How Many Imperial fighters = Corvette, Transport?

By R22, in X-Wing

As in, for a fair match, how many Imps of whatever type to take on one of the big Rebel ships?

Say I want a mission where 2 transports, 1 corvette, and 5 escorting rebel fighters are attacked by Imperials seeking to destroy the convoy. How many Imps to make it a fair match?

You don't have the point costs or full stats/capabilities to make that assessment yet.

A transport is listed at 30 points and the corvette is listed at 50 for the Front and 40 for the Aft for 90 points for a complete ship.

2 transports (2 x 30 = 60) and 1 Corvette (40 + 50) plus 5 ships (rookie x wing at 21 x 5 = 105) for 60 + 90 + 105 = 255 points.

Thats 21 Academy Tie fighters to equal 252 points.

That's not including crew or upgrades so not the way they'll be run either. You really have to wait till we've seen all the cards.

That's not including crew or upgrades so not the way they'll be run either. You really have to wait till we've seen all the cards.

True, but it's fun to plan ahead. Can't wait to see them in action.

I imagine it would be quite difficult to navigate two transports and a CR90 around a 3' x 3' board all at the same time. We've just simulated a traffic jam in space. I sure would like to know some more details about epic play, like whether the playing field will be bigger and if the number of points for building squads has been increased or is even a fixed amount.

I was thinking, at least, 6' x 4' table for such big ships. Either that or a big games room with a level floor and black carpet.

Edited by Tamati Khan

given the suggested point count and number of ships a map a good bit larger than 3x3 seems kind of necessary, even if you leave out the 2 transports and the corvette and their needed space for maneuvering.

Would be interesting to see what they have in mind for the "size" of the epic play.

I'm hoping the next article released about Epic ships addresses it. I'm looking to get a new gaming table and I want it to be big enough for Epic play. I'm sure my 3 1/2' wide table just isn't going to cut it, and I could use extra space on each side for the ship cards and pieces for the standard game anyways. But I don't want to go too wide, as one of the few difficulties with this game is nudging pieces, and that will be made worse as the distance to the middle of the playing field is increased.

3'x6' is a good size. You can use two 3'x3' mats. Works we'll on large kitchen table or pool table too. You need to be able to reach across the board. There is a practical limit to how wide you can go.

I agree on the practical limit. But I'm wondering if we'll get to 4' x 6' or not. I was also thinking about rolling mats. If a mission was for the Imperials to destroy a transport, you could say each time the transport reached the far edge, a new mat would appear there for it to continue fleeing on. The oldest mat would be removed and any ships on it would have a one turn delay before they could enter the bottom of the current maps... Lots can be done, I just want to know what kind of thngs I need to be able to accomodate. Rolling mats would mean some sort of support under each each mat, so it can be slid around without jostling the ships on it.

3'x6' is a good size. You can use two 3'x3' mats. Works we'll on large kitchen table or pool table too. You need to be able to reach across the board. There is a practical limit to how wide you can go.

I doubt Epic will go any larger than 4x6, but a double board of 3x6 would be pretty simple.

I am also curious if there might be "giant" astroids in Epic. We would still use standard size astroids (maybe 2 sets) but there could also be larger astroids, of say maybe 6"x6"ish, that are impassible and cannot be fired through. Ships might be destroyed outright depending on the angle that they collide with them as well.

... I am also curious if there might be "giant" astroids in Epic. We would still use standard size astroids (maybe 2 sets) but there could also be larger astroids, of say maybe 6"x6"ish, that are impassible and cannot be fired through. Ships might be destroyed outright depending on the angle that they collide with them as well.

Don't you think we would have seen such asteroids in the Transport or CR90 articles? And I don't even think FFG will make the assumption that a player has more than one core set, so even 12 asteroids is probably questionable. But then, who knows what will happen when the Epic play format comes out?

Totally valid point.

I was imagining something that would matter when piloting the Huge ships since FFG has said that rather than standard colissions they would simply squish any smaller ship they come in contact with instead. "Piloting" doesnt matter much when you dont have to worry about hitting anything anyway.

3'x6' is a good size. You can use two 3'x3' mats. Works we'll on large kitchen table or pool table too. You need to be able to reach across the board. There is a practical limit to how wide you can go.

that's what I've been thinking about too. In one dimension you can go about as you like but you still have to be able to reach every point of the map.

Sure you could make a 6x6 as outer dimension if you go for a L-shape and leave one 3x3 out. Same for a 9x9 in U-shape, but then the space requirements start to get ridiculous. :)

for longer reach one could create movement templates with an extended handle, but the models probably aren't heavy enough to be moved accurately by remote.