But again you are comparing Standard cards to LCG cards. I'd be damned surprised to see Broken Arm as a straight reprint. If it was reprinted it would most likely be unique, and if the ability resurfaced I would expect it to be a limited response or have some other condition on it, if it was even a location.
I'm making to separate arguments, 1) Martells Icon control is not nearly as overpowered as some people are claiming, as a theoretical mechanic or as enacted in Standard. 2) That icon removal will annoy or please different people based on what they like about games and their prefered play style and while you obviously have a right to feel the way you do, your feelings do not translate into fact for everyone (and my statements really fall ino this catagory as often as anyone else's). 3) Icon control in the LCG environment needs to be handled in a cautious way, but that does not mean no inclusion of the mechanic.
I'd be happy with an entirely different mechanic or the elevation of a side mechanic to primary status, but it needs to put Mrtell on equal footing with th eother Houses... and the ideas I hear most about Martell don't do that, they invariably lead to a neutering of the House to a point where it becomes rather pointless in even having it. The handful of power cards get railed against, and always talked about being banned or neutered, and rarely if ever is a replacement card or mechanic put forward that allows Martell to stay in relatively the same position amongst the houses.
And that is the problem, Martell is not (in LCG or Standard), nor has it ever been, the dominant House. Usually it is ranked 2 or 3 though IIRC compettive play seems to most often place it 3 more often than not, removing or nerfing the cards most often named would drop the Houses only efficient and powerful cards which would cause it to slide down at least one rank. The reasoning behind it comes out not because the House is dominant, but because the mechanics are annoying or frustrating... though the same people saying so have been proponents of cards and mechanics that are just as meta defining, annoying and frustrtaing to other players, but happen to fit their own ideas about how they like to play the game (direct kill, abundant location destruction, burn, abundant rush, Ilyn Payne, First Snow, etc.).
Martell is a control House. Do we want it to remain one or give it some real power rush mechanics? IF we keep it a control House what kind of control do they get? How does it stack up against the other Houses?
Let's step away from the issue of what icon control reprints to give them, and discuss what mechnics we'd like to see them get and what kind of cards would best represent them both reprints and ideas for new cards. I think it may be more productive than this back and forth.