New details about the xwing in the transport

By pgarfunkle, in X-Wing

I have a feeling FFG meant that allies could have a better chance to hit after Wes strips away tokens.

The card says after preforming an attack not after declaring a target So that means you have to go though the whole attack process, rolling dice, assigning damage, ect... then his ability goes into effect.

Compare his ability to Tarn as an example.

It is a 2 point tax on the EPT's.

R2-D6 is 1 point not 2. So yes it's a 1 point tax on a EPT, but it's a fairly small price to be able to put them on some of the ships the Rebel's have. Myself my Y-Wings normally get R2 Astromech if anything because I'm trying to fill out some points. Giving up a Astromech slot to put a EPT on them is small price to pay IMO.

Oh. I must be thinking of a different astromech that would work well with Biggs.

Just saw the new R2-D6 where you gain the elite pilot skill for 1 pt.

That will be huge for Y-Wings. Can finally give them all EPS', another interesting fact is that as far as I know, every Rebel ship that can equip a droid has a PS2 or higher. So that droid is a big deal for rebel ships.Jek w/R2-D2 is an interesting combo. Can use his power a lot more freely and if you do take a point of damage, can use R2 to restore the shield you lost, on the chance that you lose one. The odds are I think in your favor if you do it that way, you have a 37% chance of even getting a hit if you use his power.Wes is interesting as a nice support type option. His ability doesn't help him much, in way it hurts him. If you shot something with a evade token it will pretty much have to use it on that attack. Focus is somewhat the same, but the target may not have anything to actually spend the focus on.But either way at PS8 it really does a lot to set up the target for a 2nd attack that round.I'm kinda digging Tarn provided he survives he has a great chance of doing some decent damage when he returns fire.

Edit... looks like a dozen or so of us all posted at the same time.. lol

Edited by oneway

flechette-torpedoes.png

Not bad!

Unfortunately Porkins receives a damage card which will bypass the shields rather than just damage, otherwise that would be a great combo

Yeah my bad there. Still think Jek ability is pretty cool, with a fairly small chance of rolling a hit, it gives you a lot of options. It's not something I'd use everytime, but could be huge at the right moment, even if you took the damage.

Yeah I'd like his ability more if my ships and asteroids did not appear to be magnetically attracted to each other ;) I really hope the big ships just knock them out the way or my opponents will just be able to watch from a distance as I pinball through them :D

Some interesting abilities there definitely, however as I don't seem to be able to fly near an asteroid without rolling damage I may be leaving Porkins at home most games.

A question about Wes: I read the card as after you perform an attack you can remove..... being once the attack has been resolved as in dice rolled, modified and damage taken you can then ask your opponent to remove any one of the named tokens that remain.

However the paragraph next to the card suggests that his ability increases the chances of him causing damage.

Does this mean that you would declare the attack and ask your opponent to remove a token before rolling?

or

Is this a mistake in the article and it actually mean that Wes increases the chances of someone else who is attacking the same target landing damage as I originally read it?

That's how I read it...

The Empire is in trouble. I foresee stress being added to ships that haven't moved yet, and have chosen a red maneuver, happening A LOT more frequently!

The Empire is in trouble. I foresee stress being added to ships that haven't moved yet, and have chosen a red maneuver, happening A LOT more frequently!

:huh: Nothing that's been revealed lets Rebel lists inflict stress during the Activation phase.

So far, there isn't anything that adds stress to a ship before it can move. The only thing that can do that is the Transport's action.

I'm surprised people aren't pooping themselves over R2-D6. You can stick an elite pilot skill on your Y-Wings, or Biggs, or...! :D

It is a 2 point tax on the EPT's. It is tough to swallow for a circumstantial card that also eats up the astromech slot.

How is it a 2 point tax?

And what do you mean 'circumstantial?' On Y-Wings in particular you don't take a droid very often anyway, so if you were flying Dutch or Salm - or Garven, an X-wing usually run droidless, why wouldn't you spend a point to give them access to an EPT?

I see someone already kind of :ph34r: 'd this above.

Edited by CrookedWookie

The Empire is in trouble. I foresee stress being added to ships that haven't moved yet, and have chosen a red maneuver, happening A LOT more frequently!

:huh: Nothing that's been revealed lets Rebel lists inflict stress during the Activation phase.

The Empire is in trouble. I foresee stress being added to ships that haven't moved yet, and have chosen a red maneuver, happening A LOT more frequently!

:huh: Nothing that's been revealed lets Rebel lists inflict stress during the Activation phase.

I think they mean that while you have stress in the turn, their attack adds one too you so you start the next turn you have 2...

I just realized: R2-D6 would let a pilot take 2 EPTs if he already had one, wouldn't it??

If it could be equipped to a ship with an Elite Talent, then yes. But it can't.

So, no. ;)

As Sith pointed out, the card specifically says it cannot be equipped by pilots with ps2 or lower, or if you already have an EPT upgrade icon.

