Switch your deflectors on, double front!

By SpectreSix, in X-Wing

Throwing away point costs to run this list just for fun, thanks to the new X-wings FINALLY previewed, I was able to finish this.

Red Squadron List
Garven Dreis
-Proton Torpedoes
-R5-K6
-Shield Upgrade
Wedge Antilles
-Expose
-Proton Torpedoes
-Engine Upgrade
-R2 Astromech
Jek Porkins
-Deadeye
-Proton Torpedoes
-R5-D8
-Hull Upgrade
Luke Skywalker
-Elusiveness
-Proton Torpedoes
-R2-D2
-Shield Upgrade
Biggs Darklighter
-R2-D6
-Marksmanship
-Proton Torpedoes
-Engine Upgrade
Red Squadron Pilot
-R2 Astromech
-Proton Torpedoes
Now, I'd like to take a moment or few to break my squadron down and explain why it is the way it is. Let's start with Red Leader:
Garven Dreis . His ability allows you to pass a Focus on to a ship within Range 1-2, passing it on to Porkins, who can use his Proton Torpedoes without needing to lock onto a target.
Wedge Antilles Now Wedge is your knife. Dart in as best you can with the X-wing's engines, using the Engine Upgrade to Boost ONCE. Then use Expose. If you timed it right, you could be within range one of your target, with FIVE attack dice. 3 for the X-wing's primary value, 1 for being within range 1, and another because of Expose. The only drawback is that Wedge now has 1 agility dice. Better start clenching, because he can and may very well get hit. Hopefully your other guys can help him out.
Jek Porkins Speaking of our poor Porkins, his ability allows him to suffer 1 damage in exchange for removing a Stress Token. Chances are he can't actually hold it, so that's where R5-D8 comes in handy. Rolling a Defense Dice on the right result allows that damage to be effectively canceled out. As for the Hull Upgrade, that's a safety net in case the dice roll fails.
The damage Porkins suffers is dealt THROUGH the shields. Meaning once that hull is gone, it's gone.
Luke Skywalker Luke was a tricky one to put things on. His ability was also kinda tricky to learn. "When defending, you may change one of your Focus results to an Evade result." Okay, so TIE Fighter on your tail at range 1, that's 2 Hits to your shields. Now, R2-D2 can repair 1 of that that, no problem. But here's something really cool. Put Elusiveness on Luke. "When defending, you may recieve one stress token to choose one attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability." So that's still one hit to your shields. Also not a problem, since you have that shield upgrade.
Biggs Darklighter Unlike our other denizen from Tatooine, Biggs was pretty easy to put together. The new astromech, R2-D6, lets Biggs have an Elite Pilot Talent. And for the cost of one point? Yes, please. Biggs' ability makes your opponent target him first, if he is able to be targeted, hence the Engine Upgrade, Send the sheep bait to distract the other wolves so your pack can take them down. The X-wings aren't pushovers either. They can hold their own provided their flight officer makes the right choices. And since Biggs has Marksmanship, all your Focus-result hit dice can automatically hit. Garven can stick with Biggs and give him a Focus token to swap Focus results as well in case you forget your Marksmanship and stave off the hounds of Death for just a little longer while the rest of Red Squadron swoops in and blows up the Death Star. Or whatever it is you use this squadron in.
Red Squadron Pilot Red Shirt Pilot is more like it. Who cares? Just fire off the Proton Torpedoes and fly away before you get in the way or get shot down. Remember, you have teammates. And this guy can help them. Unless Wedge has been sleeping with his wife or girlfriend! No, but he can pin down your pesky targets down and then the others can fly in and light it up like the 4th of July! No, but there will be a large explosion.
I hope you guys like this list and in case you're wondering how much everything costs...
It's 217 points. That's two squads and more, so maybe it can be used for Epic and Cinematic play or "just for fun, f*** the point limit"?
I'll post my Rogue Squadron List once Corran Horn comes out. **** FFG for putting him in an E-wing.
Edited by SpectreSix

Edit: It's meant to say reducing Howlrunner's agility to 2, leaving 2 Attack dice Wedge can do damage with.

How would Wedge boost twice? You can only do an action once.

How would Wedge boost twice? You can only do an action once.

Normal Boost with Engine Upgrade, do it again with Push the Limit.

How would Wedge boost twice? You can only do an action once.

I thought that was the case but I couldn't find it in the rules. where does it say that?

It's like this. Engine Upgrade adds Boost to Wedge's Upgrade Bar. Now, he can boost once normally as he can the Focus or Target Lock action. Push the Limit lets him do it twice, apply the stress token, then use the R2 Astromech's passive to allow him to do it again later on.

Except you cannot perform the same action twice, so no boosting twice in one turn during your action step.

Page 9 states a ship cannot take the same action in the same round. I see people abuse Turr's ability by barrel rolling or boosting twice in the same round....you can only do it once per round.

No double boosts. No double anything.

The closest you can get, is to Focus, and then forcibly recieve a free focus from someone like Kyle Katarn, because you aren't actually doing the focus action, but rather just getting a focus token.

