Your fighters are fine.

By KCDodger, in X-Wing

Your vessels you are soon to procure are just fine.

Your TIE Interceptors? They're okay.
Your X-Wings? They're okay.

This wave was made at roughly the same time. Meaning, they were made to compete with each other. It'll be just fine.

Keep calm, carry on.

Is this some kind of Jedi mind trick?

Is this some kind of Jedi mind trick?

Everyone's like, "oh noes my interceptors!"

and before that it was "oh noes the interceptors!"

They'll be fine.

Interceptors? Plural? I only need one. ONE. Not two, not eight. Not six. Uno.

Interceptors? Plural? I only need one. ONE. Not two, not eight. Not six. Uno.

HAVE IT LEAD THE TIE HORDE INTO BATTLE! HUZZAH!

Yeah, after cooling down I saw the light: PtL is actually going to remain about the same on an interceptor: you can't stress what you can't hit, can you?

Still think the Imperials need either the ability to get an EPT or an Imp only mod to increase red dice. Just my opinion. Interceptors will still do just fine though.

Yeah, after cooling down I saw the light: PtL is actually going to remain about the same on an interceptor: you can't stress what you can't hit, can you?

Still think the Imperials need either the ability to get an EPT or an Imp only mod to increase red dice. Just my opinion. Interceptors will still do just fine though.

They no longer need to hit you. Now they just shoot near you and it stresses you. The 2 new ones don't need to hit, just have a shot.

Interceptors with 5 dice at range 1? What do you think this is? A phantom?

I'll keep playing them because they're fun and rewarding... sadly that will never equate to being competitive en masse. I've only bee flying 1-2 at a time anyway so not AS big a loss for me but now all lists have the potential for interceptor hate, not just turrets.

Yeah, after cooling down I saw the light: PtL is actually going to remain about the same on an interceptor: you can't stress what you can't hit, can you?

R3-A2: When you declare the target of your attack...cause the defender to receive one stress token.

Flechette Torpedoes: After you perform this attack, the defender receives 1 stress token if...

Which part of the stress abilities there require a hit? Oooooh, right... none of them.

This is the thing I think people are really missing here. If you had to hit it to stress it, then the Interceptor's high agility and positioning would matter. You don't, and it doesn't - when all and X-wing has to do is keep you in its arc, it's very hard to avoid that. A range 3 shot through an asteroid at Fel with two focus and an evade isn't likely to do any damage, but it can certainly add a (or two) stress. So not only does it cripple a PtL Interceptor, it does it in a way that completely bypasses its defenses in the process.

An interceptor's greatest defense is not being in arc at all . Sure if they shoot hit or miss doesn't matter, but if they can only draw a bead long enough to fire one flechette and then you five straight behind them and start shedding the stress while they kiogram around who cares?

I think the fear is no one really saw aces as shaking up the meta. There are a few cool cards like opportunist but they are usable by both sides. The transport and even the corvette are adding many cards to the game that people clearly see major shifts for the rebels. It's to early to make any determination on wave 4 we haven't seen many of the uniques and a ship like that phantom could be super strong. Regardless with any one sided release like the transport the rebels got stronger and imperials got weaker.

In general the fletch torps are worse for rebels who generally have less green moves and it also effects the bwing but not the bomber. However the imperials rely on movement more.

An interceptor's greatest defense is not being in arc at all . Sure if they shoot hit or miss doesn't matter, but if they can only draw a bead long enough to fire one flechette and then you five straight behind them and start shedding the stress while they kiogram around who cares?

This is what I mean. It's the same with R2-A3: it has to be in the firing arc. Also, the droid at least is unique, so it can't be spammed. It just means that a balanced approach at using PtL must be taken, something that has been said before: just because you have PtL doesn't mean it should be used every turn.

This wave was made at roughly the same time. Meaning, they were made to compete with each other. It'll be just fine.

Keep calm, carry on.

Actually, if the SWX codes mean anything, it appears that Imperial Aces was conceived well after the Rebel Transport (and its X-wing pilots) was. The order goes:

Core Set

Wave 1

Wave 2

Dice Pack

Rebel Transport

Wave 3

Wave 4

Starfield Tile Kit

Imperial Aces

Tantive IV

So maybe by the time they'd thought up the Rebel Transport, Wave 3 and Wave 4, FFG realized it had completely nerfed TIE Interceptors and decided to do something, anything, to make them playable again.

An interceptor's greatest defense is not being in arc at all . Sure if they shoot hit or miss doesn't matter, but if they can only draw a bead long enough to fire one flechette and then you five straight behind them and start shedding the stress while they kiogram around who cares?

If your stance is "It will be fine as long as your opponent is an idiot" you might have problems.

We're facing each other at range 2-ish. I hit you with a Flechette Torpedo (or A3). You have a stress, I don't. I know you can't K-turn. You really think I'm going to take a fast straight and not K-turn until you can too?

An Interceptor's defense is not being completely out of arc - it's ensuring there are no good shots against it. That's no longer the case, and the area which an X-wing can threaten it just got a LOT bigger.

But can't tie bombers and the Firespray take these new torpedoes too? And for 2 points, having 2 on a bomber would be a good spending of 4 points for a shot at 3 dice and a stress.

I like that they are making missiles and torpedoes cheaper so that they actually see more play.

Imperials will get a big boost when the large ship(s) show up. That is one thing that the Empire could do well was BIG ships that could dish out a pounding.

