Heroes & Legends Imperial Navy [Spoiler]

By EchPiEl, in Star Wars: The Card Game

Objetive - The Dark Trooper proyect. 5 Hit points 1 Resource.

Each friendly unit committed to the Force gains Elite.

Unique Unit - General Mohc. 4 Cost Imperial Navy.

2 Force bubbles.

1 Black Pistol, 1 Black Blast, 1 White Blast, 1 Resource.

Character. Officer. Engineer.

Each friendly unit committed to the Force gains 1 Black Blast.

3 Hit points.

2x Dark Trooper (phase 1) already spoiled.

Enhancement - Experimental Tech Lab. 2 Cost Imperial Navy.

1 Force bubble.

2 Resources.

Arc Hammer. Location.

Enhance your play area. Limited.

Reaction: after you win a Force Struggle, remove 1 Focus token from this Enhancement.

Fate - Heat of Battle.

Great set for imperial counterattack. Should give Navy more time to build up advantage before mass offensive.

Source ?

Translated from Spanish edition, and Mohc is Michael Caine.

Edited by EchPiEl

The cards are out in Spain already ? Any pics ?

Bought yesterday from a FLGS, in fact, i'm posting it here hoping that someone with the english version says "No, they misstranslated Tech Lab's text" because it's pretty powerful as written on spanish version (as you may see from my translation).

Will try to get someone from the spanish community to post some pics here.

Tech lab is accurate. Rebels got the same kind of enhancement.

I am excited that the Navy is getting a decent set. It looks like they got it right as mono-Navy struggles with controlling the Force.

That's a pretty awesome set, definitely on par with the rest of the force Pack. Tech lab does sound accurate, rebels also got a resource like that so probably all the fracions will eventually.

Here's hoping that it comes to NA soon if people are starting to get it in Spain, it still says on the boat. >.< but hopefully that's inaccurate.

I am excited that the Navy is getting a decent set. It looks like they got it right as mono-Navy struggles with controlling the Force.

Hilariously, I see this pod as a really powerful Sith splash. Anti-sleuth,good defense, helps me hold the force and attack all at the same time? deal!

really good objective with many possible deck combinations - good work FFG

I am excited that the Navy is getting a decent set. It looks like they got it right as mono-Navy struggles with controlling the Force.

Hilariously, I see this pod as a really powerful Sith splash. Anti-sleuth,good defense, helps me hold the force and attack all at the same time? deal!

I don't buy it as a great anti sleuth option for the Sith. The 2 drops have one health, begging for a heat of battle death or han solo death. Worse, they aren't characters so what little protect the DS has in a sith control deck is useless on them. As a sleuth player I'd be much more afraid of the Imperial command troopers with a royal guard on the board.

The objective is most likely used to give vader, palpatine and the droids elite, two of those units already have elite.

You can give an extra blast to palpatine/vader, so you'll be able to blow things up more efficiently at the end but not by much.

I think this is better suited to power up a trooper deck, or maybe someday a droid deck using some S&V cards.

Yeah, the single health worries me. As well as the permanent force commitment, which makes them pretty inefficient if you don't have the objective out. As a splash for blocking sleuths, Trandoshans or Motti's pod work much better as those defenders have 2 health, are characters (can be protected by royal guard), and are neutral (no resource match issues ever).

Edited by dbmeboy

This is an interesting thing for the Navy to have, but it looks like you really need to have the objective out for it to do any real good. I don't play enough Navy to know whether or not that's a good risk to take, but my gut says this might need to wait for later in the cycle to begin to be useful.

This is an interesting thing for the Navy to have, but it looks like you really need to have the objective out for it to do any real good. I don't play enough Navy to know whether or not that's a good risk to take, but my gut says this might need to wait for later in the cycle to begin to be useful.

Yeah definitely will combo well with that watchful eyes set, I want this objective out or next.