Regarding two weapons, I'd usually require 2 maneuvers to draw. The fact that Quick Draw specifies it can only be used once per round can't have too many other meanings, besides maybe someone trying to use a vibrosword one round and then a pistol the next, while on the move. Two weapon fighting can be a very powerful thing and is easily optimized, so requiring a second maneuver to draw is hardly unreasonable.
Yah but ask yourself is that very gunslinger cool? Plus practicing your draw is as important as marksmanship. I think someone who is adept a dual wielding would be very adept at the draw.
That's all well and good. And if they've invested a significant amount of XP into fighting with those two weapons, I might change my ruling for them. But as a general rule, 2 maneuvers for 2 weapons. If you wanna call yourself a gunslinger, show me the money (wherein "money" is a euphemism for talents and skills).
If I may play the sinister-guy's advocate for a moment:
So the guy readying the auto-fire rifle (which has very similar yet less strict mechanics for getting off multiple hits, better range, better damage, vastly more/better upgrade options, etc.) can do so with just a single maneuver. But the guy going for style over substance (sporting a couple hip holstered pistols) gets the ding...
What major investment in talents and skill would you consider "money"? And why the distinction at all? Doesn't the added difficulty of using two pistols inherently imply someone is going to need to invest some points into it just so as not to suck at it? So isn't there a degree of self-fulfilling prophecy here? Or are you asking for the moon before you cut them a little slack?