Single Type Ship Lists VS Mix Lists.

By HunterEste, in X-Wing

Which has a better track record? Single Type Ship Lists (IE TIE Swarm, 4 Xwing, or 4 Awing, etc etc) or mix lists (2XW2BW).

I tend to find myself gravitating towards single ship type lists for theme squadrons (4 Awings as a Battle of Ender Green Squadron, or 4 TIE Interceptors for Fel's Squard), but how reliable are these kinds of lists to run?

I'm sure you lose some versatility by sticking to one ship tyep, but are there any advantages? Easier to keep in formations together possibly?

I'm thinking of doing a list of

3 x Green Squadron Awing with Cluster Missiles

1 x Tycho with Clusters

Just as a fun casual squad, but I also don't want to waste the $$ if it's just going to get obliterated every game...

Track record according to what?

When playing the Rebel side, I find fleets are stronger by mixing ships. When I play as the Empire, I often like to have a single ship that helps my squad of like ships. For instance, I love running Vader with Interceptors.

Edited by Stone37

Track record according to what?

When playing the Rebel side, I find fleets are stronger by mixing ships. When I play as the Empire, I often like to have a single ship that helps my squad of like ships. For instance, I love running Vader with Interceptors.

Track recod according to your experiences with them :P . Do you find single type lists hold their own, or do they pale in comparison to mix lists? Are they fun to play with, or do they constantly get stomped?

Track record according to what?

When playing the Rebel side, I find fleets are stronger by mixing ships. When I play as the Empire, I often like to have a single ship that helps my squad of like ships. For instance, I love running Vader with Interceptors.

Track recod according to your experiences with them :P . Do you find single type lists hold their own, or do they pale in comparison to mix lists? Are they fun to play with, or do they constantly get stomped?

ANY 100 point list can beat any other 100 point list. This is a balanced game. That being said, If flying four of the same ships is fun for you, DO IT! I've seen plenty of all B-wing, Tie, X-wing, Interceptor, and Y-wing squads. You learn a lot about how a ship functions by just sticking to one. It's not a bad route to go.

Currently, I'm running all (or mostly) X-wing lists to improve my play with them.

I've mostly played mixed fleets, but i've also had a lot of fun with a Tie Swarm.

The difference for me is that a single-type ship list is going to be more consistent, but a mix adds diversity, which adds solutions normally unavailable to the single-type ship lists.

Both have merits, but they have different styles of play.

I almost always run mixed ships. They tend to cover weaknesses and accentuate strengths. About the only time I run full lists is named tie swarm and bomber lists (4 bombers and tie support).

IMO, if you have the funds, time, and abilitiy I would take the time to fly every ship in a single ship list. Play around with it: start with all generics, see what upgrades you like for them. Try each named out on an individual basis and in a group with the other named to see which you like best and how to best use them. Keep a log of all of this; then try mixing it up. See how each type of ship interacts with the others. This will give you an inside knowledge of where and when each ship can be used.

i have 2 single ship 6 tie swarm lists and the rest is a mix up with advanced, ties and bombers well depends on the situation if ure play for fun or competative.

i stick to fun

I usually run lists that have at least 2 types of ships, preferably 4 good Rebel fighters or a well thought out group of large Imperial ships with other TIE units as support. I usually tend to field things like A-A+B-B or X-X+Y-Y. Things will change dramatically when we get Wave 4 and the new pilots with the Epic ships, as I think we're probably going to be seeing more competitive 3 ship builds.

I usually run lists that have at least 2 types of ships, preferably 4 good Rebel fighters or a well thought out group of large Imperial ships with other TIE units as support. I usually tend to field things like A-A+B-B or X-X+Y-Y. Things will change dramatically when we get Wave 4 and the new pilots with the Epic ships, as I think we're probably going to be seeing more competitive 3 ship builds.

I build similarly with usually around 4 ships for rebels and 5(ish) for the Empire, each with at least 2 types of ships (usually). I think Wave 4 and the Epics will certainly add more diversity to list building because the Empire will have some more options on the middle to upper end of the scale, while the Rebels will have a new high end fighter coupled with a new cheap option making 5-6 ship builds plausable.

I play mixed squads already, but the ability to add more letters of the alphabet to my list building is pretty exciting!

It depends purely on what ship you're talking about. A full Tie Advanced list? Good luck. A full x or b wing list? Awesome. Some ships are simply much better then others.

Personally, I think its all about complimentary pieces. I'm an old school RPG guy so I like having certain pieces that excel and cover the weaknesses of others in a group.

