Throwing away point costs to run this list just for fun, thanks to the new X-wings FINALLY previewed, I was able to finish this.
Throwing away point costs to run this list just for fun, thanks to the new X-wings FINALLY previewed, I was able to finish this.
Edit: It's meant to say reducing Howlrunner's agility to 2, leaving 2 Attack dice Wedge can do damage with.
How would Wedge boost twice? You can only do an action once.
How would Wedge boost twice? You can only do an action once.
Normal Boost with Engine Upgrade, do it again with Push the Limit.
How would Wedge boost twice? You can only do an action once.
I thought that was the case but I couldn't find it in the rules. where does it say that?
It's like this. Engine Upgrade adds Boost to Wedge's Upgrade Bar. Now, he can boost once normally as he can the Focus or Target Lock action. Push the Limit lets him do it twice, apply the stress token, then use the R2 Astromech's passive to allow him to do it again later on.
Except you cannot perform the same action twice, so no boosting twice in one turn during your action step.
Page 9 states a ship cannot take the same action in the same round. I see people abuse Turr's ability by barrel rolling or boosting twice in the same round....you can only do it once per round.
No double boosts. No double anything.
The closest you can get, is to Focus, and then forcibly recieve a free focus from someone like Kyle Katarn, because you aren't actually doing the focus action, but rather just getting a focus token.
The closest anyone can come to boosting twice would be Vader with Daredevil and Engine Upgrade. He could Boost, THEN Daredevil.
http://img2.wikia.nocookie.net/__cb20130427135257/xwing-miniatures/images/5/59/Push_The_Limit.png
Once per round after you perform an action, you may perform one free action shown on your action bar. Then receive one stress token.
Since Engine Upgrade makes Boost appear on your action bar, it would be the same as your Focus or Target Lock options.
Boosting once = your action
Boosting again via PTL = Free Action
Then on Page 20 of your rulebook:
"Some abilities on cards conflict with
However, a ship cannot perform the same action more than once during a single game round (not even when the action is a "free action").
Rulebook, page 9, emphasis FFG's
Push the Limit allows you to bypass the rule saying you only get to perform a single action each turn, it does not let you bypass the rule about not being allowed to perform the same action more than once a turn.
Edited by ForgottenloreIn parenthesis on page 9 it states even free actions.
However, a ship cannot perform the same action more than once during a single game round (not even when the action is a "free action").
Rulebook, page 9, emphasis FFG's
Push the Limit allows you to bypass the rule saying you only get to perform a single action each turn, it does not let you bypass the rule about not being allowed to perform the same action more than once a turn.
Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies
Pretty neat. In fact, I love all the pilots paired with their Astromech droids.
Personally, I'd put Deadeye on Luke. First off, it's his own picture on that card. Second, when firing Proton Torpedoes the last thing you want are blanks. Horton can do something about that. The X-wing pilots can't. So Luke uses Focus to fire off the Proton Torpedoes (using the Force, of course), and then uses his Target Lock to reroll any blanks or extra [focus] results that turn up.
But to be fair, Elusiveness makes just as much sense, so good work!
Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies![]()
Like I just said, PtL is telling you to break the rule about only performing a single action a turn, the card takes precedence over the general rule, just like page 20 says. The card says nothing at all about breaking the rule about free actions not allowing you to duplicate an action already performed.
Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies![]()
Like I just said, PtL is telling you to break the rule about only performing a single action a turn, the card takes precedence over the general rule, just like page 20 says. The card says nothing at all about breaking the rule about free actions not allowing you to duplicate an action already performed.
Ohhhhhh okay.
Well, I edited it so Wedge uses Expose and not Push the Limit, I also think Opportunist would be a good fit as well.
Pretty neat. In fact, I love all the pilots paired with their Astromech droids.
Personally, I'd put Deadeye on Luke. First off, it's his own picture on that card. Second, when firing Proton Torpedoes the last thing you want are blanks. Horton can do something about that. The X-wing pilots can't. So Luke uses Focus to fire off the Proton Torpedoes (using the Force, of course), and then uses his Target Lock to reroll any blanks or extra [focus] results that turn up.
But to be fair, Elusiveness makes just as much sense, so good work!
Thanks, I'll try Deadeye on Luke. That cocky Tatooinian... not using regulated targeting equipment to sink that bucket.
Little question here, sorry to shamefully bump my thread here even though that wasn't the intention...
Did anyone else actually like the list?
Wedge Antilles Now Wedge is your knife. Dart in as best you can with the X-wing's engines, using the Engine Upgrade to Boost ONCE. Then use Expose. If you timed it right, you could be within range one of your target, with FIVE attack dice.
Five dice will not only score less hit/crit results than four dice + focus, they will also inflict less damage. (1) In order to benefit from expose you have to combine it with focus or target lock. The plan mentioned above does not include having a TL from a previous round. Wedge may receive focus from Garven but not in time to help his own attack.
In other words: Wedge spends four points on an upgrade which reduces his damage output.
(1) Calculated that for one to six green dice with zero, one or two tokens. Did not calculate it for 7+ defense dice.
Wedge Antilles Now Wedge is your knife. Dart in as best you can with the X-wing's engines, using the Engine Upgrade to Boost ONCE. Then use Expose. If you timed it right, you could be within range one of your target, with FIVE attack dice.Five dice will not only score less hit/crit results than four dice + focus, they will also inflict less damage. (1) In order to benefit from expose you have to combine it with focus or target lock. The plan mentioned above does not include having a TL from a previous round. Wedge may receive focus from Garven but not in time to help his own attack.
In other words: Wedge spends four points on an upgrade which reduces his damage output.
(1) Calculated that for one to six green dice with zero, one or two tokens. Did not calculate it for 7+ defense dice.
Oh. Well I figured that the Target Lock was a given since he's an X-wing. Not much you can do in it.
In other words: Wedge spends four points on an upgrade which reduces his damage output.
True, but he could always Target Lock on the way in, and spend the lock when he uses Expose at range 1. It's a lot of work to pull off, but this is kind of a fluff/canon squad anyway, right?
Personally, I'd give Wedge Marksmanship. If I'm correct in assuming you don't want anybody to overlap their Talents, I'd suggest Opportunist on Biggs because he is at a lower Pilot Skill than any of the others (except poor Red Shirt).
Well, f***. So Page 20's 'Breaking the Rules' section wouldn't apply? Hm. My apologies
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I really wanted it to be that way too but, alas, it is not.
I would like it to be if you have boost and take engine upgrade you have 2 boost icons in your action bar so you can do it twice... alas, that is also not so.