to do more than 6 actions in a round?
Is it possible....
to do more than 6 actions in a round?
I need context to understand your question.
I'm not sure I understand the question, but here's a few ways with 100 points:
8 Academiy TIEs have 8 actions (and 4 points to spare)
4 Saber Interceptors with Push the Limit have 8 actions (and 4 points to spare)
4 Green Squadron A-Wings with Push the Limit have 8 actions (and 12 points to spare)
I've been following the thread that this is presumably being spun off from, and I can't come up with more than 4, how are you getting to 6?
To the other guys, he is talking about with a single ship in a single turn. This got started by speculating on an A-Wing with Push the Limit being handed free actions from a squad leader and from Lando, equals 4 actions in one turn.
Push the Limit on one of the Imperial ships that can do a free action, combined with a Squad Leader also gets to 4.
Unless I am wrong about what you are asking?
With a single ship?
E-Wing, PTL, R7-T1, FCS supported by Lando, squad leader and a huge ship
activation phase
- coordinate from huge ship (action 1) barrel roll
- R7-T1 (action 2)
- acquire TL (not an action)
- free boost action (action 3)
- Lando (action 4) evade
- squad leader (action 5) focus
- PTL (action 6) TL
shooting phase
- FCS acquire TL (not an action)
With more than one coordinate action you can perform more than six actions. You need to have an unused action, though.
3 huge ships, Lando, squad leader, R7-T1 and marksmanship result in an E-Wing with 7 actions.
Edited by dvorAh, yes. I wasn't thinking about the huge ships.
I'm not sure I really count a free action that is part of another action (R7-T1) as a separate action though. I guess technically it is, but it doesn't feel right.
Edited by ForgottenloreI'm not sure I really count a free action that is part of another action (R7-T1) as a separate action though. I guess technically it is, but it doesn't feel right.
In that case use R5-D8, engine upgrade and even more huge ships.
Edit:
Add a face up damage card which allows an action and another huge ship for an additional action.
E-Wing, R7-T1, hull upgrade, marksmanship, weapon malfunction, structural damage
That gives you nine actions. Huge ships crowd the table.
Edited by dvorThis:
http://xwing-builder.co.uk/view/52350
possbile 10 count them 10 actions in one round with four ships
Why would you ever use all of your "given" actions on one ship? It would generally be better to spread them out.
No one is saying do it. Its a theoretical exercise to see just how far it can be taken. Kinda like seeing what the most expensive possible ship you can make is.
What about the rule forbidding the same action twice in a round? Surely that's got to limit the number of available actions.
Hence dvor's comment about needing to have a couple crits that have actions to be performed.
No one is saying do it. Its a theoretical exercise to see just how far it can be taken. Kinda like seeing what the most expensive possible ship you can make is.
Most expensive ship is 71 pts. I'd say 72, but having Gunner and Luke on Han is extremely redundant and would not at all work.
No one is saying do it. Its a theoretical exercise to see just how far it can be taken. Kinda like seeing what the most expensive possible ship you can make is.
Most expensive ship is 71 pts. I'd say 72, but having Gunner and Luke on Han is extremely redundant and would not at all work.
Incorrect. 75 points with Boba Fett.
What about the rule forbidding the same action twice in a round? Surely that's got to limit the number of available actions.
Darth Vader + Engine Upgrade + Daredevil has 6, which is where I got the marker.
For that matter, so do Maarek Steele, and any of the Interceptor pilots with an action-based EPT and Targeting Computer
how is darth supposed to do 6 actions in 1 round??
Darth Vader + Engine Upgrade + Daredevil has 6, which is where I got the marker.What about the rule forbidding the same action twice in a round? Surely that's got to limit the number of available actions.
For that matter, so do Maarek Steele, and any of the Interceptor pilots with an action-based EPT and Targeting Computer
how is darth supposed to do 6 actions in 1 round??
