I've been thinking about a standard way to track how many turns it might take for a ship to take off and reach the minimum distance out of a planet's gravity well in pursuit situations. For example, a ship trying to flee Mos Eisly would need to spend 30 speed points to get to minimum safe distance for a jump. So a YT-1300 at max speed 3 (used Punch It maneuver) would need 10 turns. They might run into TIE Fighters at 9 speed points/3 turns from takeoff (exiting atmosphere) and have to fend off the fighters for 21 speed points/7 turns until they can jump.
Thoughts?