OR - How I accidentally killed off a villain by not paying attention.
The scene - Trex from the beginner game has been a constant thorn in my player's side. He chased them to Ryloth after the group stole his ship, where he lost his arm to a Lylek.
The group stumbled upon him again when they were attempting to take over an asteroid base, capturing him in the process. However one of his minions broke him out of the cell they were keeping him in, as they left him there with no one watching.
Months later, the group is impersonating an imperial officer and stormtroopers while transporting prisoners to an imperial naval yard and temporary holding facility. One of the prisoners is Trex, who immediately starts yelling that these aren't real imperials.
A frantic fight ensues, and though Trex is a nemesis and almost one hit kills the PC impersonating the officer, they are all armed and armored, and he's got no weapons or armor - the PC's get a few lucky hits and Trex doesn't make it to the escape pod. They stab him to ensure he's dead.
So one of my favourite recurring villains is dead because I made the following mistakes:
1. Should never have had Trex attack the group while in such a weak position. The group was willing to at least try and kill him off when no other imperials were around.
2. Let a couple things slide in combat in order to have it flow a little better, which ended with the group having a number of advantages over him (weapons picked up without maneuvers, etc.)
3. Forgot to increase difficulty dice when Trex was engaged in combat with the officer
4. Totally forgot my destiny token - by the end of the fight the PC's only had 1 destiny token left out of 7.
5. Didn't have the one "real" stormtrooper stop the fight after they defeated him (it was his shift to sleep) and prevent them from perma-killing him with a vibroknife. "Don't kill the prisoner! He's valuable!" etc.
Now the group is happy he's dead, but I feel it's anticlimactic given how much trouble he was. I actually had him slated to lead a pirate band against the PC's to take over their base, but when I realized they were taking over a prison shuttle I couldn't resist having Trex arrive.
Trex was an obligation for a number of PC's since they stole his ship, but I think I can make up for it by having some consequences from them murdering a potentially high value prisoner, so if anyone has suggestions I'm all ears.
I was thinking the following:
1. An investigation into the fight, as Trex killed a real stormtrooper and then he was killed. Perhaps there's video of the whole thing, which won't look good for the players as one of the supposed 'prisoners' is a Wookie PC who picked up his weapon and started attacking Trex, then was allowed to wander around (see point #2).
2. An Imperial agent wanted Trex alive for questioning in relation to the pirate gang he was running with, and is upset with the players (could also feed the players info about this pirate gang that's been harassing them).
3. The pirate leader is actually involved with Trex in some way (potentially from the same Trandoshan caste?) and is really upset at his death - but how does he find out the players are involved if the PC's are pretending to be imperials? There were other prisoners in the cabin at the time so maybe some of them are part of the pirate gang? I like the idea of him being even more powerful and vengeful than Trex, upping the ante.
In summary - before you put one of your main villain's in the PC's hands, make sure you have a couple of outs!
Edited by Blue Dog