Hi, fellow beta-testers.
It might have been debated before (especially in the Only War section, but the context is different and the search function not all that good), but there's something that bothers me in the current armory.
Basically, why would anyone use a heavy bolter instead of an autocannon? I see only disadvantages to the former.
-The average damage per shot is 15 for a heavy bolter, 24.5 for an autocannon. That's before taking toughness and remaning armor into account, both of why favor the autocannon more.
-Firing the heavy bolter always brings a -10 penalty, because it can only be used in full auto burst. Autocannon can either be used with a +10 bonus on a single shot, or +0 with the possibility of extra hits.
-On a TB 4 enemy with no armor, on a roll that's 40 points under your WS (DoS 3 for the heavy bolter, 4 for the autocannon), you deal 44 damage with the heavy bolter and 61.5 with the autocannon. Only with truely exceptional rolls will the heavy bolter deal more damage.
-They weigh the same, have the same availability
-Autocannons are reliable. Tearing has already been factored in the damage and doesn't allow the heavy bolter to outperform autocannons.
The only thing that heavy bolters bring is supression fire, but I don't see it as sufficient to balance all the areas where it lags behind.
Any thoughts about this? Is there something that I'm missing? What balance fix would you suggest?
(Similarly, I think the heavy stubber could use another point of damage. It's a rare heavy weapon that weighs 30kg. Alternatively, its availability could be improved a bit.)
Edited by Werewindlefr