The closest anyone can come to boosting twice would be Vader with Daredevil and Engine Upgrade. He could Boost, THEN Daredevil.

http://img2.wikia.nocookie.net/__cb20130427135257/xwing-miniatures/images/5/59/Push_The_Limit.png

Once per round after you perform an action, you may perform one free action shown on your action bar. Then receive one stress token.

Since Engine Upgrade makes Boost appear on your action bar, it would be the same as your Focus or Target Lock options.

Boosting once = your action

Boosting again via PTL = Free Action

Then on Page 20 of your rulebook:

"Some abilities on cards conflict with

the general rules. In case of a conflict,
card text overrides the general rules.
If one card ability forbids an effect,
while another ability allows it, the effect
is forbidden."
Edited by SpectreSix
However, a ship cannot perform the same action more than once during a single game round (not even when the action is a "free action").

Rulebook, page 9, emphasis FFG's

Push the Limit allows you to bypass the rule saying you only get to perform a single action each turn, it does not let you bypass the rule about not being allowed to perform the same action more than once a turn.

Edited by Forgottenlore

In parenthesis on page 9 it states even free actions.

However, a ship cannot perform the same action more than once during a single game round (not even when the action is a "free action").

Rulebook, page 9, emphasis FFG's

Push the Limit allows you to bypass the rule saying you only get to perform a single action each turn, it does not let you bypass the rule about not being allowed to perform the same action more than once a turn.

Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies :)

Edited by SpectreSix

Pretty neat. In fact, I love all the pilots paired with their Astromech droids.

Personally, I'd put Deadeye on Luke. First off, it's his own picture on that card. Second, when firing Proton Torpedoes the last thing you want are blanks. Horton can do something about that. The X-wing pilots can't. So Luke uses Focus to fire off the Proton Torpedoes (using the Force, of course), and then uses his Target Lock to reroll any blanks or extra [focus] results that turn up.

But to be fair, Elusiveness makes just as much sense, so good work!

Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies :)

Like I just said, PtL is telling you to break the rule about only performing a single action a turn, the card takes precedence over the general rule, just like page 20 says. The card says nothing at all about breaking the rule about free actions not allowing you to duplicate an action already performed.

Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies :)

Like I just said, PtL is telling you to break the rule about only performing a single action a turn, the card takes precedence over the general rule, just like page 20 says. The card says nothing at all about breaking the rule about free actions not allowing you to duplicate an action already performed.

Ohhhhhh okay.

Well, I edited it so Wedge uses Expose and not Push the Limit, I also think Opportunist would be a good fit as well.

Pretty neat. In fact, I love all the pilots paired with their Astromech droids.

Personally, I'd put Deadeye on Luke. First off, it's his own picture on that card. Second, when firing Proton Torpedoes the last thing you want are blanks. Horton can do something about that. The X-wing pilots can't. So Luke uses Focus to fire off the Proton Torpedoes (using the Force, of course), and then uses his Target Lock to reroll any blanks or extra [focus] results that turn up.

But to be fair, Elusiveness makes just as much sense, so good work!

Thanks, I'll try Deadeye on Luke. That cocky Tatooinian... not using regulated targeting equipment to sink that bucket.

Little question here, sorry to shamefully bump my thread here even though that wasn't the intention...

Did anyone else actually like the list?

Wedge Antilles Now Wedge is your knife. Dart in as best you can with the X-wing's engines, using the Engine Upgrade to Boost ONCE. Then use Expose. If you timed it right, you could be within range one of your target, with FIVE attack dice.

Five dice will not only score less hit/crit results than four dice + focus, they will also inflict less damage. (1) In order to benefit from expose you have to combine it with focus or target lock. The plan mentioned above does not include having a TL from a previous round. Wedge may receive focus from Garven but not in time to help his own attack.

In other words: Wedge spends four points on an upgrade which reduces his damage output.

(1) Calculated that for one to six green dice with zero, one or two tokens. Did not calculate it for 7+ defense dice.

Wedge Antilles Now Wedge is your knife. Dart in as best you can with the X-wing's engines, using the Engine Upgrade to Boost ONCE. Then use Expose. If you timed it right, you could be within range one of your target, with FIVE attack dice.

Five dice will not only score less hit/crit results than four dice + focus, they will also inflict less damage. (1) In order to benefit from expose you have to combine it with focus or target lock. The plan mentioned above does not include having a TL from a previous round. Wedge may receive focus from Garven but not in time to help his own attack.

In other words: Wedge spends four points on an upgrade which reduces his damage output.

(1) Calculated that for one to six green dice with zero, one or two tokens. Did not calculate it for 7+ defense dice.

Oh. Well I figured that the Target Lock was a given since he's an X-wing. Not much you can do in it.

In other words: Wedge spends four points on an upgrade which reduces his damage output.

True, but he could always Target Lock on the way in, and spend the lock when he uses Expose at range 1. It's a lot of work to pull off, but this is kind of a fluff/canon squad anyway, right?

Personally, I'd give Wedge Marksmanship. If I'm correct in assuming you don't want anybody to overlap their Talents, I'd suggest Opportunist on Biggs because he is at a lower Pilot Skill than any of the others (except poor Red Shirt).

Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies :)

I really wanted it to be that way too but, alas, it is not.

I would like it to be if you have boost and take engine upgrade you have 2 boost icons in your action bar so you can do it twice... alas, that is also not so.