Getting blocked moving off an obstacle

By Orsonius, in X-Wing

Tonight my transport had the misfortune of of hitting an asteroid... The next turn while trying to get away from the asteroid I collided with another ship thus stopping me from getting off the asteroid....

Question: do I get an addition damage roll from staying on the asteroid?

Yes.

In the round that you land on an asteroid you roll to see if you take damage.

The following round if either your maneuver template touches either the asteroid you are trying to get off or another asteroid or if you land back on the same asteroid or another, you will roll to see if you take damage again. However you only roll once even if multiple things have happened in the sequence of getting off one asteroid and landing on another.

Galactic Dunks answer is better lol

I thought there was a ruling that if you end up not moving at all you didn't roll for damage?

I thought there was a ruling that if you end up not moving at all you didn't roll for damage?

Nope. If your template overlaps or your ship does then you roll for damage. However I believe if you fly thru 2 asteroids in 1 maneuver you only roll for damage once.

A similar situation happened in a game I played this past Sunday. Kath Scarlet's Firespray hit an asteroid and stopped on it. So a die was rolled for damage, no action was taken, and Kath could not attack that round. This all happened close to one edge of the field. I had an X-wing heading right for Kath at close range and got to attack with impunity. The next round, Kath tried to move forward but hit my X-wing and in the end really didn't move off the asteroid. We were unsure about how to play it, but what we did was skip the roll for damage, but still no action and no ability to attack. It's good to know now the correct ruling for that, but I ended up winning that game anyway. Kath was tired of being stuck on the asteroid and tried to zoom forward, only to exit the playfield.

In the round that you land on an asteroid you roll to see if you take damage.

The following round if either your maneuver template touches either the asteroid you are trying to get off or another asteroid or if you land back on the same asteroid or another, you will roll to see if you take damage again. However you only roll once even if multiple things have happened in the sequence of getting off one asteroid and landing on another.

Just FYI - if one of those things that happened was you ran into an APL ship, then you do indeed roll twice, once for the APL, once for the asteroid. That's the only time I know that you would roll twice.

In the round that you land on an asteroid you roll to see if you take damage.

The following round if either your maneuver template touches either the asteroid you are trying to get off or another asteroid or if you land back on the same asteroid or another, you will roll to see if you take damage again. However you only roll once even if multiple things have happened in the sequence of getting off one asteroid and landing on another.

This is my standpoint as well. I need to prove it to someone though. The only official reference I know is in the rules book. Does anyone know of another?

The only official reference I know is in the rules book. Does anyone know of another?

Do you need more than the official rules?

The only official reference I know is in the rules book. Does anyone know of another?

Do you need more than the official rules?

If you're talking about the GR75 transport:

(page 4 of the Huge ship rules, underlining mine)

Overlapping Obstacles

When a huge ship executes a maneuver and the final position of one of its
sections overlaps one or more obstacle tokens, the huge ship is dealt one
faceup Damage card. Draw this Damage card from the Damage deck that
corresponds to the affected section. If both sections overlap, the opposing
player chooses which section suffers the damage.
Obstacles do not cause a huge ship to skip its “Perform Action” step. All
obstacle tokens that are overlapped by a huge ship are immediately removed
from the play area.
The huge ship suffers these effects when one of its sections overlaps an
obstacle, not when its maneuver template overlaps an obstacle.

Edit: I just noticed that this post was from March, so likely not the GR75...

The others are still right :P

Edited by mege

An asteroid is considered an obstacle and if a transport runs it over the transport is dealt a faceup damage card (for the affected section). You do not skip your perform action step though.

"All obstacles that are overlapped by a huge ship are immediately removed from the play area." Page 5, Transport rules insert.

Only the bases count for overlapping obstacle damage, not the maneuver template.

So you would not have an asteroid to move back onto. Also, huge ships don't move back unless it is another huge ship you overlap. If it was a small or large ship, you remove them from play and roll 1 red die to see if you take damage (for a small ship) or 2 die of damage (for a large ship).

Huge ships run over anything but another huge ship so on your sequence of events you should have taking a faceup damage card and removed that asteroid. On your next turn you would have run into a small/large ship you would have removed that ship as well and rolled either 1 or 2 dice for possible damage. If it was another transport or huge ship then you both would take 1 dealt faceup damage card.

Tonight my transport had the misfortune of of hitting an asteroid... The next turn while trying to get away from the asteroid I collided with another ship thus stopping me from getting off the asteroid....

Question: do I get an addition damage roll from staying on the asteroid?

If it was your transport, no. They destroy asteroids. And the next turn not only would the asteroid be gone but the ship you bumped into would be too. Tho you would have to roll dice for running into that ship