Edited by CrookedWookie

I just realized: R2-D6 would let a pilot take 2 EPTs if he already had one, wouldn't it??

Unfortunately not, it says you may not equip the upgrade if you already have the ept icon

I just realized: R2-D6 would let a pilot take 2 EPTs if he already had one, wouldn't it??

Can't double up.

I'm surprised people aren't pooping themselves over R2-D6. You can stick an elite pilot skill on your Y-Wings, or Biggs, or...! :D

It is a 2 point tax on the EPT's. It is tough to swallow for a circumstantial card that also eats up the astromech slot.

How is it a 2 point tax?

And what do you mean 'circumstantial?' On Y-Wings in particular you don't take a droid very often anyway, so if you were flying Dutch or Salm - or Garven, an X-wing usually run droidless, why wouldn't you spend a point to give them access to an EPT?

Edited by oneway

Horton with PtL and a pair of proton torps might be the most frightening missile carrier now...

I'm surprised people aren't pooping themselves over R2-D6. You can stick an elite pilot skill on your Y-Wings, or Biggs, or...! :D

It is a 2 point tax on the EPT's. It is tough to swallow for a circumstantial card that also eats up the astromech slot.
How is it a 2 point tax?

And what do you mean 'circumstantial?' On Y-Wings in particular you don't take a droid very often anyway, so if you were flying Dutch or Salm - or Garven, an X-wing usually run droidless, why wouldn't you spend a point to give them access to an EPT?

All I can think is that some may not want to pay an extra point for an EPT slot.... then also the loss of the droid slot.. so its like a bit of extra cost for it there...

It costs no more than a generic R2 or R5, for a huge benefit. You can always squeeze another point in somewhere, assuming you weren't using a generic droid in your build already. ;) I think this will get tons of play on some of the X and Y-wing pilots who are ps 3-8 but have no EPT..

I'm surprised people aren't pooping themselves over R2-D6. You can stick an elite pilot skill on your Y-Wings, or Biggs, or...! :D

It is a 2 point tax on the EPT's. It is tough to swallow for a circumstantial card that also eats up the astromech slot.

How is it a 2 point tax?

And what do you mean 'circumstantial?' On Y-Wings in particular you don't take a droid very often anyway, so if you were flying Dutch or Salm - or Garven, an X-wing usually run droidless, why wouldn't you spend a point to give them access to an EPT?

I see someone already kind of :ph34r: 'd this above.

What cost do you believe it is to have PTL on an X-Wing? Is it 3 points or 4? Does that 4 point cost also include the opportunity cost of having an R2 or an R5 or even R2-D2 in his place?

For Dutch, does his damage output with an Ion turret or regular blasters go up considerable with TL/Focus vs just TL?

For Horton, he already gets to reroll blanks at range 2-3. For a GSP, does his dmg output go the same as with Dutch?

There is an opportunity cost for taking the astromech vs not taking it or some other combination. VI for 2 points is much less appealing than for 1 point. Opportunist for 5 points is much less appealing than 4 points with a regular EPT. So there is in effect a 1 point tax on all EPT's with this droid.

Now, that being said, there could be some very useful combinations now, or in the future, that will happen with R2-D6. That I cannot say.

Horton with PtL and a pair of proton torps might be the most frightening missile carrier now...

Except to fire those torps, he needs to be going straight for 2 turns. I fly a Dutch/Horton combo with no turrets and 2 golds when I want to make life difficult. Not overpowered, but hard to kill.

Is Tarn Mison the lowest PS unique pilot in the game? It's pretty cool that they are branching out from the norm.

I love Horton, and I'm trying to figure out which EPT I'd equip him with when he has R2-D6. Maybe Adrenaline Rush so he could fire Proton Torpedoes on the way in, and then Koiogran and shoot the second salvo in a single turn, instead of waiting to clear stress. It could also be fun to Barrel Roll a Y-wing with Expert Handling!

Can anyone link me to the astromechs or atleast tell me what the cards say?

So, no. ;)

As Sith pointed out, the card specifically says it cannot be equipped by pilots with ps2 or lower, or if you already have an EPT upgrade icon.

Derp, a misread on my part.

Very excited about all these cards, particularly the astromechs.

Wes seems pretty good, although I think his cost is a bit high. Being able to deny focus/locks is pretty good, but they can definately spend them when he attacks (its AFTER PERFORMING and attack, meaning all steps are resolved).

Hobbie is a great alternative to Biggs in a lot of cases. same cost/upgrades skill with a more proactive ability.I like him a lot with Dutch or PTL, although it would have been nice if he was PS6 instead so Dutch could remove his stress before he moved.

Tarn is GREAT. One less PS than a Red at same cost, but gets a rather nice ability. Not game breaking but hes another guy that your opponent will not want to attack early, which can be a nice advantage to have, especially if Biggs is protecting everything but him.

Jek looks nice. I think he may be a bit undercosted for a PS7 pilot with a decent ability at 26 pts.

The droids are both silly good. I expect both will see a LOT of play.