What must be happen to Daredevil ...

By TheRealStarkiller, in X-Wing

... to see some action at last?

I must confess I never used it and I never faced an opponent ship equipped with it.

So long I encountered about 4 possible cases for a (good?) use of it:

- Vader + Engine Upgrade + Daredevil (36)

- Soontir Fel + Daredevil (30)

- Boba/Kath + Engine Upgrade + Daredevil (45/46)

- Tycho + Daredevil (29)

but in any case there are better upgrades available and the most obvious option is Push the Limit for the same costs.

What do you think must happen so Daredevil would see some (competitive) action?

Boba with engine and Daredevil is a terror. Any elite Firespray would work, but his ability to tweak his banks makes it extra fun. Someone will think they're safe from you and you suddenly flip your bank around, then pull a 1 turn and have a peach of a shot on them out of nowhere.

Ibitsan can use it to decent effect with advanced sensors to boot.

True, she likes anything that can stress her.
And although it doesn't help for her ability, it's worth noting that with AdvS, she can use DD, then execute a green move and clear the stress.

Problem with daredevil is that it has multiple drawbacks for an amazingly weak ability. In order to do a hard turn 1 as an action, you have to

- use an action

- get a stress

- have engine upgrade, or else roll 2 atk dice

- pay 3 for it

- eats a EPT slot

I say, 3pts, no stress, if no boost action roll 1 red dice.

Simple, more ships with Boost. Ships without Boost means that it is a 7 pt upgrade. It is nowhere near worth that.

I believe daredevil just stresses you out now and there is no red dice rolled.

Nevermind, I had thought that the FAQ changed it completely, not just the first sentence.

Edited by GroggyGolem

The die roll for damage is still there if you don't have the boost action. They just changed the maneuver to white, and you take a stress to avoid R2 Astromech shenanigans.

Next time I play I might outfit a squad with Daredevil on a lot of the pilots and see how it goes. I'll call them "The Adrenaline Junkies" or possibly "Swiss Family Keneivel"

Edited by Audio Weasel

The die roll for damage is still there if you don't have the boost action. They just changed the maneuver to white, and you take a stress to avoid R2 Astromech shenanigans.

So they made it even worse ...

The die roll for damage is still there if you don't have the boost action. They just changed the maneuver to white, and you take a stress to avoid R2 Astromech shenanigans.

There is the problem as I see it. R2 and Daredevil would be fantastic on an X-wing if R2 made this a green maneuver. I guess FFG found this to be unbalanced in playtesting.

.. and a 'balanced' state is achieved when nobody use it?

I think Daredevil would see some action if it would cost 2 points - or even only 1 point - on many Green and Saber pilots.

And even then, it is really, really difficult to justify it over Push the Limit.

I suggest decreasing Daredevil by 1 point and increasing PTL by 1 point.

If PtL wouldn't exist, there would be enough room for all the other EPT upgrade cards ^^

More like Push the Limit that can go on ships that have 4 base actions and have a ton of green maneuvers.

What if PTL had the roll 2 dice-take damage without boost modifier and not Daredevil, would the cards have been better balanced that way?

There's no reason for PTL to require boost though. That just doesn't make sense at all. Now if you wanted to consider changing PTL for personal games, I might suggest rolling a die in addition to taking the stress. But honestly, PTL is fine. I've been saying that for awhile now... There are plenty of counters to ships that have stress. And now that the Transport stuff is announced, there's even more.

So PTL is going to continue to fall out of favor. Unfortunately, so will Daredevil and Expert Handling, as they both provide stress tokens as well.

And to that, I don't know how to "fix" those so they would see/ continue to see use. I feel like EH was just starting to come into its own in the competitive scene, but now it'll have to be reconsidered. DD has never seen use on anyone besides Vader. Perhaps if it was allowed to be done before your maneuver, like AdvS, it would be better. That way, if you DD'd and then green, you would end up without stress, but you'd be able to go in weird places.

I used DD everytime I used Vader so far (twice ;-) ) and I was more than satisfied. Real magic there. The best thing about DD, it's a maneuver, so you can collide and therefore deny one ship from attacking you (if need be); that's especially good with a high PS pilot like Vader.

Also DD more or less allows you to turn on the spot (kinda like a K-turn with a shorter barrel roll).

Bad thing about it: Vader needs such tricks, as he doesn't deal enough damage in his crappy machine, so it takes forever to bring the enemy down...

I say make Push the Limit available by default to everyone. In other words, let any ship to perform a second action in the action step if they take a stress token.

If Push the Limit is so omnipresent, is because perhaps the very game needs that extra action to feel more 'dinamic' and interesting.

Of course, some actual combinations would have to be revisited. So, probably not adequate for the actual rules, but maybe for an "X-Wing: 2nd edition." rules set.

it doesn't matter if r2 makes the daredevil maneuver green, because you don't clear stress at that point in the activation phase anyway. This is why it adds stress instead of being a red maneuver. (The original wording meant there was no stress). The change to a white means that now tycho can take this action when stressed.

I have no interest in FAQ changes to already released cards, FFG had plenty of time to play test so changes are not needed or WELCOME.

Due to the size of some cards it can be difficult to have the wording make perfect sense to all of us so this is where the FAQ comes in handy, to clear up grammar NOT changing how a card works.

But that is the point of Errata. The designers are human, and mistakes can happen. Playtesting cannot catch everything.