So I here is what I ran;
Soontir Fel + Push The Limit 30pts
Turr Phennir + Veteran Instincts + Stealth Device 29pts
Academy Pilot 12pts
Academy Pilot 12pts
Backstabber 16pts
Against
Rookie Pilot 21pts
Blue Squadron Pilot 22pts
Dagger Squadron Pilot 24pts
Wedge Antilles + R2 astromech + Marksmanship 33pts
He lost all his ships by the end of turn 4. During that time I took 4dmg, had a couple console fires because we're outsourcing our consoles to china. The ability to keep high dps and maneuverability of the interceptors and blocking with the tie fighters won the game for me. His flying was a little rusty which the interceptors took full advantage of. Die favor was about even.