An Interceptor vs a Falcon is a huge advantage for the falcon. So I like to pair the 'ceptor with a Firespray to help vs falcons.

Just like having too many upgrades can lead to diminishing returns, same can be said for certain lists of 1 type.

I like picking 2 or 3 different ships and building a list around that. Just a new players PoV anyway.

Edited by Nataris

Nice list. But man, Jax has a huuuuge "kick me" sign on his back. Might be tough to keep him past the first few rounds. Keep us posted if you decide to play it.

I like putting a huge threat with Jax to make it much harder to pick who to go after. Recently wanna team him with HLC Krassis and some ties.

Which has a better track record? Single Type Ship Lists (IE TIE Swarm, 4 Xwing, or 4 Awing, etc etc) or mix lists (2XW2BW).

I tend to find myself gravitating towards single ship type lists for theme squadrons (4 Awings as a Battle of Ender Green Squadron, or 4 TIE Interceptors for Fel's Squard), but how reliable are these kinds of lists to run?

I'm sure you lose some versatility by sticking to one ship tyep, but are there any advantages? Easier to keep in formations together possibly?

I'm thinking of doing a list of

3 x Green Squadron Awing with Cluster Missiles

1 x Tycho with Clusters

Just as a fun casual squad, but I also don't want to waste the $$ if it's just going to get obliterated every game...

2) I've watched some vids on YouTube (I don't have any A's yet), I've never seen an A-wing swarm, but why not? It can work.

3)many people like to give Tycho ptl. That thing+his ability=cool.

4)recently FFG released a guide to A-wings.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4681

5) as far as I understand, you can make powerful list with ANY combination of ships

(*) to test your lists simply borrow friend's fighters to test

Or

Play a game with your friend using proxies (just apply A-wing rules to the ships that you have, imagine, that your x-wing is A-wing) and print cards. Than, if you like it, buy real A's.

Edited by danikstarik

Nice list. But man, Jax has a huuuuge "kick me" sign on his back. Might be tough to keep him past the first few rounds. Keep us posted if you decide to play it.

I like putting a huge threat with Jax to make it much harder to pick who to go after. Recently wanna team him with HLC Krassis and some ties.

Jax would make an interesting flanker in a list like that. He'd be tough to take on one-on-one, but splitting forces means the other three ships will likely have superiority over whatever they face while he stays out of arcs and dodges about. If they don't go after him and save him for later, he's going to hit targets of his choice very hard.

^

Were you talking about stones list or mine? If stones, the problem I see is he wouldn't be a flanker because he would be the priority target from the start.

If you're talking about my list with Jax + Krassis, that's the idea. To use Jax as a flanker and not primary target.

With that being said, I'd love to see stones list in action. Seems like it would be fun to watch.

It depends purely on what ship you're talking about. A full Tie Advanced list? Good luck. A full x or b wing list? Awesome. Some ships are simply much better then others.

Personally, I think its all about complimentary pieces. I'm an old school RPG guy so I like having certain pieces that excel and cover the weaknesses of others in a group.

An Interceptor vs a Falcon is a huge advantage for the falcon. So I like to pair the 'ceptor with a Firespray to help vs falcons.

Just like having too many upgrades can lead to diminishing returns, same can be said for certain lists of 1 type.

I like picking 2 or 3 different ships and building a list around that. Just a new players PoV anyway.

I must disagree with the interceptors vs falcon. In all my games of running my 4 ints against a falcon list, i engage at range 3 for the first exchange. He will usually do no damage (range 3 + stealth ) and i would have peeled away some shields.

Next turn i do what interceptors do best, close the distance and reposition. The falcon does not survive this turn 90% of the time. If it does, its in its death throws. The enemy might land a hit this turn, but the damage is done and the falcon eats up so many points anything left cant deal with soontir and 3 interceptor support.

I flew my 4 int list against 3 turret ships in last tournament i played and didnt take a single hit while destroying the entire enemy squadron. I lost 1 game in that tournement by less then 10 points to a tie swarm with a shuttle. But it was a good game.

You're talking about 4 ships vs 1. Not to mention a 100 pt list vs a single falcon. Even pts, a falcon vs a cepter, the falcon has the advantage.

360 degree turret neutralizes the advantage of maneuverability that the cepters are built upon. Can a cepter win? Absolutely. But generally speaking the falcon has the advantage. Especially Han.

You're talking about 4 ships vs 1. Not to mention a 100 pt list vs a single falcon. Even pts, a falcon vs a cepter, the falcon has the advantage.

