Long time reader first time poster.
I picked up the game back at Christmas but have only played once or twice.
I'm a fan of the old Dark Forces video game and love the HWK.
A couple of rules questions:
1. When starting can I face my ships side ways instead of towards my opponent so long as they are within 1 range of my side? The rationale being I can build maybe 1 more round of focus before engaging if I'm not flying at my opponent. ie flying east to west instead of north to south for a round or two before turning.
2. I ran a sim game to test out my planned squad against 8 Academy pilots. I had Katarn with ion cannon, stealth. Wedge with R2F2, and Dutch with ion stealth and R2 D2.
The theory of passing targeg locks and focus to wedge sounded good. But in practice I found dutch really squishy. I'm thinking a stealth device on a ywing is a terrible idea becaue one hit and its gone and with a regular tie attack roll of 2 against the modified Y wing roll of only 2 the device didnt even last a round. At least with the moldy crow the sd lasted 3 or 4 rounds. Also, at 1 shield per green manuver, r2d2 just couldn't regenerate the shields fast enough against 4 ties focus firing in dutch. Katarn lasted longer. But Wedge was the real trooper.
How about this:
Wedge R2d2 ptl
katarn blaster turret moldy crow stealth
jan orrs ion turret stealth
Edited by mlbrogueone