An interceptor's greatest defense is not being in arc at all . Sure if they shoot hit or miss doesn't matter, but if they can only draw a bead long enough to fire one flechette and then you five straight behind them and start shedding the stress while they kiogram around who cares?

If your stance is "It will be fine as long as your opponent is an idiot" you might have problems.

We're facing each other at range 2-ish. I hit you with a Flechette Torpedo (or A3). You have a stress, I don't. I know you can't K-turn. You really think I'm going to take a fast straight and not K-turn until you can too?

An Interceptor's defense is not being completely out of arc - it's ensuring there are no good shots against it. That's no longer the case, and the area which an X-wing can threaten it just got a LOT bigger.

both Edited by Revanchist

An interceptor's greatest defense is not being in arc at all . Sure if they shoot hit or miss doesn't matter, but if they can only draw a bead long enough to fire one flechette and then you five straight behind them and start shedding the stress while they kiogram around who cares?

If your stance is "It will be fine as long as your opponent is an idiot" you might have problems.

We're facing each other at range 2-ish. I hit you with a Flechette Torpedo (or A3). You have a stress, I don't. I know you can't K-turn. You really think I'm going to take a fast straight and not K-turn until you can too?

An Interceptor's defense is not being completely out of arc - it's ensuring there are no good shots against it. That's no longer the case, and the area which an X-wing can threaten it just got a LOT bigger.

And unless we were charging each other head on there should be at least one white or green on my dial that will get me, if not out of arc after your k-turn, then at least into range three or behind an asteroid. If the X-wing player isn't an idiot then the squint player probably isn't either.

Interceptors with 5 dice at range 1? What do you think this is? A phantom?

No, it's better: it has 6 weapons hardpoints, not just 5. I would have had Chin Mounted Blaster Cannons as an Interceptor-only Modification (increase weapon value by 1).

Yeah, after cooling down I saw the light: PtL is actually going to remain about the same on an interceptor: you can't stress what you can't hit, can you?

Still think the Imperials need either the ability to get an EPT or an Imp only mod to increase red dice. Just my opinion. Interceptors will still do just fine though.

Jax and and Kanos should be able to dish out some hurt. Opportunist allows exactly what you'd like, though not imp exclusive.

New to the game but in reading this post I realised adrenalin rush isn't just for negating stress but for being able to k turn while stressed..cool. Lightbulb! Side note, I haven't heard much about opportunist? It seems like a great ability as I often find a ship with out focus and intercepts can move into position well.

New to the game but in reading this post I realised adrenalin rush isn't just for negating stress but for being able to k turn while stressed..cool. Lightbulb! Side note, I haven't heard much about opportunist? It seems like a great ability as I often find a ship with out focus and intercepts can move into position well.

I used Adrenaline Rush on a Tie Interceptor (well two, I had 44 points left and took 2 Saber Squadron with adrenaline rush), and it was great. Being able to barrel roll, boost or just focus after a K-turn helps a lot.

With Tetran Cowell ability, you'll be able to effectively do a 180 without moving once per game: Do a 1 K-Turn, use Adrenaline rush, make a boost to get to your initial spot.

As for Opportunist, I'll probably try it on a low PS Interceptor, so a Saber Squadron. Since it will attack after a couple of ennemies, there is more chance that one will have used his focus on attack or against another attack. If the opponent decide to keep his token for defense against you so you can't use opportunist, it is still a good thing for you as you'll have more chance to dodge his attack. Or you take two interceptor with Opportunist and try to make them shoot against the same target.

Those are two good EPS for a Tie Interceptor if you don't want to take Push the limit because of all the new stress inducing options.

Once I get the Imperial Ace, I'll probably try this squad in a home game:

Tetran Cowell (24)+Adrenaline Rush (1)

Turr Phennir (25)

Saber Squadron Pilot (21)+Opportunist (4)

Saber Squadron Pilot (21)+Opportunist (4)

Competitive? Probably not, but it should be fun to play and make a change from the PTL Interceptor.

Edited by Red Castle

Edit: Whoops, wrong thing... meant to make a thread not reply to someone else's.

Edited by SpectreSix

My hope is that one of the wave 4 elite pilot talents (Outmaneuver, Predator, Decoy, or Wingman) is competitive with Push the Limit on a TIE interceptor. The rebel transport X-wings won't be around that long before wave 4 comes out. It would be nice to have something else to put in the upgrade slot.

NSide note, I haven't heard much about opportunist? It seems like a great ability as I often find a ship with out focus and intercepts can move into position well.

Well, anything which can increase your primary attack has to be good, and interceptors are good at shedding stress.

My thoughts are that opportunist has two big benefits:

  • you decide to use it when you attack, not as an action. Therefore you don't need to know in advance you'll have a target, and it doesn't prevent you getting a focus token or a target lock at the same time, making the attack extra lethal.
  • Unlike most attack die increases, opportunist does not specify 'primary weapon'. Getting an extra attack die with missiles or a heavy laser can really, really hurt.

I find it funny how every other post about interceptors turns to be:

"Interceptors? They are superb!!... I do X with them, then double X, and finally X with cheese and bacon!... That said, they are not in my tournament squad... For competitive play I go with XXBB ofc... but interceptors are the coolest!!"

I find it funny how every other post about interceptors turns to be:

"Interceptors? They are superb!!... I do X with them, then double X, and finally X with cheese and bacon!... That said, they are not in my tournament squad... For competitive play I go with XXBB ofc... but interceptors are the coolest!!"

Edited by R2ShihTzu