Is Porkins worth it?

By R22, in X-Wing

Your never better off without Porkins, truth. Porkins gives his very life so you may know he can handle it, truth. Porkins is the only X wing that pushes me to want to use one, truth. If he flew a shuttle, then he would be perfect, truth...Actually, Porkins would be pretty awesome In a shuttle...hmmm.

That's the problem with this game your better off with a bunch of scrubs rather than two or three elite guys.

You're better off with 4+ ships, but that's not really a problem, that's actually fitting with the fluff. Other then say Rogue Squad, most squads aren't made up of "named" pilots.

A Rookie Pilot has exactly the same stats as Wedge does, just not his special ability and EPT.

Far, far too much weight is given in this game by some to the idea of named pilots. There is nothing wrong with a list made up of generic pilots. Although I wish they would of given them better names... The idea of sending 8 pilots still in the academy is kinda silly...

In many other games, like say Warhammer, the problem is that the named characters are too good, and lists that would be considered matching with the fluff are seldom viable. X-Wing gets it right, in that the really big names don't need to overshadow the every day hero.

The problem, if there is one, is that there so little reason to take the next step up in generics.

PS4 on a Red just isn't enough of an advantage to make it worth the extra points. Same with the PS3 Obsidian vs the Academy.

But not being able to field a list of 4+ named pilots is not a problem by any means.

Edited by VanorDM

it's just that the higher the cost for a named pilot diminishes your return. upgrades too. you are paying more points for typically little or no increase in offensive or defensive potential.

but, a middle pilot skill generally costs little more and gives you a slight chance to shoot before other ships without much if a cost difference.

I would like to see a generic, unnamed Rogue Squadron Pilot with 6 skill, a decent cost, and an EPT. Kinda like the Royal Guard Pilot but for the Rebels.

(I am in no way comparing Rogue Squadron to the Royal Guards, I still wish for an Erisi Dlarit Interceptor/X-wing pilot card)

Named pilots are 1-3 pts too expensive imo. I like that they aren't dominating but would be nice to see their value increase just a little.

1\3 seems like a good mix when building a balanced squad between named and generics.

I would hazard a guess that if you are in the Rogue Squadron...you aren't nameless.

When his ability works, he is amazing. When it doesn't, too bad. I guess it depends on how much you trust the odds.

except when his ability works it's a bonus... you didn't pay for it. When his ability doesn't work... you still didn't pay for it.

Put R5-D8 on Porkins.

Action: Roll 1 defense die.

On an Evade or Focus result, discard 1 of your facedown Damage cards.

PROBLEM SOLVED

Edited by SpectreSix

1\3 seems like a good mix when building a balanced squad between named and generics.

Which seems to be exactly what FFG intended based on how it worked out.

It's pretty clear that FFG tweaks points a bit here or there to control how many ships get into 100 point list. For example Rookies are just 1 point too high to get 5 in a list.

1\3 seems like a good mix when building a balanced squad between named and generics.

Which seems to be exactly what FFG intended based on how it worked out.

It's pretty clear that FFG tweaks points a bit here or there to control how many ships get into 100 point list. For example Rookies are just 1 point too high to get 5 in a list.

Yup. That's been my main thought when people start talking about raising the point value to 125 or 150 for standard tourneys. FFG has done a brilliant job with "hard choices" at 100 points. For example:

5 X wings 105 points

Howl + 7 AP 102 points

6 A wings 103 points

5 GSP w/ PTL 110 points

I had a lot more examples in my previous version of this... but lots of lists come in at the 101-110 range forcing you to decide what you want to thrift out to get under 100.

Named pilots are 1-3 pts too expensive imo. I like that they aren't dominating but would be nice to see their value increase just a little.

1\3 seems like a good mix when building a balanced squad between named and generics.

That is why I am so excited by this set - Tarn Mison is 23 points.

Not bad!

Imagine this 100 point list...

Wedge w/PtL

Luke w/R2-D2

Rookie

Rookie

If you drop 3 points from named pilots you could do that, or you could do...

Wedge

Luke

Biggs

Garven

The other problem with this is then the generic pilots are way over priced. Biggs would cost the same as a Red squad pilot. So you pretty much have to lower the points on everything.

Edited by VanorDM

Slap R5-D8 and a Hull Upgrade on Porkins and he should be okay. I'd rather run Janson though.

Me and my boy Jay got some Imps to shred.

Janson is a bad mamma-jammma. I ran him yesterday against Fel and ended up getting a lucky OHKO by Wedge at range 1 after Fel had focus,focus, evaded. Wes stripping him of the extra focus after shooting at him allowed Wedge to bring the big boy down. Quite cinematic. I hope Wedge's sister won't hate him forever :P

He may well be my new go-to for Furball games.

Porkins

+R5-D8

+Adrenaline Rush

OR

Porkins

+Push the Limit

+R2 Astromech

OR

Porkins

+R5-D8

+Veteran Instincts

All 30 points. The first two further specialize him in stress mitigation, and the last one helps him fix the hull damage from stress while promoting him to PS9.

Thoughts?

What does he do? Where is his card leaked? Im really intrigued.

Thoughts?

I think Porkins with R5 is a good combo. But myself I don't know that I'd bother putting something to help remove stress from him, unless he had PtL or something.

Unless you're doing a ton of K-Turns, he shouldn't be stressed all that often.

What does he do? Where is his card leaked? Im really intrigued.

Here.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4682

There's a fair amount there with the release of Porkins and 3 other pilots, so reading it on the news is easier then me retyping everything.

But the short, he can remove a stress and then roll a red die and get a damage card if he rolls a [hit]

Edited by VanorDM

The number of times you'll really NEED to use it will be pretty small. If you go with the super secret astromech combo the odds of the damage sticking are pretty small. You're not going to be doing it every round but you also shouldn't need to do it every round that you can do it.

This. There are some combos that exist that will make Porkins a combat god. There are some other combos that will make Tycho a combat god too, except in a more speedy fashion.

PTL and R5-K6 make Porkins an absolute monster. If you find yourself with another 3 points to spare, throw a Hull Upgrade on. If you have 4 points, put an Engine upgrade on.

I have tried him a couple times now, and even when his ability is hurting him it is amazingly powerful and effective. The configuration I have been running is Porkins (PTL, R5-D8, Flechette Torpedo) for 34 points. He shoots early, and moves after your opponent. I will be face to face with lower PS ships, who move forward (because they can't K-Turn on top of Porkins). Porkins will K-Turn, eat the stress and may take a damage. He then uses R5-K6 if he took a damage, and Focus if not, then PtL for a Target Lock and a stress. He fires his FT at the back of his target, and keeps them from K-Turning next round, or if he is at point blank he just puts 4 dice into their tailpipe. Next round,he moves forward 2 green, grabs a TL and a Focus again and hammers the target a second time. The third round he moves forward so he winds up at point blank to his K-Turning target and slams TL and Focused 4 dice into his actionless face at PS 7.

There is very little that Porkins cannot kill one-on-one.

Ah cheers Vandor. Missed that one ;)

Kath + Expert Handling + Rebel Captive and Gamma + Flechette Torpedo (x2) disagree.