360 degree turret neutralizes the advantage of maneuverability that the cepters are built upon. Can a cepter win? Absolutely. But generally speaking the falcon has the advantage. Especially Han.

I agree 1 on 1 falcon has advantage. But a good intercepter player will focus on the falcon, han or no han you are not surviving 2-3 rounds of attacks from 4 interceptors.

Its like when i played mechwarrior 3 on pc. Everyone hated missile boats, complained about not being able to beat them.

I figured out if you got up in the mechs face the missiles wouldnt hig you.

Point is, everything has a weekness. And the falcons is concentrated fire.

Lets do this right, ORS is 27 points.

Saber squadron with PTL+stealth is 27,

So i would choose ceptor over falcon here. Falcon has a turret, but only attack 2, not going to touch the ceptor, ceptor tears him apart.

Go with a named falcon, now we are talking soontir with same add ons and at least academy pilot to fill out points. Now your turret will take down the tie because you will want to knock 1 ship out as fast as possible to limit shots on falcon. But soontir will be difficult to hit and i would fly my tie in your flight path to deny actions (yeah im a jerk that way) i would still pick the ceptor force.

Maybe its my flying style, but i play to avoid damage first, and deal it second, all while lining up the bigest threat to get hit by as many of my ships as possible.

And in the end its just MO anyway.

Ill give you another example

My 4 ceptors went up against 3 blue squdron (bwings ) and biggs

Others had trouble with this list because the had to shoot biggs if they could.

First round of firing i engaged at range 3, so guess who was out of range of my attacks - biggs

This left me shots at the bwings who didnt pen my 5 evade dice with evade tokens.

Then knowing i had to take out biggs to be able to do what i wanted when i wanted i ended up with 2 ships at range 1 and the other 2 at range 2. It only took 2 ships to gun him down and i was able to put more shots into the bwings.

So no matter what you are taking you have to plan at least 1 or 2 moves ahead of your opponent, isolate your priority targets and execute your manuevers.

I think any ship can be flown in single ship waves, find their strengths and exploit others weaknesses.

I agree 1 on 1 falcon has advantage. But a good intercepter player will focus on the falcon, han or no han you are not surviving 2-3 rounds of attacks from 4 interceptors.

Its like when i played mechwarrior 3 on pc. Everyone hated missile boats, complained about not being able to beat them.

I figured out if you got up in the mechs face the missiles wouldnt hig you.

Point is, everything has a weekness. And the falcons is concentrated fire.

Every ship has a weakness of concentrated fire. Han has the potential to easily kill 1 of your ceptors each round and that doesn't include the other ships he is flying with. You really think you're going to have 4 ceptors by combat round 3? Are the other rebel ships having a picknick or something?

I feel like youre reaching a bit too far in the attempt to invalidate the ceptors largest threat in the game. Again, any ship can beat any ship. But some ships have a general weakness to a certain ship. The falcon IS the ceptors weakness. Period.

Ceptors are built around their highly maneuverable dial in an attempt to get out of firing arcs. The falcon counldnt care less about your maneuverability.

Interceptors need to be played where they avoid enemy fire and strike when a target presents itself.

The YT-1300 does not have the dial to keep up with the Interceptor, especially if you can keep obstacles in between it and your Intertceptors. While the YT is moving its big base around trying to avoid the astroids, you stay as close to range 3 as possible.

If his escorts come out after you first, target the escorts. If he keeps them back, concentrate on the YT.

Unfortunatly, the "baiting" strategy takes time that a tournament scene does not offer.

Im still going to disagree, although you have a valid point.

Maybe its the way the players i have gone against fly there ships, but i give all my ceptors stealth, and i only evade with them. Unless there is a lucky shot early, i can go many rounds without a scratch. I fear the bwing ishibutty dooty head (cant rememder his name ) but not being able to cancel his crits is my bigest fear cause that drops my stealth.

So natural he must die first.

But back to falcon, aside from wedge any otjer pilots ive come against flying with a falcon go several frusyrating turns not getting past my defense dice and once we get into dog fight range i make every effort to not give them a shot.

Im not pulling this out of the air, i have won tournaments with my 4 interceptor build. My freinds adk me why i have any other ships, cause all i fly are the squints. And they hate me for it.

Soontir+ptl+stealth

Saber+VI+stealth

Alpha+stealth

Alpha+stealth

Cant wait to get my aces, my list will drop to 3 squints but im going to get the biggest bang for my buck.

Fair enough. I certainly don't doubt your talents, I've seen some really talented ceptor pilots.

Like you said, it comes down to play style and opinions. I try not to discount anyones.