fel stealth device vs targeting computer from imperial aces

By Ihavebadluck, in X-Wing

which is better? in an interceptor you try to stay out of fire arc even if it means sacrificing your own shot so with all that dodging less other action is needed so you could TL while you have nothing better to do. additionally stealth device dies as soon as you take a hit and TC stays forever

which is better? in an interceptor you try to stay out of fire arc even if it means sacrificing your own shot so with all that dodging less other action is needed so you could TL while you have nothing better to do. additionally stealth device dies as soon as you take a hit and TC stays forever

Put ze title on and take zem both, ja?

I prefer Stealth myself. I typcially run lists that try to make targeting priority rough and nothing discourages an initial engagement shot at Fel like Range 3+ stealth, + Evade, + double focus.

There have been times that I wanted an extra action to choose from, but if that's the case just focus and then you can pull any maneuver next turn.

Personally, I'm not a fan of target lock on squints... I think the ships that need it have it, and the Target lock upgrade was a waste of paper.. they could have made something better... I know I'll be in a minority here... but that's ok, we all play it differently..

I would royal guard it and give either stealth and shield, or stealth and hull.. survivability is key, and you cant roll and boost if you're target locking something...

I'd recommend the Stealth Device unless you're running an extremely offensive squadron. Most Imperial ships (with the exception of a TIE Bomber carrying multiple secondary weapons) tend to be more defensive than offensive. A Targeting Computer is an offensive upgrade, and the stock TIE Interceptor is already the most offensive Imperial ship, so it will be the priority target.

Furthermore, it requires an action, which many Interceptors rely on for their maneuverability and survivability, and is effectively equal to a Focus when attacking with only one of the two. Stealth Device, meanwhile, is a defensive upgrade, bringing the Interceptor back closer to the Imperial average (and lowering its targeting priority). It doesn't take an action, which Interceptors rely on, and the Interceptor's fragility means that once the Stealth Device fails, it will likely be crippled anyway.

Now, if your squadron consists primarily of Interceptors and Bombers with secondary weapons, and you plan to use aggressive, in-your-face tactics, a Targeting Computer may be useful (particularly with Push the Limit or Squad Leader) to deliver a powerful alpha strike, relying on higher Pilot Skill to cripple or destroy your opponent's ships before they can fire back.

Fel with PTL + targeting computer is a pretty amazing endgame piece

It's great be able to boost and barrel roll out of arcs, and turtle up when you can't get out of arc, but once the number of firing arcs starts dropping and you can more easily start scooting out of one (or into range 1) with a single action, then target lock+focus to maximize your damage potential without putting yourself at risk, you are in a great position. Stealth device is great to help keep him alive until endgame, and since the targeting computer is a mere 2 points extra, why not both?

Of course that is not counting the ability to add hull or shield upgrade in place of either of those upgrades. It's all a matter of what you want the upgrades to do, and how willing you are to play the dice. Personally, I have not been very satisfied by the interceptor's ability to roll consistent damage with just focus (even on range 1 attacks) and am looking forward to the targeting computer upgrade a lot

I prefer ships that fire consistently without return fire to ships that hit and are hit hard, so SD>TC for me.

However, with Fel and Turr, taking the title for both is certainly a superb option. Their ability to dodge for free(ish) means that you can concentrate on a greater offense, particularly when factoring in PTL.

Turr + TC + PTL = I do an action, attack you, then boost/barrel-roll out of your arc, and still have the option to TL you if no-one can shoot at me from here (otherwise, Evading/Focusing or a barrel-roll/boost to get out of THEIR arc should be the action of choice)

Fel + TC + PTL = I do two actions and gain a focus. If only one of those actions was sufficient for my defense, I can TL for massive damage.

Why not put the Royal Guard TIE title on Fel, take them both and not worry about vs.

That way you can avoid the damage, reroll bad attacks, and not have to worry about choosing between the two.

Alternatively, you can also put in Hull Upgrade + Targeting Computer.

Edited by SpectreSix

Sure, only 2 pts more.. But PTL, SD and TC brings Soontir to 35 pts. Thats over a third of your pts. Just doesn't seem worth it imo.

Sure, only 2 pts more.. But PTL, SD and TC brings Soontir to 35 pts. Thats over a third of your pts. Just doesn't seem worth it imo.

Probably one of your best Interceptor pilots, who can barrel roll AND boost in the same turn with Push the Limit, get a Focus token thanks to PTL's Stress Token and Fel's ability, with yet another ability to have up to 4 Defense dice, and the ability to reroll a bad roll, and it's not worth it?

I don't see how that's not worth a third of your squadron.

Edited by SpectreSix

The added 2 pts from TC sends it over the "not worth it" line IMO. Diminishing returns are a very real thing in this game. Play against the Falcon and watch your superior maneuverability be completely negated. Now you have a 35 pt paper weight that is certainly not worth the pts.

Everyone has their own way of building squads. I learned really fast that I dislike more then 2 upgrades on any given pilot. To many eggs in one basket. But that's what makes this game amazing..

Oh. Once you said Falcon, I totally agreed with you. That **** thing is a bane to my Imperial existence. Well, at least until I got the Shuttle and Firespray working.