Edited by sWhiteboy
Tie Breakers in the Tournament Rules
Edited by sWhiteboy
In your example, you would just go SoS. No "who beat whom" for 3rd and 4th after seeding 2nd.
If you did revert to looking for head-to-head wins, you would inevitably get to the following situation;
- A beats B
- B beats C
- C beats A
No "beat everyone head-to-head," so you go to SoS. C has the highest SoS, so is seeded 2nd. If you then do head-to-head, B would then be seeded 4th, despite beating the guy in 2nd. It will look like he has been placed below A for the same reason he should have been placed above C.
Any way, that's the long way to say "once you utilize SoS as a tiebreaker for a group, you stick with it."
That is what I thought, and it is what I have seen at most tournaments (and from asking some TOs, the same thing that they thought as well).
Then, I got an answer from Damon:
FFG tournament software. Funny. The .jar they used was written long before they ever introduced head-to-head as the primary tie-breaker. I feel very safe saying it is really only used for seeding the cut round, which is pretty much done by hand. I could be wrong, of course.
I didn't TO any of the major events last year, so apparently they changed their policy when I wasn't looking.
My understanding was that you only "started over" from the first tie-break if two or more were still tied after applying a tie breaker. So, in my above example of A, B and C, you would only go back to the head-to-head tie break (after determining that that C had the highest SoS) if A and B had the SAME SoS. If they didn't, the three-way tie was broken by SoS alone. For what it's worth, that's what the NFL does with 3-way ties, too.
I agree with Ktom here.
Once you've gotten to SoS as the tiebreaker, you don't revisit the head-to-head. It's unfair to the remaining players because they were paired head to head by chance and now you can have a case where the highest SoS and the lowest SoS broke pool play by random luck. (This would be Player A SoS 100, no head to head. Player B SoS 80, beats C. Player C SoS 90, but lost to B and eliminated).
I disagree that you would "start over" though. If they were tied in SoS you would actually then go to the next Tiebreaker. Which is "If the strength of schedule of two or more tied players is also tied, calculating and comparing the strength of schedule of each tied player’s set of opponents (in other words, the strength of schedule of each player’s schedule) should be the next tie-breaker."
Tiebreakers are a waterfall.
Check 1. Tie resolved? No.
Check 2. Tie resolved? No.
Check 3. Tie resolved? No.
Check 4. Tie resolved? No.
Check 5. Tie resolved? No.
Play head-to-head game for tie resolution (or tie is unresolved).
This is how I've always had ties resolved when I've played games and sports competitively.
Edited by mdc273I agree with Ktom here.
~ I can't possibly have read that right.
Once you've gotten to SoS as the tiebreaker, you don't revisit the head-to-head. It's unfair to the remaining players because they were paired head to head by chance and now you can have a case where the highest SoS and the lowest SoS broke pool play by random luck. (This would be Player A SoS 100, no head to head. Player B SoS 80, beats C. Player C SoS 90, but lost to B and eliminated).
To be fair, SoS is just as much chance as head-to-head.
Edited by sWhiteboyI e-mailed Damon again. This time with a list of three imaginary tied players, their SoS/SoSoS, and the information that the player with the highest SoS/SoSoS had lost to both the other players (but that no one player had beaten both the other players). I then asked him to seed them for me. Apparently he was confused by my initial question, and the new answer lines up with what KTOM said, and is nice and in-depth:
"The question about someone beating all other tied players is asked once. If that is not enough to determine who is at the top rank, we discard that question.
Cool. That's how I was thinking it worked, so it's nice to see it confirmed.
#FFGOfficialResponse #Tiebreaker
Edited by mdc273