Caution: This is sort of a rant/open letter, so if you're looking for information or not into this sort of thing, best move along.
This summer will breathe new life into AGOT the card game. At least that is the impression that I have after reading Nate's recent "state of the game" post, and I would really like to believe it. For the most part I have faith that this 60-card "expansion" will be transformational--I remain optimistic about FFG's ability to deliver, assuming the Greyjoy pack contains what Nate says it does. I don't mean the 60 cards alone will be truly amazing, but I do think that some of the minor adjustments they include--such as location discard, more thematic/complimentary card mechanics, and the return of Greyjoy as a competitive house--have larger implications for the game as a whole. (For example, more metagame location hate will mean that players rely on locations less, making the over/abusive use of them less common.) It also seems to me that Nate's recent post signals a renewed FFG commitment to organized play, and the new organized-play director will undoubtedly bring fresh ideas to the rather bland (even if good-intentioned) state of tourneys.
Despite my optimism, there are, however, a few potential challenges that I want to highlight as reminders that everything is not yet "gravy." For the most part, these are "broad-stroke," long-term issues that have come to my attention over the past 1-2 years. Nevertheless, they affect my own enjoyment of this game dramatically and, for those interested in the bottom line, my willingness to spend on AGOT. (For an indication of how my general personal "satisfaction" translates into FFG revenue, over the past 6 months I have taken up playing Warhammer Fantasy. This is my first "miniatures game" and it isn't my favorite game, but I have nevertheless spent around $200-300 directly/indirectly on Warhammer to date; all of that money would have normally gone to AGOT.)
-- No more delays, at least not for awhile (and more communication please). I believe I speak for most of the community when I say "I am really tired of unannounced delays." I don't particularly mind the break between chapter pack sets--one month, right? What I do mind is long breaks between sets, especially when they're preceded by game-changing decisions such as those announced December 2007. To a lesser extent I also find it disappointing that Nate no longer posts the regular journals he used to post. I always looked forward to reading those, and I felt they added a lot of texture to the AGOT community in that they provoked discussion and highlighted game mechanics that I may not have immediately noticed. (In the later months, the entries were used primarily to introduce upcoming sets as a pseudo-advertisement, but I didn't mind as long as they contained spoilers.) As the crappiness of these forums (more on that later) and the general frustration of the LCG transition has sunken in, the forums have become even less lively and the need for a regular AGOT update is even greater. Though ads may be "good enough," I would be very pleased if I saw more longer/developed AGOT updates, stories about FFG's office AGOT league (in the past, these were some of my favorites), and constructive critiques of decklists. I know some such articles can be posted by players in threads, but there's something about the designer posting it himself that makes it really interesting to read.
-- Improve prize support for tourneys, and make tourneys playable at any venue, not just cardshops. In the Washington, DC area where I play, there are no cardshops that carry AGOT that are accessible by public transportation. Because DC (and I'm sure this is true for other cities too) has a decent public transportation system, there are, however, many cardplayers without cars. This means that if our local DC meta wants to organize a tourney, we have to (a) find a way to get a cardshop interested in hosting that we normally wouldn't play at (and owners are usually reluctant to host strangers or provide temporary support for a new game), or (b) hold a "casual" event without prize support. To date, we have done the latter, but that means that organized play typically involves only a few players who meet occasionally at someone's home or a coffee shop. This is great for hanging out with friends, but very poor for attracting out-of-towners for large events and generating momentum/excitement for AGOT. I suggest that FFG provide "cool" prizes, such as the special housecards, deckboxes, and counters of the past. I also suggest that such prizes be mailable to tourney organizes regardless of the location so that people may organize tourneys anywhere. I recognize that this second idea presents logistical or verificatin problems. How about if instead of supplying the actual prizes, FFG ship awards that are then "redeemable" for the prize of your choice--sort of like the Core Sets were sent to regionals winners when they were new, except that they would be sent in a timely fashion?
-- Avoid cookie-cutter cards that do slightly different things for each house. For example, the recent Scattered Armies' 4-cost armies are pretty bland. I think this approach reveals a general apathy or lack of creativity in game development. Sorry if that comes off as harsh, but this isn't poker--different houses should have different cards (not just different triggered effects). Beyond the boringness factor, making cookie-cutter cards also runs the risk of having some overpowered and others underpowered. For example, how many people play To Be A Viper? It doesn't take an expert to spot that is a wasted spot in a chapter pack. Going back to the Scattered Armies example, it is much easier for Lannister to marshall a 4-cost army and have something left over than Greyjoy/Targ/Stark. Why not give those houses a different card altogether, possibly an event, plot, etc. This is the best way to ensure balance while also making each house its own.
--Improve the online board system, if at all possible. It might be too late to change this system, but at least make some minor aesthetic and utility adjustments. For example, for the background that surrounds the actual typing area, use recent AGOT art. (For a good example of how to do this, see websites such as www.starcraft2.com/features/terran.) Try to spruce of some of the style so that the online community doesn't feel like the depressingly plain ER room at the hospital. Also, the pm system is terrible, though I have a feeling this has to do with the "friend system" that nobody seems to use. Also, I'm not sure what the deal with the points thing is, but when I come to the forums it isn't to "make points," it's because I have something to contribute or I'm interested in the contributions of others. (In other words, "making points" that you can redeem and "making a point" during a conversation are two separate things, and this forum should be intended for the latter.)
In the end, venting frustration for the changes to AGOT and the playing environment (forum included) is beating a dead horse at this point, though I'd be lying if I said I am completely over the mishandling of the transition to LCG. I am not Stag Lord, Rings, or Mathlete and have not been a major national contendor nor event organizer. Still, I like to think I am (or used to be) an active member of the AGOT community, and I certainly invested enough time and money into the game to attract the (negative) attention of my wife. Recent changes to this game are promising and have given me reason to hope, but FFG still has a long ways to go.
Feel free to add your own suggestions of ways in which FFG can improve this game. (Sorry this post grew so long, but if you're still reading at this point then I hope you got something out of it.)
In seriousness, I do like the framework of your suggested cards. I don't want a bunch of cards that scream "Built for Melee", but some melee-centric cards are good and I like how in particular your second proposed card could add some interesting decision making moments to a game.