I believe he meant that Darth has 6 Action options:
TL, Barrel roll, Focus, Evade, Boost or Daredevil
I believe he meant that Darth has 6 Action options:
TL, Barrel roll, Focus, Evade, Boost or Daredevil
I can see the number of possible actions, but the question was how many can be used in one round?
Dvor's stated 6 on an example with an E-Wing, but I've got my doubts about the target locks. I know the cards used don't refer to the Target Locks as actions, but references in the rules refer to performing the Acquire a Target Lock action , and the Target Lock tokens themselves are defined as Action tokens.
And... on page 9 it states:
" Each ship capable of performing this action can maintain only one target lock (i.e., each ship can have only one blue target lock token assigned to it). "
So I'm thinking some of those Target Locks might not be possible.
No one is saying do it. Its a theoretical exercise to see just how far it can be taken. Kinda like seeing what the most expensive possible ship you can make is.
Most expensive ship is 71 pts. I'd say 72, but having Gunner and Luke on Han is extremely redundant and would not at all work.
Incorrect. 75 points with Boba Fett.
I'm up to 152 with the CR-90 without any Team Upgrades having been revealed.
CR90 Corvette (Aft) (40)
Gunner (5)
Single Turbolasers (8)
Slicer Tools (7)
Shield Upgrade (4)
CR90 Corvette (Fore) (50)
Luke Skywalker (7)
Single Turbolasers (8)
Single Turbolasers (8)
Slicer Tools (7)
Shield Upgrade (4)
Dodonna's Pride (4)
Total: 152
Dvor's stated 6 on an example with an E-Wing, but I've got my doubts about the target locks. I know the cards used don't refer to the Target Locks as actions, but references in the rules refer to performing the Acquire a Target Lock action , and the Target Lock tokens themselves are defined as Action tokens.
And... on page 9 it states:
" Each ship capable of performing this action can maintain only one target lock (i.e., each ship can have only one blue target lock token assigned to it). "
So I'm thinking some of those Target Locks might not be possible.
For the purpose of this discussion a single target lock action is sufficient.
AFAIK FCS works after each attack if you happen to attack several times in one round. If that is correct then acquiring a TL via FCS (and by extension via Dutch, R5-K6 or R7-T1) is not an action.
If acquiring a TL were an action, R5-K6 would not allow you to acquire another TL if you already performed a TL action in your action phase. Clearly that is not the case.
Edit:
What about the rule forbidding the same action twice in a round? Surely that's got to limit the number of available actions.
Darth Vader + Engine Upgrade + Daredevil has 6, which is where I got the marker.
Vader can choose between six actions. Add two critical damage cards and he can choose between eight actions. But he cannot perform all of them in a single round. That requires rebel action transfer. Or huge imperial ships.
Edited by dvorOK, I can see how you can get handed a target lock from another source (R7, Dutch), but there still remains the point with the E-wing example that you've got TWO target locks at the same time before the Combat Phase. I can't see how that is legal.
Dutch hands a TL, R7-T1/TL action for a second. I'm assuming that we'll see that R7-T1 counts as both a boost action and a TL action, so you can't put it on a ship with EU and R7-T1 + boost for a double boost... or double lock, not like that's really beneficial often... I could see locking someone to get the boost, to get R3 on someone else to get the lock on him/her as a situation use of double lock.
OK, I can see how you can get handed a target lock from another source (R7, Dutch), but there still remains the point with the E-wing example that you've got TWO target locks at the same time before the Combat Phase. I can't see how that is legal.
It would be perfectly legal, its just that the 2nd TL is overwriting the previous one. Since the game is to see how many actions one ship can take, it doesn't matter that it isn't practical and the TL acquired from R7 is just a meaningless byproduct of having another action to take.
The chances of being able to actually do this are extremely remote given the range and arc restrictions of the other ships required. Lando has to be at range 1 after his green maneuver, and the Squad Leader has got to be close also. Getting the E-wing into position to pull this chain of events would be nearly impossible. Interesting theory though.