vibrorapier (i.e. vibrosword that looks nice and is quiet as we ruled it) and a Gaffi Stick because they were there and not secured. They ignored all of the armor or anything else locked up, as well as everything in that governor's office.

They were trying not to get caught and only went with what they knew they could get away with.

2) When given a chance to explore a wreck or get running to the target, the went to the target. The wreck had some leftover cargo and a few things of worth in the luxury cabin, like gems and alcohol.

In the same session, they had a shootout with a Nemesis, a Rival, and a bunch of minions. The Nemesis got away with the ship, but everyone else was eventually mowed down and/or surrendered. After the battle, the group had three sets of laminate armor (four if you count the guy cut to bits with a sword, but that armor was borked; only one was completely untouched as the guy surrendered) which were used and disguises and left in the cargo bay afterward, a blaster pistol, a few grenades, and a couple of rifles. They didn't bother with any major looting due to time constraints.

3) The party was to break into a secured mansion and remove the owner and bring him out, alive preferably. Doing so would be worth 25,000 credits.

Instead of sneaking in, disabling security, robbing the place blind by loading it into the guy's ship docked on the property, bringing him and stealing the ship, the party settled for stealing the ship and recovering a few of the droid security guards. They quickly sold the ship for a fraction of it's value as it is "too obvious" to move and they didn't want to be the ones blamed for a psuedo-politician's downfall.

As you can see, I try to set up "logical" things that should be there, even if the group doesn't bother with it. The group has been pretty adamant to getting the jobs done for money and haven't resorted to stealing. . .at least not to an insane degree. If they have a goal, like the mechanic has an Obsession with Droids or an Addiction to Partying, they'll keep an eye open to the opportunity to get something relating to that goal.

I guess I should count myself lucky, as my former Star Wars groups would have purposely killed every Stormtrooper they could and load up the bodies in a speeder to haul off, strip down and sell later.

There's a Light Side and Dark Side to looting in Star Wars. . .